ghostdog
Arcane
- Joined
- Dec 31, 2007
- Messages
- 11,158
Since IMAGESUCK has put codex on the black list, in order to see some of the images you must do this : LINK
Let's walk the misty streets of Silent Hill.
Playstation ?!
Suck it up codex.
Silent Hill is my all time favorite Survival-Horror-Adventure game and it's a shame not many people have played it since it was one of the early PSX games that never got a port or a remake. I also consider SH1 even better than the highly acclaimed --and rightly so-- SH2. You can run it on an emulator, but some people have trouble doing that too, and generally few people will try to play an old psx game. So, in a move that no doubt caught you all by surprise... I decided to do a "Let's Play".
The first time I played this game --many years ago-- I was really disturbed by the atmosphere and visuals. SH is probabnly the only game that has had this effect on me, and believe me I've played many games of the genre. The game doesn't rely on cheap scares with monsters popping out suddenly, it's mainly psychological horror combined with disturbing imagery and music. For this reason you should do yourselves a favor and play the game because a LP can't convey the full spectrum of the experience, since the game relies a lot on atmosphere and sound. On the other hand if you're lazy and LP-holics you have my permission to just follow this LP.
The man behind the music and sounds of Silent Hill is Akira Yamaoka, and in my opinion he's the best of his kind. His work in all SH games is exceptional and he has written some of the most beautiful and haunting pieces in soundtrack history. Some of the latter SH games have a reason of existence only because he wrote the music. Check here, to get a feel of what I'm talking about.
Some may be turned off by the strange camera angles and the controls, but let me tell you that eventually this works in favor of the game. The camera takes strange angles that may confuse you sometimes, *but* it can be controlled and it can be used as an OTS camera most of the time. The angles sometimes confine your view but they are carefully calculated in order to create tension. As for the controls, you get used to them after a while. Melee combat isn't easy, but it shouldn't be, you're fighting rabid monsters with a fucking steel pipe, after all. Anyway, this game isn't about reflexes as it doesn't throw fast enemies on you and combat can be avoided 80% of the time.
This concludes the introduction, let's move on to the damn LP.
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NIGHTMARES:
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Let's walk the misty streets of Silent Hill.
Playstation ?!
Suck it up codex.
Silent Hill is my all time favorite Survival-Horror-Adventure game and it's a shame not many people have played it since it was one of the early PSX games that never got a port or a remake. I also consider SH1 even better than the highly acclaimed --and rightly so-- SH2. You can run it on an emulator, but some people have trouble doing that too, and generally few people will try to play an old psx game. So, in a move that no doubt caught you all by surprise... I decided to do a "Let's Play".
The first time I played this game --many years ago-- I was really disturbed by the atmosphere and visuals. SH is probabnly the only game that has had this effect on me, and believe me I've played many games of the genre. The game doesn't rely on cheap scares with monsters popping out suddenly, it's mainly psychological horror combined with disturbing imagery and music. For this reason you should do yourselves a favor and play the game because a LP can't convey the full spectrum of the experience, since the game relies a lot on atmosphere and sound. On the other hand if you're lazy and LP-holics you have my permission to just follow this LP.
The man behind the music and sounds of Silent Hill is Akira Yamaoka, and in my opinion he's the best of his kind. His work in all SH games is exceptional and he has written some of the most beautiful and haunting pieces in soundtrack history. Some of the latter SH games have a reason of existence only because he wrote the music. Check here, to get a feel of what I'm talking about.
Some may be turned off by the strange camera angles and the controls, but let me tell you that eventually this works in favor of the game. The camera takes strange angles that may confuse you sometimes, *but* it can be controlled and it can be used as an OTS camera most of the time. The angles sometimes confine your view but they are carefully calculated in order to create tension. As for the controls, you get used to them after a while. Melee combat isn't easy, but it shouldn't be, you're fighting rabid monsters with a fucking steel pipe, after all. Anyway, this game isn't about reflexes as it doesn't throw fast enemies on you and combat can be avoided 80% of the time.
This concludes the introduction, let's move on to the damn LP.
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NIGHTMARES:
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[*](I) - Prologue.
[*](II) - Just A Dream ?
[*](III) - Edge Of Madness.
[*](IV) - Eclipse.
[*](V) - In The Dead Of Night.
[*](VI) - Children Of The Damned.
[*](VII) - Blood and Riddles.
[*](VIII) - Sirens.
[*](IX) - The Monster Lurks.
[*](X) - Delusions.
[*](XI) - Jaws Opened Wide.
[*](XII) - Hell's Bells.
[*](XIII) - Alchemilla Hospital.
[*](XIV) - The Killing Floor.
[*](XV) - Heads On A Plate.
[*](XVI) - Do You Wear The Mark ?
[*](XVII) - The Other Church.
[*](XVIII) - Contact.
[*](XIX) - The Butterfly Effect.
[*](XX) - Underground.
[*](XXI) - The Package.
[*](XXII) - Martyrs Will Burn In Hell.
[*](XXIII) - Plan 9 From Outer Space.
[*](XXIV) - Merry Go Round.
[*](XXV) - Going... Nowhere.
[*](XXVI) - Blood and Tears.
[*](XXVII) - White Claudia.
[*](XXVIII) - A Lost Soul.
[*](XXIX) - The Day Of Reckoning.
[*](XXX) - Silent Hill