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RTS Mental Omega 3.3.6 - The finale of Red Alert 2's biggest mod

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
In 2005 a couple of madlads got together to make a balance mod for Red Alert 2. Now, 16 years later they're about to release version 3.3.6, the final iteration of the game's biggest mod. Features include:

- Four factions: the Allied Nations, the Soviet Union, the Epsilon Army (a revamped Yuri's faction) and the all-new Foehn Revolt, who are here to kick Yuri in the dick.
- Three different subfactions for each of the factions that radically alter how you play them. These go beyond simple unique units in the base game, where a few of the subfactions (France, Iraq) are flat-out better choices than the rest: the mobile and accurate forces of the United States allow for a different playstyle than the European Alliance with its tough and exotic weaponry. All factions get their own heroes as well, with the Soviets getting Volkov and Chitzkoi from Red Alert 1 back.
- Support powers ala Generals/Red Alert 3/Tiberian Sun 3 to allow for more tactical gameplay.
- New campaigns for the Allies, Soviets and Epsilon consisting of two acts with a dozen missions each. The story replaces that of Red Alert 2, and the Soviets are doing very well for themselves. There are also side missions and cooperative missions.
- A whole bunch of new maps and modes for skirmish. This utilizes CnCNet for multiplayer and a useful interface. The use of CnCNet also allows for a screen resolution above potato, but I don't recommend going too big otherwise you won't see shit.
- A revamped AI. The AI is now significantly harder, even at its easiest. Don't go in expecting to compstomp just like that.
- A whole new soundtrack to fit the mod, downloaded seperately.

So if you like RTS games and want a challenge, try this.

Trailer:


Unit overview:


Links:
Mental Omega's website: http://mentalomega.com/
Patch notes: http://mentalomega.com/info/changelog.txt
Download page: http://mentalomega.com/index.php?page=download
(Note that you first need to download the 3.3.0 version, THEN the most recent patch. Don't forget the soundtrack)
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Mental Omega is a poster boy example of modders starting out with a nice idea and then getting completely fucking carried away and ruining whatever was good about the mod to begin with.
 
Last edited:

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
643
Mental Omega is a poster boy example of modders starting out with a nice idea and then getting completely fucking carried away and ruining whatever was good about the mod to begin with.

My two memories from trying it a few years ago are:

- The game is hard locked to the highest speed with no option to turn it down, so it's only playable by teens hopped up on sugar Speed.
- They disabled saving during missions. Which is dick move in a game that has a lot of puzzle style missions where you have to do things in a very specific order and manner, and where the game speed is locked at the highest setting.

It's a pass from me unless they fixed those two bullshit things.
 

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