For the last two weeks, I have been testing plugins, engine limitations and other features in RPG Maker MV. After some successes and failures, I have decided to create a dungeon crawler game inspired mostly by Wizardry, but without the first-person perspective.
Some basic stuff that i already made:
Six Character party (Max default party size in RPG maker is 4 so i had to add a plugin to increase it to 6)
Simple storyline that give excuse to go to around dungeons and kill things.
Four starting Classes (Fighter, Thief, Mage, Cleric)
Four Races (Human, Elf, Dwarf, Fairy) Dwarf restricted to male Fairy to female characters there is no race tab in RPG maker so to make races i made 4 versions of the same class with different parameters and skills.
Character Creator
Turn Based Combat
Minor things like sprite for character and enemies some spells, items, etc
Layout for tutorial dungeon
What i want to add:
Im not sure what multi class system i should make but i want to add a lot of advance classes like paladin, druid, psionic etc. but i dont know if the character should start over with the new class and lose previous abilities and levels or just keep everything (stats, abilities, spells) and just reset level the problem is that would result in statistic bloat something to think about.
Central Hub similar to fire link shrine in dark souls where you can send NPCs that you meet during gameplay, so they can serve as teachers/merchants
Lock picking/disarming trap system I'm not sure how to implement it so far i had only one idea make traps/lock with different difficulties roll random number during unlocking/disarming add bonus from primary statistic and see if it worked or triggered trap if you didnt roll high enough.
I made some simple animation for monster sprites but then i discovered that RPG maker support only PNG files, not sure if there is free plugin that would allow adding GIF files or something similar i tried to make one myself but i didnt work.
Limb/Part cutting system similar to one in fear and hunger games it's easy to make but i think i will only use it for certain bosses/huge enemies like hydra, so you can strike different heads or body cool stuff easy to implement.
Some though at the end
Why shitty pixel art?
It's easy to make and i wanted consistent art style.
Why shitty engine like RPG maker?
I tried Unity and was kinda overwhelmed by it, there are tons of tutorials but when i tried to make simple things like UI i was facing problem after problem, and it took me hours to just make some buttons, at least in RPG maker there is some framework to work with.
Thats all, I will post some progress later in this thread all suggestions, ideas, critique welcome.
Some cool sprites:
Some basic stuff that i already made:
Six Character party (Max default party size in RPG maker is 4 so i had to add a plugin to increase it to 6)
Simple storyline that give excuse to go to around dungeons and kill things.
Four starting Classes (Fighter, Thief, Mage, Cleric)
Four Races (Human, Elf, Dwarf, Fairy) Dwarf restricted to male Fairy to female characters there is no race tab in RPG maker so to make races i made 4 versions of the same class with different parameters and skills.
Turn Based Combat
Minor things like sprite for character and enemies some spells, items, etc
Layout for tutorial dungeon
What i want to add:
Im not sure what multi class system i should make but i want to add a lot of advance classes like paladin, druid, psionic etc. but i dont know if the character should start over with the new class and lose previous abilities and levels or just keep everything (stats, abilities, spells) and just reset level the problem is that would result in statistic bloat something to think about.
Central Hub similar to fire link shrine in dark souls where you can send NPCs that you meet during gameplay, so they can serve as teachers/merchants
Lock picking/disarming trap system I'm not sure how to implement it so far i had only one idea make traps/lock with different difficulties roll random number during unlocking/disarming add bonus from primary statistic and see if it worked or triggered trap if you didnt roll high enough.
I made some simple animation for monster sprites but then i discovered that RPG maker support only PNG files, not sure if there is free plugin that would allow adding GIF files or something similar i tried to make one myself but i didnt work.
Limb/Part cutting system similar to one in fear and hunger games it's easy to make but i think i will only use it for certain bosses/huge enemies like hydra, so you can strike different heads or body cool stuff easy to implement.
Some though at the end
Why shitty pixel art?
It's easy to make and i wanted consistent art style.
Why shitty engine like RPG maker?
I tried Unity and was kinda overwhelmed by it, there are tons of tutorials but when i tried to make simple things like UI i was facing problem after problem, and it took me hours to just make some buttons, at least in RPG maker there is some framework to work with.
Thats all, I will post some progress later in this thread all suggestions, ideas, critique welcome.
Some cool sprites: