GaelicVigil
Liturgist
- Joined
- Nov 13, 2013
- Messages
- 457
So Computer RPGs currently fall into two camps or a mix of the two (usually leaning in one direction or the other):
1. Hand-crafted world with a cohesive narrative. Focus on a telling a good story.
2. Randomized content usually focusing more on character development than an interesting narrative/world.
Obviously some games make use of both, but we all know pretty clearly when we are seeing one or the other, and we all know the pros/cons of the two types of game-play. A modern example would be Baldur's Gate 3 vs Diablo 4, hand-crafted vs randomized. Starfield would fall into the hand-crafted camp, but leans into randomization for planet generation.
With improving AI, I am hoping we will soon see the near-perfect merging of both concepts. The closest games I've seen do this so far are the Dwarf Fortress-likes (and Daggerfall). But even those lean more heavily into the randomized content (where you're making shapes out of clouds to create a story).
I want to see an RPG with a fully algorithmically generated world from the very start. Each time you start a new game, the entire story plot, all side quests & campaigns, characters, towns, locales, items, bad guys, good guys, allies, enemies, dialogue, etc are generated dynamically and still maintain something that feels genuinely hand-crafted.
I think this is going to be the next major breakthrough in video games, and I can't wait to see it happen. My question is, have you seen any games approach this merging of design? How close are we?
Personally, I would love to see this done on a smaller scale first. Think of a game with the depth of Ultima 7 with a completely different experience every time you play.
1. Hand-crafted world with a cohesive narrative. Focus on a telling a good story.
2. Randomized content usually focusing more on character development than an interesting narrative/world.
Obviously some games make use of both, but we all know pretty clearly when we are seeing one or the other, and we all know the pros/cons of the two types of game-play. A modern example would be Baldur's Gate 3 vs Diablo 4, hand-crafted vs randomized. Starfield would fall into the hand-crafted camp, but leans into randomization for planet generation.
With improving AI, I am hoping we will soon see the near-perfect merging of both concepts. The closest games I've seen do this so far are the Dwarf Fortress-likes (and Daggerfall). But even those lean more heavily into the randomized content (where you're making shapes out of clouds to create a story).
I want to see an RPG with a fully algorithmically generated world from the very start. Each time you start a new game, the entire story plot, all side quests & campaigns, characters, towns, locales, items, bad guys, good guys, allies, enemies, dialogue, etc are generated dynamically and still maintain something that feels genuinely hand-crafted.
I think this is going to be the next major breakthrough in video games, and I can't wait to see it happen. My question is, have you seen any games approach this merging of design? How close are we?
Personally, I would love to see this done on a smaller scale first. Think of a game with the depth of Ultima 7 with a completely different experience every time you play.