Using external information.
PS:T is slumslurping which is getting killed IRL by the slumster. You see it's the author that's smart in particular with not talking like that in the face. Meaning fuckberk.
Baldur's Gate employs anomalous modelling of terrain in specific tetrahedrons in fixed angles which allow employing square texel grids onto them so that those grids in the lines separating the squares flow hitchlessly around the edges. That kind of modelling produces a tetrahedron which depicts no volume imaginable in any configuration of cubes. Meaning it counts for illusion. In other words, Baldur's Gate employs terrain modelling technique in which textures of terrain do flow nicely while showing simply the void from the point of land mass implied.
This depicts simply cutthroatry in that ludonarrative consonant aspect is all hearts and smiles and too many witnesses (in that one doesn't show how one kills).
In other words, Baldur's Gate is All Hearts And Smiles depicted which ties back into Aleshar: World of Ice.
Another aspect of Baldur's Gate will be dealt with below.
That aspect is Konung and Heath, which tie back to Lower and Upper Village Near-Poltava.
Konung: Legend of the North (Dragomir) and Heath: Land Unchosen (Vesemir) are epigraphed Suere Tell.
Konung-Heath thus form a diad setting-begetting, be it not for this thing.
The basic pattern is Didn't Drink Just Exactly Like Us. Which is an instant blow in the head random moment, phrase's afterward.
In other words, the signature's after the deed done in, not before as in Ruins and Myth Drannor - Feist, epigraphed vrmlj2me.
In other words, the basic pattern in RoMD-Feist, vrmlj2me contains a chance, very slim, of killing the opposite sex mortal parasite, meaning black priestess looking coy having just saved.
In Konung and Heath, epigraphed Suere Tell, the signature is uttered after the confirmation, and one doesn't play with such words, generally at that, by and large.
One has individual tremors due to which does NOT probably drink like exactly. Other words, signature's random moment murder glorification.
This is what's meant in the atmosphere part of BG 1 and 2 both, properly realized, well, later in Heath. This is how it looks.
Spider And Wyvern is not from the Heath, but from Perihelion. Aww, Role Player, now you just ticked off the game, now go fetch that mistake. In other words, it's Play Nicely.
All those three, Aleshar-KonungHeath, Perihelion-KonungHeath, depict something unsalvageable.
There is that thing called Reach tying to Jurisdiction. Perihelion means one getting killed on exit from Jurisdiction, No Questions Asked.
There, They Simply Do. That is what is depicted with Perihelion. Something is probably different already. Meaning, IRL, permanent injury suffered. I don't know where it's from. Generally leader doesn't lift other than tongue, maybe waves hands in some gestures, but doesn't stain oneself.
In other words, BG is Didn't Drink Exactly Like Us postpattern with All Hearts And Smiles postpattern being flair 1 and They Simply Do postpattern being flair 2.
Crime glorification.
In that light Konung and Heath, Suere Tell depict incorrect flair of Russian one world be smart to detect early as possible.
Konung differs from Heath, lower village near-Poltava being part Out Casts of the upper, in other words, other side of the bars.
There is a right way one does play Konung, and doesn't replay Konung after completing it once.
Why - Wrong Surround For Story.
It's a story alright it's just Something Just Howls Like Not Just Wind.
WHAT'S Wrond with Surround from Storytelling standpoint is depicted in Heath.
Konung depicts communication going right in environment being dead wrong.
That's Tragedy and Unsetting.
Konung-Dragomir playthrough is exploitfest, with bending over the game as one sees fit.
It has to be studied and assembled just right.
Perihelion and Aleshar can be epigraphed
hipsterism
combined in diad.
And Lo And Be Hold.
Fuckberk emerges.
More Playable Naturally. That was sarcastic.
You see they are properly depicted in Playable form in BG 1 and 2. 2 and 1.
Be All End All thus depicted is A Link To The Past.
Already retold in Blood Omen.
That piece of shit is properly dealt with in You Are Empty, with plaques translated, that's mandatory. Anyhow, Translated.
That's Anti A Link To The Past, origins being Western.
Which is exactly why Blood Omen managed to pull the supplant.
Depicted is a flair of relatively modern organized harmful lunacy. Saint In Distress.
There is a qualitative difference between A Link To The Past and RoMD-Feist.
The priestess mid-RoMD depicts no saints and neither the game.
Post Theocratic, RoMD depicts continuing life thus being Modernist Setting.
Feist elaborates on what the former depicts elucidating on what's being said with depiction.
The right way to play RoMD is playing it after like three playthroughs of A Link To The Past.
Eyes bleeding of all Nicey-Nice, fake and flat, of detecting those as well, of detecting thought of detection.
Simply Leave The Fuck Me Alone.
That's more or less RoMD starting point.
RoMD does manage to not even once break that neutrality of ever dictating what you must entertain.
As opposed to Tragedy in Unsetting of Konung - Heath, Suere Tell, Ruins of Myth Drannor - Feist, vrmlj2me, is in Setting, being Moderna.
Konung presupposes no further games, RoMD simply offers an opportunity for such to emerge.
Perihelion's and Aleshar's spectrums are both overshadowed with ALttP's, Feist's is not.
Never mind.