Tags: Icewind Dale 2
<A href="http://www.loadedinc.com/">LoadedINC</a> has also taken the time to <a href="http://www.loadedinc.com/review.php?temp_view=review.php&game=IcewindDaleII&id=103">review</a> the recently released <A href="http://icewind2.blackisle.com">IWD2</a>. This review gives it an <b>8/10</b> and calls it a <i>solid dungeon romp</i>. Here's the teaser:
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<blockquote>I found myself using this feature a lot as I actually found ID II quite difficult at times. The box boasts, "Auto-balancing game play balances the conflict to match your skill level". I had a hard time appreciating this feature. I found myself loading the game several times to get past a certain spot as often as I was able to move at a consistent pace through the rest of the levels. I understand needing to fight a "boss" a couple times as you need to figure out their particular strengths or weaknesses but in my opinion just encountering a group of "normal" monsters on a given level shouldn’t create as many speed bumps as I encountered.
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Another problem was the path finding ability of the PC’s. Often after clicking somewhere to the north three characters would turn around and walk south. Even with the path finding nodes set to the maximum my party of adventurers rarely got it right.</blockquote>
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Spotted this over at <a href="http://www.ve3d.com">VE</a> yesterday, but they were playing with their database.
<A href="http://www.loadedinc.com/">LoadedINC</a> has also taken the time to <a href="http://www.loadedinc.com/review.php?temp_view=review.php&game=IcewindDaleII&id=103">review</a> the recently released <A href="http://icewind2.blackisle.com">IWD2</a>. This review gives it an <b>8/10</b> and calls it a <i>solid dungeon romp</i>. Here's the teaser:
<br>
<br>
<blockquote>I found myself using this feature a lot as I actually found ID II quite difficult at times. The box boasts, "Auto-balancing game play balances the conflict to match your skill level". I had a hard time appreciating this feature. I found myself loading the game several times to get past a certain spot as often as I was able to move at a consistent pace through the rest of the levels. I understand needing to fight a "boss" a couple times as you need to figure out their particular strengths or weaknesses but in my opinion just encountering a group of "normal" monsters on a given level shouldn’t create as many speed bumps as I encountered.
<br>
<br>
Another problem was the path finding ability of the PC’s. Often after clicking somewhere to the north three characters would turn around and walk south. Even with the path finding nodes set to the maximum my party of adventurers rarely got it right.</blockquote>
<br>
<br>
Spotted this over at <a href="http://www.ve3d.com">VE</a> yesterday, but they were playing with their database.