I'm Big Into Anal
Arcane
So I'm starting the game with this party:
Front Row:
Arcane Soldier : sword
Gaulen :
Thief : sword
Back Row:
Mage: polearms
Bard: polearms
Cleric: polearms
Anything specific I should have in mind ? Arcane soldier has been improved after the latest patches, hasn't he? Any general tips ?
back row is fine - youll find that you wont invest any weapon skills with the cleric and mage because theyll be too busy pwning n00bs and saving your front rows ass with protection and healing spells.
your bard is an interesting character; i pumped points into crossbows and bows [ebony bows wound] for mine early on until STUN became available [around level 6-7? cant remember] and then furiously began dumping my other attribute [besides speed, which i put into every member of my party every level gained no exceptions] points into power points [mana] so i could cast stun spells aplenty
front row is fine too; thief w/shurikens, despite what others may say, are pretty much mandatory for tough fights with high HP enemies; reason is that at my level 13 thief with 13 points in shurikens can hit for around 50-60 damage for the initial hit and then around 40-50 bleeding PER TURN after that. they are boss killers and HP bloat destroyers pure and simple; dont waste them on trash mobs because they are pretty rare early game.
wounding is great and all but youll get that from gaulen if you train him in axes; plus he has a skill that you can get later on [level 11-12ish] that adds poison to all attacks as well.
i use gaulen and thief as non-combat skill dumps and the back row is invested in combat skills
mage is a powerhouse; put points into everything he has and dont waste any skill points on a weapon; put it all into your spells. once your mage gets HAMMER OF THE DESTROYER you can wound with impunity.
bard is useful because you can afford to build a weapon skill up because lets face it, youre just treading water with the bard until STUN and then the fun begins. i trained my bard in crossbows and bows because you cant get to the enemies back row with polearms and shes good for polishing off wankers in the back row who are lingering on say 3-4 health and you dont want to waste precious mage power points [mana] sending 48 damage to take care of a straggler.
doesnt matter anyway, by the time STUN becomes available all your bard will be doing is stunning until her power points run out and by that time hopefully she efficiently helps mop up stragglers with the rest of the party.
cleric is pretty much mandatory for any party; especially on veteran and above. hes boring though until he gets LIGHT RAY [level 8-9ish], which is a high power point cost divine damage spell. divine damage is great because no one is immune to it.
the only thing id change is your arcane soldier [although your party is fine like i said]. i rolled the exact same party as you until level 6-7 then rerolled another party with a barbarian.
barbarian only uses 1 skillpoint to level up every weapon skill so youre sorted in that respect plus the prick never dies; get his armour skill up to wear anything and enough bling to keep him happy and your cleric dont need to worry him unless he gets wounded in tough battles.
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