Apostle Hand
Death Knight
How do you find maps working in RPGs? Considering old theory of maps are not territory, most older rpgs have shitty maps where you couldn't navigate properly. Sure being lost in dungeon is interesting but it would require quality map. Aside from character development, skill checks and stats, maps are surely most frustrating part of rpg experience(aside from time limit). If we look closely from roleplaying perspective that's harsh issue. But if we took gameplay approach it's not so bad.
for example maps in nwn were so small and user unfriendly, even when it was released way after BG games. UI and semi-open early 3d system makes up for that.
Even Dragon Age had shitty maps, where I wonder how could heavily impaired individual would navigate through them.
for example maps in nwn were so small and user unfriendly, even when it was released way after BG games. UI and semi-open early 3d system makes up for that.
Even Dragon Age had shitty maps, where I wonder how could heavily impaired individual would navigate through them.