In 2005 a couple of madlads got together to make a balance mod for Red Alert 2. Now, 16 years later they're about to release version 3.3.6, the final iteration of the game's biggest mod. Features include:
- Four factions: the Allied Nations, the Soviet Union, the Epsilon Army (a revamped Yuri's faction) and the all-new Foehn Revolt, who are here to kick Yuri in the dick.
- Three different subfactions for each of the factions that radically alter how you play them. These go beyond simple unique units in the base game, where a few of the subfactions (France, Iraq) are flat-out better choices than the rest: the mobile and accurate forces of the United States allow for a different playstyle than the European Alliance with its tough and exotic weaponry. All factions get their own heroes as well, with the Soviets getting Volkov and Chitzkoi from Red Alert 1 back.
- Support powers ala Generals/Red Alert 3/Tiberian Sun 3 to allow for more tactical gameplay.
- New campaigns for the Allies, Soviets and Epsilon consisting of two acts with a dozen missions each. The story replaces that of Red Alert 2, and the Soviets are doing very well for themselves. There are also side missions and cooperative missions.
- A whole bunch of new maps and modes for skirmish. This utilizes CnCNet for multiplayer and a useful interface. The use of CnCNet also allows for a screen resolution above potato, but I don't recommend going too big otherwise you won't see shit.
- A revamped AI. The AI is now significantly harder, even at its easiest. Don't go in expecting to compstomp just like that.
- A whole new soundtrack to fit the mod, downloaded seperately.
So if you like RTS games and want a challenge, try this.
Trailer:
Unit overview:
Links:
Mental Omega's website: http://mentalomega.com/
Patch notes: http://mentalomega.com/info/changelog.txt
Download page: http://mentalomega.com/index.php?page=download
(Note that you first need to download the 3.3.0 version, THEN the most recent patch. Don't forget the soundtrack)
- Four factions: the Allied Nations, the Soviet Union, the Epsilon Army (a revamped Yuri's faction) and the all-new Foehn Revolt, who are here to kick Yuri in the dick.
- Three different subfactions for each of the factions that radically alter how you play them. These go beyond simple unique units in the base game, where a few of the subfactions (France, Iraq) are flat-out better choices than the rest: the mobile and accurate forces of the United States allow for a different playstyle than the European Alliance with its tough and exotic weaponry. All factions get their own heroes as well, with the Soviets getting Volkov and Chitzkoi from Red Alert 1 back.
- Support powers ala Generals/Red Alert 3/Tiberian Sun 3 to allow for more tactical gameplay.
- New campaigns for the Allies, Soviets and Epsilon consisting of two acts with a dozen missions each. The story replaces that of Red Alert 2, and the Soviets are doing very well for themselves. There are also side missions and cooperative missions.
- A whole bunch of new maps and modes for skirmish. This utilizes CnCNet for multiplayer and a useful interface. The use of CnCNet also allows for a screen resolution above potato, but I don't recommend going too big otherwise you won't see shit.
- A revamped AI. The AI is now significantly harder, even at its easiest. Don't go in expecting to compstomp just like that.
- A whole new soundtrack to fit the mod, downloaded seperately.
So if you like RTS games and want a challenge, try this.
Trailer:
Unit overview:
Links:
Mental Omega's website: http://mentalomega.com/
Patch notes: http://mentalomega.com/info/changelog.txt
Download page: http://mentalomega.com/index.php?page=download
(Note that you first need to download the 3.3.0 version, THEN the most recent patch. Don't forget the soundtrack)