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Completed Let's solo Baldur's Gate 2 on Insane (feat. The Codex)

T(D?)-Bag

Literate
Joined
Oct 9, 2013
Messages
27
If I don't get updates faster, I'm going to start writing fanfiction for this LP.
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Sorry, Harlequin or other crappy fanfiction are not welcomed...
I would say that the distinction between 'fanfiction' and crappy 'fanfiction' is superficial, if not for the fact that I've done more than my fair share of FF writing back in the day. Besides, this LP is basically a type of fanfiction too.
 

Baron Dupek

Arcane
Joined
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I would say that the distinction between 'fanfiction' and crappy 'fanfiction' is superficial, if not for the fact that I've done more than my fair share of FF writing back in the day. Besides, this LP is basically a type of fanfiction too.

My point was - I doubt that someone - who use threat to force someone (adults with real life?) - could make at least average fanfiction.
Actually - it must be really bad (for our sanity or else) if his "creations" is a weapon here, in this case.

Ah, screw it, just enjoy beatiful weather.
 

T(D?)-Bag

Literate
Joined
Oct 9, 2013
Messages
27
I thought it was implicitly obvious that most people here are adults with real lives, and that my comment would be interpreted as it is, a somewhat humorous to outright hilarious expression of me liking this LP and desire to see new updates without expressly stating so within the comment, and without consequential assumptions about my writing skills.

[diplomacy]
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Last time on Let's Insane Solo Baldur's Gate 2:

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Stupid bitch had it coming.

So, where exactly did we finish off last time?

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We're done with Trademeet and able to move on to something else.

What? Already? I don't quite remember it being so short. Whatever, I guess.

------

Update #28: Dragon Quest, part I - An Offer We Could Not Refuse

But before we leave, there is a couple of interesting items for us to buy here.

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We finally replace Cloak of Non-Detection (although we will keep it in the wolfskin bag for now), with this one. This improves our saving throws, as well as providing a substantial bonus to AC vs. missiles. That last thing is needed because we also get rid of the Girdle of Piercing (+3 AC bonus vs. missiles), which is being replaced by...

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50% resistance vs. magic damage is not too shabby, and while it would be cool to have +7 AC vs. missiles (Cloak of Displacement and Girdle of Piercing), having a +4 bonus as well as 25% missile damage resistance is not bad either. +5 to saves against breath weapons is just a bonus.

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I don't even remember the last time I fought any formidabble oponent using a breath weapon and I don't expect that to change anytime soon.

To break any false suspense in advance, we will be fighting a dragon soon.

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Oh.

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We also buy a couple of spells.

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No more of being pounded to death by troll fists.

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No saving throw, no HP limit on target. This spell will disable any mage for seven rounds.

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Our hero promptly learns both of the above.

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The Codex will soon be a level 17 Thief. Also, we probably won't be seeing dual fighter/mage level ups any more.

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Trademeet quests have improved The Codex' reputation significantly.

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I also got a badass statue.

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These saving throws are kind of ridiculous now. As they should be.

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I'm just too good to be true.

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Some nice resistances.

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Kangaxx is still the top dog kill. I wonder if this will change after our dragon-slaying endavour.

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Lord Jierdan has an offer for us, if we wish to hear it.

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Let me guess, he wants us to kill a dragon?

He is the dragon.

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He certainly does not look like one.

They can shapeshift.

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I think you're mistaking dragons with those gangbanging reptiles from the first game.

You'll see.

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Flattery will get you nowhere. Well, ok, maybe it will.

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Trolls? Not again... I'll pass.

Don't believe his lies.

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10 000 gold? I will gladly help you, my friend. Just show me to these trolls, and I will get right on it.

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Windspear Hills appear on our map after the conversation with Lord Dragon Jierdan.

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Not these guys again...

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Paranormal Activity!

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And done.

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My lies will do what now?

Obviously, this being a Bioware game, we are not able to choose a non-stupid path if writers don't feel like it.

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Casting True Sight does nothing too.

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Could you explain me why I am casting true sight instead of defending myself while BEING KILLED!?

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This will be your fault, you know. Don't bother answering, I think I've just lost hearing from blood loss.

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Truly unfortunate.

Death Count: 150

Loading.

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You owe me this one.

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I'll kill you dead!

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Relax, take it eaeaeaeaeasy...

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Even slowed down, the paladins ogres and stuff beat the living shit out of our hero. We are forced to cast Mirror Image.

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Mwahahahaha, slaughter!

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Um, oops?

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So, I killed some knights. Why is that bad, exactly?

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I would like to see them try...

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And they didn't even have the decency to drop any decent loot. Typical.

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Killing these knights allowed The Codex to level up as a Thief (makes no sense, but hey: D&D), boosting his Set Traps skill to 78, and achieving even better saving throws.

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Exploring the area, we encounter this charming scene.

Let's skip the dialogue, moving straight to the part when the 'fighters' turn into werewolves.

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OMG, Twilight joke opportunity.

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I love the smell of burnt dog fur in the morning... No, wait... Actually, it is quite awful.

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Anyway, these are just standard basic werewolves. No match for our hero.

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They managed to bite me a little. Will I turn into a werewolf now at full moon?

It doesn't work that way. Haven't you read The Dresden Files?

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Next up we are attacked by some monsters with sprites ripped straight from Icewind Dale.

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They are such pushovers, it hurts.

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Well, hello there, lady!

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I am not one of the pretty men? I know I only have like 10 Charisma, but it still hurts!

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Any reward for the not-so-pretty man? No? Damn ingrates.

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Luckily, there is always someone to unload my frustrations on.

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Orkheart! Much better than bullzeye, IMO.

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Wow, it's been a while since I last fought a bear.

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And it's been a much longer while since they were a threat.

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Wow, it really sucks to be you, Gaelen.

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He seems pretty butthurt.

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Is Firkraag the dragon?

Yup.

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Let's go then.

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Moving inside, we are immediately ambushed.

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Please... They're hobgoblins. Hardly an ambush.

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Silk!

That was one silly movie.

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There seems to be some kind of misunderstanding in the hobgoblins' ranks.

Why do you care?

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I'm curious. It's never happened before.

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Hobgoblins who have not escaped are killed.

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And we meet another bunch a few steps further...

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Oh, joy.

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We cast a Fire Ball just for shits and giggles.

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The note was titled 'Firkraag's challenge'. This is no challenge at all.

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I recall fighting these guys before, and not liking them, but can't remember why.

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Oh, wait, now I remember.

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I've just chopped a mist into tiny pieces of meat. I bet you weren't aware that is even possible.

Because it isn't?

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My awesomeness reaches beyond reality and kicks it right in the ass.

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Crimson death. Now that is a cool monster name.

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I've killed death. 'nuff said.

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Some loot.

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Tiny stash with an almost worthless ring in it. Why, Bioware, why?

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First hobgoblins and now ogrillons? Are we feeling retro today?

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I am kind of expecting kobolds next. Also, mwahahahaha-slaughter.

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I am kind of surprised there was not yet a game when you play as scimitar-wielding anthropomorphic tiger. Seems like a no-brainer.

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You're not serious.

I am!

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I meant the kobolds.

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Our hero explodes one of the Kamikaze Kobolds, causing a chain reaction. Ruhk gets burned.

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Let's finish him.

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WTF.

For some reason, Ruhk Transmuter turns out to be immune both to normal and +1 arrows.

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But he is not immune to being whacked repeatedly in the head.

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'Oh, I will just wear a ring of 40% fire resistance. This should make me totally safe from my exploding kobolds, right?'

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There's no screenshot, but we're done with this area. Time to head deeper, through this door here.

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It's a trap!

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Well, I'm invisible, so they can go fuck themselves.

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Not being in a hurry, we detect the hidden doors to the side rooms containing archers.

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And murder them all without problems.

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On both sides.

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Oh fuck, it's Cherno Alpha!

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urk

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Roll credits.

Death Count: 151

Load game.

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I'm not fighting that without some sort of unfair advantage.

I'll see what I can do.

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Let's try with the smaller ones first.

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We manage to destroy one Stone Golem just in time when another one enters the room.

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A combination of tactical retreat and potion chugging allows The Codex to survive the crisis.

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Although barely.

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We find a good spot to poke the Adamantite Golem with a stick, while being out of range of its attacks.

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Perfect.

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Eventually, it falls.

Some minor plot details ahead.

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Scream away, I don't mind.

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Mwahahahaha, slaughter!

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There are some more orcs here, but we do away with them quickly.

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Here's the promised troll.

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Wow, he's actually trolling me. Or maybe it's a she?

Better not to know.

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True enough.

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'Boys?'

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The troll gets unexpected hobgoblin reinforcements.

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Helped it a lot. Not.

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Ah, fuck. That wizard has to go, and fast.

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There!

The pesky wizard still manages to burn our hero with Agannazar's Scorcher before dying.

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Without caster support, the rest of the hobgoblins is no threat, of course.

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We find some magical arrows and Bioware-funny book.

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Ah, fuck.

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Wow, this was surprisingly easy.

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Underground vampires!

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What do you mean 'weapon ineffective'? It's magical!

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A second vampire joins the party. We cast Protection From Normal Weapons.

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It doesn't help.

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Oh gods, it's the Cullen family!

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I still think that the later Anne Rice vampire books were even worse than Twilight.

Death Count: 152

Load.

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That's a lot of fucking vampires.

We'll manage.

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Mummies and Vampires. We must have interrupted a game of Blood Bowl.

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I've got you now, sucker!

Ouch. But yeah, we lure one vampire away from the rest.

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The Codex almost gets killed anyway.

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The mummy waits right outside the door, like in a bad horror movie.

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No biggie.

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Let's see what you'll say to some +2 arrows.

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Inconceivable!

I don't remember vampires being that resilient. Perhaps, I'm getting old.

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Or getting stupid. Oh, wait. Too late for that.

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There are still five vampires to deal with.

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We employ suicide bomber tactics...

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...and somehow manage not to die. Although some retreating is necessary.

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One down!

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Your magic won't work on me, fools!

And indeed, it doesn't. Ridiculous saving throws and 25% magic resistance do their job.

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Second vampire croaks. Two to go... I think we've lost one, or I didn't screenshot it dying.

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Almost there.

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The last one turns into a cloud-fog before we manage to kill it. I decide not to reload.

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And yet they keep trying.

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This spell can turn its target into a squirrel. It rarely works but is hilarious when it does.

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In the next room, you encounter a Greater Wraith.

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What's so great about it?

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It seems like we were looking for some key, because we've just found one.

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We will find a use for it in the next update.


---

Next time: The Codex will have to tap into his divine powers to be able to overcome an unexpected challenge.

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This sounds pretty cool, but somehow fills me with worry...

Next quest selection details:
Current votes are listed below. The roll will be made after next update.

1. Rescuing Haer'Dalis + Astral Prison [Erebus]
2. Rescuing Haer'Dalis + Astral Prison [Rake]
3. Illithids in Atkathla [JoKa]
4. Korgan's Quest [Aeschylus]
5. Temple Ruins [Shadenaut]
6. Korgan's Quest [Storyfag]
7. Rescuing Haer'Dalis + Astral Prison [Rod Rodderson]
 
Last edited:

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Maybe you could try out some unothodox tactics/combos to liven things up? Use Shadowkeeper to let The Codex wield more diverse weapons? Just throwing out some ideas to make things more fun for you, and maybe for heckling viewers. Lord knows we don't need another abandoned BG2 LP...
No worries, it won't be abandonded (if only because I need my BG fix from time to time), although I am thinking of changing the format a bit after we enter Throne of Bhaal. We'll see.

vampires require +3 or better weapons to damage in 2nd edition D&D.
I'm not sure I've ever known that. Thanks.
 

T(D?)-Bag

Literate
Joined
Oct 9, 2013
Messages
27
At this point, seeing this LP through to the end would be a 2 year commitment, no one could realistically promise that nothing would happen during that time that would result in an abandoned LP, but fingers crossed.

I vote for temple ruins.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
The thing Haer'Dalis and the Prison have going for them is the boots of speed, but the 'dex is broken enough as a character as is. :M
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,523
Location
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Last time on Let's Insane Solo Baldur's Gate 2:

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Time to delve deeper down the dragon dungeon.

------

Update #29: Dragon Quest, part II - Deadly Dungeons

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We have found the missing door to the key we've obtained last time.

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We encounter this 100% trustworthy armed scholar behind them.

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How exactly did she get here, if the door had been locked?

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She gives some dungeon backstory.

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And another key.

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What exactly does this dead king have to do with my dragon challenge?

Almost absolutely nothing, it's a sidequest.

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Is it profittable?

Maybe?

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Good enough.

But first, let's check the other corridor.

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A greater what now?

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It seems that we have encountered a problem.

Death Count: 153

Loading.

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The fuck just happened? It didn't die!

Yes, it seems that the wolfwere regenerated faster than you were able deal damage.

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Is that even possible?

Wolweres are like that, it's their thing.

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What do we do then?

We try again, obviously.

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I am experiencing some really bad feelings at the moment.

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One expeditious retreat later...

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Right. Not only I cannot kill it, but it also hits like a truck and is fast as fuck.

Yes.

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I need ideas. Give them to me.

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How about we increase Your damage output by casting Improved Haste?

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I'm getting some mixed results here.

Keep fighting, You're doing great!

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Your sense of humour is very odd sometimes.

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Yes, it panicked!

This is actually bad. You are too hurt to grab a bow while the pet wolf is trying to bite Your nuts off. Also, Improved Haste has run out.

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Oh, fuck.

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Turned out the wolfwere was able to overcome its fear pretty quickly.

Death Count: 154

Load.

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Your idea wasn't all that good.

Let's improve it.

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Let's see if the wolwere is able to stand up to an angered AND hasted demigod.

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Hell yeah!

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I'm simply the best!

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Oh shit, there's another one!

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WHAT!? YET ANOTHER ONE!?

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Actually, pretty sad.

Death Count: 155

Reloading.

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How am I supposed to kill two of these things at once? Wait, do they regenerate fire damage?

Yes. We'll have to figure something out.

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But in the meantime, let's try the same thing again.

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I hate you so much!

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Dead!

Run, Codex, run!

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What the fuck do you think I'm doing?

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Fuck, that was close!

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Come on, show me what you got!

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We've done it!

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I have done it.

Fine.

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An orog? Compared to what I've just lived through, this is rather funny.

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Ok, it just stopped being funny.

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I'm not dying again!

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Aha! Fuck off, you piece of junk!

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Oh, no...

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Nononono-nono-NO!

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What I dislike most about golems is their immunity to magic.

Death Count: 156

Reload.

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What to we do about ED-209?

The usual.

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Yo' mama is so fat, that she could eat Gilbert Grape's mother in one bite!

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Oh, look, it brought friends.

Let's kill them first.

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Done.

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And done.

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Orogs in this dungeon are like filler episodes in a tv series.

So deep.

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That's what you will also say when I shove this staff up your ass one day.

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We encounter a couple of suspicious individuals.

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Our hero easily outsmarts them.

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Which is not much of feat, considering they are glorified dogs.

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You are really asking for it.

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That was easy.

That was a not-greater wolfwere.

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Oh.

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This one is.

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Yeah, I've noticed.

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I am out of haste and duhm. What now?

We have other means of increasing damage output.

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Like backstabbing.

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I like.

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Oh, fuck.

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We are experiencing technical difficulties, please do not adjust Your monitors.

Death Count: 157

Load game.

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I tripped, ok? Fuck off.

I didn't say anything.

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Fuck. Off.

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Aha! Now, you're mine!

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We probably should have healed first.

Death Count: 158

Loading the game.

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Well, that didn't work.

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Time to put Your newly-acquired trap-setting abilities to good use.

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Ouch!

You still need some practice with this, it seems.

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Hey, I've never done this before, cut me some slack!

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Die, bitch!

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The two correctly set traps actually manage to kill the wolfwere. Since our hero was furiously running away retreating at that time, autopause did not kick in and we have no proper screenshot. All in all, great success.

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Greater?

Nope.

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Good.

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Hey, I've found a trumpet.

It's a horn.

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Looks like a trumpet.

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We listen to some inane dialogue. If some scripted event was supposed to trigger afterwards, it didn't happen.

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What kind of creature would need a door that big?

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Oh.

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Seems like the door still is not big enough.

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Cry me a river.

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Haa-aa-haa-aa!

You appear to have been slowed down by the golem...

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Oooooohshshshiiiiit...

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It just keeps happening.

Death Count: 159

Load like there's no tomorrow.

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Everything happened so fast!

It's more like you were happening very slowly.

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We kill the lesser golems first this time.

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This way disposing of the big one leaves us safe and sound.

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Goodies!

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Once again...

I know, I know. Longbows. We all love them. Let's loot the king's tomb.

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Watch out it's a Fell Ghast.

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Meaning?

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Nevermind.

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Something to read.

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I remember using this spell to defeat Kangaxx once. The eye was immune to Imprisonment, so I only had to make sure Kangaxx prioritised it as a target and then killed him from afar with the +5 sling. No idea if this was ever fixed.

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We probably will never be using this spell, but hey, free XP.

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Six guardians? I expect grinding.

You're not wrong. Also, they're annoying.

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Wait, wasn't that nice scholar lady looking for a book?

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Apparently it's not the one.

Not meaning to spoil the surprise, but it's the only one.

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Oh. Don't tell me, she will try to kill me in the end?

Indeed.

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Why do all women I meet do that?

Just wait until Throne of Bhaal.

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The false doors in this maze are trapped.

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More free XP for us.

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I guess I'm not going this way.

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Guardians are non-hostile until The Codex talks to them.

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They become very hostile afterwards.

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Was it something I said?

Nah, they're just dicks.

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He disappeared. I hate when they do that!

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Let's see how your invisibility helps you with this.

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Serves you right.

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You're suffocating, I think?

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I'll manage.

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We have found the first piece of the mask. Five more to go.

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Interesting that you mention rotting with the king...

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Let me help you with that!

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Looks like he responded in fashion. Also, immune to fire.

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Fucker!

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What.

Death Count: 160

Loady-loady.

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These guardians are even more annoying than regular efreeti.

True.

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FUCK YOUR FUCKING FIRE SHIELD, FUCKER!

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Show yourself!

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FUCKDAMNIT!

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ARGH!

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:yeah:

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What is this I don't even

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There! No fire shields for you!

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No worries, you can live with one kidney.

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You cannot hide from me!

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A-Ha! That went pretty well.

Indeed.

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We hurry up with exploring the dungeon while True Sight lasts.

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What the fuck?

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Beholder named Director casts a bunch of spells on our hero, who responds with some well-placed stick-whacking.

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They could really do away with these traps.

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Whatever.

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Ha!

We have a good opening here.

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Aaaah!

But then it goes pretty badly.

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Yes!

The Codex wins the encounter by the skin of his teeth.

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Another Fell Ghast is barely worth mentioning.

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Grr to you too.

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Awkay.

Death Count: 161

The load.

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Did we speak about initiating a fight when I'm low on HP?

No?

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We should.

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However, we do the same thing again, and emerge victorious. Blind luck for the win.

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The next room proves to be rather hostile.

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IT BURNS!

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Let's hope we all learn something from this awful event.

Death Count: 162

Load.

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Something invisible attacked me.

We need to complete the mask to see it.

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Can't I just use True Sight?

Maybe?

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There you are!

What do you know, it actually worked.

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I walked through fire but did not get burned!

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Actually, you did.

Death Count: 163

Loading.

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I'm sure we can do something to improve my chances here.

Obviously.

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Ruhk Transmuter has shown us the way to deal with nearby explosions.

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Apparently he has a back to stab somewhere inside those flames.

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Fuckyeah!

We should still complete the mask.

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Why?

XP.

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Finding the last Guardian takes as a minute, which is not all bad, as The Codex is able to regenerate some damage.

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Long story short, the last guardian is defeated.

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We get some XP and the mask.

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I vaguely remember that wearing this mask allowed the user to see the invisible, even outside this dungeon, but I may be wrong and/or it could have been fixed by modders.

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Well, hello there.

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A shield made of the scale that king Strohm was able to steal from Firkraag before dying of third-degree burns.

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How do you know?

Well, the guardians wouldn't shut up about this.

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Right. I wasn't really listening.

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And a cool anti-dragon sword, which is useless to us.

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You break my heart, girl.

We are ambushed on the way out.

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The Codex is sourrounded by an enemy party of six. Will our hero overcome the unfavourable odds?

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Nope.

Death Count: 164

Load game.

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I probably should prepare myself a bit.

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We cast some buffs and summon the Nishruu before allowing Samia's party to spawn.

nishruu.gif
Magix!

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Bros, fetch me a three-legged octopus!

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Nosferatu!

Confusion spell works better than expected. I'm not sure what happened to the Nishruu. Maybe it has despawned already.

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Confusion, Horror and Web should incapacitate all enemies enough to allow us to deal with them.

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Samia falls first.

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Legdoril is second.

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We add Stinking Cloud to the mix, just in case.

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I hate casting this spell on myself.

Don't start whining, you willingly entered Cloud Kill earlier.

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Cloudkill makes it hard to breathe. This one stinks like the bottom of kobold shithouse.

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At some point Web works a bit too well.

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Kaol dies.

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Debuffs wear off eventually. The Codex improves his chances by dominating Chak.

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Works like a charm. Even better, actually.

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With a little help from his newly-found friend, The Codex gets rid of Akae.

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Mentioning their names seems pretty pointless, does it not?

Probably.

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Ferric Ironblade bites the dust.

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Time for you to go, Chuck.

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Ow-fuck! You're gonna pay for this!

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Mwahahahaha, slaughter!

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Having completed that one little sidetrack, we are now ready to get back to the main business of this dungeon.

---

Next time: The epic finale, obviously!

Next quest selection details:
We got quite a lot of votes this time, with Haer'Dalis & Astral Prison (good name for a rock band minstrel troupe) being the most popular option by far. Let's roll!

1. Rescuing Haer'Dalis + Astral Prison [Erebus]
2. Rescuing Haer'Dalis + Astral Prison [Rake]
3. Illithids in Atkathla [JoKa]
4. Korgan's Quest [Aeschylus]
5. Temple Ruins [Shadenaut]
6. Korgan's Quest [Storyfag]
7. Rescuing Haer'Dalis + Astral Prison [Rod Rodderson]
8. Temple Ruins [T(D?)-Bag]
9. Rescuing Haer'Dalis + Astral Prison [Stygian Lurker]
10. Rescuing Haer'Dalis + Astral Prison [Krivol]
11. Rescuing Haer'Dalis + Astral Prison [MotherMachinae]

Edit: And the Oscar goes to... Temple Ruins!
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,367
Location
spite
So, that's the part with annoying wolverines...

Few deaths from burning your feets made one, important question in little Codexer life - "Cujo?"
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,850
In PnP, I think Greater Wolwere pretty much have to be killed in a single round or they regenerate entirely. Not sure how it works in BG2, though their regeneration is clearly very fast. I suspect soloing one of them would be almost impossible with some character classes.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
In 2e D&D Greater Wolfweres did indeed regenerate entirely at the end of each round, except for severed limbs. They were also exclusive to the Ravenloft setting, but Bioware just had to have them I guess.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
There is a lot cooler monster in ToB which I found to be almost impossible for my own solo run I did long time ago - greater were... WYVERN! :troll: I think it follows rules close to it's wolf cousins. It's in the beginning of Abazigal's lair
 
Joined
May 22, 2008
Messages
399
Location
Traveling both time and space
The wizard eye exploit did indeed get fixed at some point by official patch, it was responsible for my first kangaxx kill as well. Also a way to laugh at it was to use berserker or minsc, rage made them immune to imprisonment/maze(think some G3 fixpack removes it).
I remember being able to hit vamps with +1 weapons in non fixpack bg2 +2 for sure, not certain about arrows.
In this game all the damn big golems are so pointless, instead of tough opponents they are just free xp.
 

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