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We have to do all the usual Athkatla quests before going to spellhold, right? I mean, doing Anomen's sister (hmm) after we level up a bunch in Underdark makes even less sense than now. This LP has to be fully completionist!
Yeah, I think we should definitely do low-level things like Anomen's sister or Yoshimo's quest ASAP, and only then continue with the main quest. We might complete the quests for the Shadow Thieves, but going to Brynnlaw and then to the Underdark will make most of the sidequests deathless. And where would be the FUN in that.
Yeah, in hindsight we should have accepted the fighter's one. Thief's guild is a boring nuisance, but the d'Arnise keep ends with a nice combat. I did that mostly because I did not even plan to install 'all strongholds' mod, it is there by accident.
Does Anomen have a quest (never had him in my party because I couldn't stand looking at him for more than 2 seconds)? If so, I should probably add it to the list.
It's worth noting that you have to carry Anomen around in your party for quite a while in order to get the quest. Nalia, Cernd, Jan, Aerie, Jaheira, and Mazzy also all have quests triggered after a while in the party. For Keldorn I think you can trigger his quest just by entering the gov't district with him in your party. I think Minsc also has one with unfinished business.
Does Anomen have a quest (never had him in my party because I couldn't stand looking at him for more than 2 seconds)? If so, I should probably add it to the list.
It's worth noting that you have to carry Anomen around in your party for quite a while in order to get the quest. Nalia, Cernd, Jan, Aerie, Jaheira, and Mazzy also all have quests triggered after a while in the party. For Keldorn I think you can trigger his quest just by entering the gov't district with him in your party. I think Minsc also has one with unfinished business.
Also, Korgan's book quest is somehow connected to Edwin's quest. Either Edwin begins pestering you about finding a different book in another tomb, or he wants a glance at Korgan's book. Then you have to carry Edwin around for a loong time, as he studies the book (and sometimes gains some XP as a result of his studies). The final result is hilarious. And reportedly reversible, but I never managed to revert it myself. Not even by
You can get it from a guy (Ryan Trawl, I think) inside the Paladin stronghold place regardless of class, as long as your rep is > 10. There's also another quest from the Temple of Helm that you haven't listed, I think. Neither one is really meaty enough to take up a full update though -- basically brief fetch quests with fights at the end.
Does Anomen have a quest (never had him in my party because I couldn't stand looking at him for more than 2 seconds)? If so, I should probably add it to the list.
It's worth noting that you have to carry Anomen around in your party for quite a while in order to get the quest. Nalia, Cernd, Jan, Aerie, Jaheira, and Mazzy also all have quests triggered after a while in the party. For Keldorn I think you can trigger his quest just by entering the gov't district with him in your party. I think Minsc also has one with unfinished business.
Yeah, it's randomly triggered. That's why I posted the troll face. That, and because Anomen has such a smug Backpfeifengesicht(“a face badly in need of a fist”).
You can go with the peaceful resolution and Anomen becomes Lawful Good instead of Lawful Neutral, or go with the violent resolution for schadenfreude, which makes Anomen fail his knighthood test and changes his alignment to Chaotic Netural. He's not a ranger or paladin, so he doesn't actually become "fallen". Either way, his ToB "where are they now?" blurb isn't affected; so much for C&C.
Like I said, I put that quest nomination in for lulz, so my vote is still for Korgan's quest.
Like Aeschylus said, Nalia, Cernd, Jan, Jaheira, and Mazzy each have a personal quest. Aerie doesn't have a personal quest other than the romance option, though she receives a message that gets the player started on the Planar Prison quest.
The most satisfying personal quest is probably Jaheira's, simply because it gives you the opportunity to beat up Harpers. But you need to keep her with you for quite a while for all the encounters to trigger.
And hope that the game isn't broken and she doesn't leave your party forever. I don't know the latest BG2 patch addressed that issue, but I heard Jahiera's was the most buggy quest in the entire game.
I think we've lost Jaheira in Irenicus' dungeon (good riddance). Same with Minsc.
The Codex is not a wandering therapeutist, so I've decided I will not be listing all the quests that amount to solving personal issues (Anomen, Cernd, Keldorn, etc.).I can't be assed to read a FAQ right now and my memeory isn't all that great, so just let me know which of these follower quests involve actual adventuring (like Korgan's) and I will add them to the available choices.
^Edwin's quest is started by just taking him to the Graveyard, is done in the same place as Korgan's, and adds an extra enemy to that dungeon. Takes a long time with Edwin in the party to completely finish it though.
Hopefully, Project Eternity will also allow us to fight encounters like this.
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Update #37: Mighty Quest For Epic Loot
Let's start by identifying the remaining piece of loot from our adventures in outer planes.
Character sheet update.
I can't remember if epic level abilities start at level 20 or 21. If it's the former, we might get one pretty soon.
My lore = 69. Indeed, heh heh.
I would gladly hear (read) any suggestions as to which weapon proficiencies should still be improved. We are definitely going the two-handed route, so please no Crom Faeyr/Celestial Fury dual-wielding builds. It's probably the smartest to just improve two-handed swords, or maybe get a point or two in halberds.
While it would be better to have 19 DEX and 19 CON at the moment, the potentially final 21 DEX and 19 CON will be superior to 20 each, unless my memory serves me wrong.
I'm still not sure why a combination of fire resistance scroll and ring gave us 127% fire resistance in the previous update. Shouldn't it have been 90% (50+40)?
Over 1000 kills already. Anyone wants to bet how many there will be in the end?
The journey will take around 20 hours.
If I am attacked by the same bandit group again, I am not even going to fight them and just leave the map.
Nothing like that happens, though. But some mysterious figure awaits us at our destination.
Right. I'll make sure to do that...
...when I am in the neighbourhood.
Obviously there's no time limit. Bioware cannot into urgency.
I vaguely remember being here before.
Yeah, I have not yet finished with your task... whatever it was. But I am getting to it.
Check out (or not) the quite longer conversation with Brother Pol.
tl'dr: Get down, use the scroll, don't kill the imprisoned one.
Why not?
They don't know.
Right.
The entrance to Watcher's Keep might look like a semi-regular door, but it is actually a portal, and we shall need this Vigil Stone to cross it.
And this is the ritual scroll that is supposed to finish all this. When my wife (then wife-to-be) played this game, she lost it somehow and a lot of frustration ensued when I had to kill Demogorgon with her underpowered party.
Demo-what?
Uhm, shit. Forget it, unrelated story.
'k
There are two door available from the starting point of Watcher's Keep. In the spirit of a true roleplayer, we shall first pick the one which look less important.
Some traps and a guy with active blur cast.
It's a ghost.
How can you tell?
Good memory.
I think I am going to like this place.
First chest we've opened results in finding a unique item.
I am definitely going to like this place.
Too bad You can't wear these (yet).
Four healing potions, a wand and 250 gold. Not bad.
It's a mildly useful wand of sleep. Would be better if we did not use a weapon which casts dispel magic on every hit.
Yeah, you've mentioned that.
Stone golem as a first enemy. Reminds me of Planar Sphere.
Is that good?
That depends. Are there any halfings in here?
Not that I recall.
Good.
We decide to take it on unstoneskinned. The Codex should regenerate before the next serious fight and stoneskin layers might prove useful later.
Fuck! I almost got a heart attack there.
Jump scares in my Baldur's Gate? Does not compute.
Go away!
But wait, there's more!
Been there, done that.
It's nice that the books which are worth reading have unique artwork.
Let me see, when was the last time I was trying to figure out a ritual from pieces of parchment, in a place infested with shadows...
This book describes some of the new monsters from Throne of Bhaal. Most of them are reskins of previous monsters.
It's almost like every container here has something worth picking up.
Sure it does...
You've got to be kidding me.
We should have come here sooner.
2000 gold, lying just like that? We should have come here much sooner!
If I have to step on letter-marked tiles, I'm leaving. Actually, no, I'll loot everything first.
Traps on containers. XP as well as loot. Sweet.
And it's not even my birthday.
Vendor trash.
The sad thing is that this is probably the best dart in the game. Hope you enjoy your quirky dart-tossing build.
How much magic can you put into a simple rock?
Wow, I had no idea there were better healing potions than the tall blue ones.
We'll be saving these for tough times, though.
Obviously Helm must have better things to do now, since his priests hire random handsome adventurers to fix things here.
More gifts? it's almost too much. Almost.
Sure, why not.
Obviously, none of the designers have predicted that a lone adventurer won't have enough backpack space to pick up all this random crap lying around.
I've always wanted one of these.
And after that little detour, we're back to the main entrance.
Fuck! Stop doing this shit!
Once again the enemy is right behind the door, scaring us out of our pants (not really).
Two enemies, to be precise.
Uhm, dying here?
Time for stone skin!
I wonder if their attacks are even physical.
Apparently not.
Death Count: 186
Loading.
I was surprisingly outmatched there, and it was not pleasant at all.
Let's see if we can use a choke point to our advantage.
I hate invisibility. On enemies, that is.
Our advanced tactical move does not work, The Codex is still fighting both wraiths at the same time.
It may sound crazy, but I'm in favor of finally going back to the main quest. Most of the minor quests that are left wouldn't be very challenging now and, if our hero keeps exploring Watcher's Keep, he'll become way too powerful.
RE: Weapon proficiencies... if you're going 2-handed and you're going to get epic thief abilities soon, why use anything but Carsomyr? It's worth keeping Crom Faeyr around if only to insta-kill those irritating fire trolls in ToB, but you don't really need tons of proficiency for that.
And I'm pretty sure most of the stronghold quests in BG2 actually do have time limits, usually around a week.
And I vote for Korgan again because why not. Oh yeah, because WC3 is a tedious level.
RE: Weapon proficiencies... if you're going 2-handed and you're going to get epic thief abilities soon, why use anything but Carsomyr? It's worth keeping Crom Faeyr around if only to insta-kill those irritating fire trolls in ToB, but you don't really need tons of proficiency for that.
We'll probably be using Carsomyr most of the time, so pumping up that two-handed swords proficiency might be the best idea. On the other hand, two points in 2HS might be enough, but getting a single point in warhammers or halberds might help in a fray. After fighting Kangaxx with Mask while having zero proficiency in short swords (when replaying lost saves content), I would rather not repeat that experience. Hence asking for hints in the matter.
Getting a dot in warhammers might be good. Halberds I don't really see the draw -- Wave is the only good one, and you don't fight enough powerful fire elementals/efreetis later in the game to make it worth lugging around. As I recall, the main benefits of more dots in 2H would be extra attacks, the need for which would be partially offset if Codex ever gets epic fighter abilities (greater whirlwind = 10 attacks/round).
Fortunately, Carsomyr can smack down the one remaining demi-lich pretty quickly due to its +5 damage vs. chaotic evil.