Clash takes us on a journey to the fantastic land of Karkhan. Its pagan natives enjoyed a peaceful life until Christian invaders from the continent entered, eager for power, new territories and endless riches. This started a long and bloody conflict. Whether we side with the natives and try to repel the invasion, or lead the aggressor's troops into battle and conquer all of Karkhan, depends only on us.
In Clash, we observe the action from a bird's eye view. Since we take on the role of a ruler, we are responsible for various aspects of the functioning of the state. The game is turn-based, and during it we deal with issues related to the economy (we decide, for example, on the amount of taxes imposed on peasants) and diplomacy, we erect various buildings within our fortresses and castles, we search for treasures on the map, and finally we conduct warfare.
It is worth mentioning separately that during the game we are given the opportunity to get married, which will result in having offspring. However, for this to happen, we first have to fulfill the various (and not cheap) whims of the queen, because otherwise the chosen one of our hearts will eventually get mad at us and leave (sometimes "with a bang", for example destroying our castle or stealing the valuables we have collected).
Battles with enemies take place on boards covered with a grid of square fields. During them, success is ensured by both the proper deployment of our troops (various obstacles may appear in the arenas) and the skillful use of the abilities of each of the over thirty types of units at our disposal. In addition to the standard ones, such as the general levy, pikemen, halberdiers or infantry and knights, our army may include flying dragonflies and eagles, powerful scorpions, trolls and elephants, and finally cyclops, dragons and pegasi. It is worth remembering that the combat effectiveness of our subordinates is influenced by their morale and level of fatigue. Their attitude to service can be improved, among other things, by winning battles and visiting places of worship or simply allowing them to rest.
The pillar of the Clash game are two story campaigns that allow us to take control of both Christians and pagans. Each of them consists of ten missions with a gradually increasing level of difficulty. In addition, there are 20 specially prepared scenarios to test, in which we can play alone or with up to five players, as part of the so-called " hot seat ".
At the time of its premiere, Clash boasted decent quality graphics. The highest level is still presented today by the music accompanying the game, written by Adam Skorupa - a composer whose compositions we could hear years later in games from the Witcher series.