Hellraiser
Arcane
Index
Intro (this post)
Episode 1: A path less travelled
Episode 2: Vessel and Nuke: Warband
Episode 3: Battlestar Diplomacy
Episode 4: Weapons of Mass Destruction
Episode 5: Between the hammer and the anvil
Episode 6: The Helios Alpha Escalation
Episode 7: Worst Colonial versus Noble Sons of Sagittaron
Episode 8: Weapons from a more civilized age.
Introduction
„The origins of mankind are vague and blurry. Legends and myths, most likely distorted by centuries of oral passage, speak of Kobol. Kobol, they claimed, was the birthplace of mankind where humans lived together with gods, the lords of Kobol whom a large portion of humanity still worships. A catastrophe struck Kobol and humanity divided into twelve tribes fled in a heavenly caravan as it was poetically called, eventually arriving here on new worlds in the Cyrannus system we now still call the Twelve Colonies of Kobol.
That is a summarized version of traditional explanation for our origin. Scientific fact, back up by archeological findings and astronomical knowledge, cannot definitely prove this hypothesis. No habitable worlds have been discovered by our astronomers outside of the Cyrannus system. It took centuries since the dawn of spacefaring to develop FTL drives, and the known laws of physics make any kind of exodus from beyond the range of our telescopes and survey ships unlikely.
Yet other evidence clearly contradicts the Cyranian origin hypothesis pointing to the Kobolian origin hypothesis. There are no signs of any kind of human activity older than two thousand years. Humans, but also dogs, cats and other common and useful domesticate animals, have low genetic diversity compared to some wild species. Also remains of humans and the mentioned pets have never been dated to be older than the mentioned two thousand years. Suddenly humans appeared with agriculture, animal husbandry, masonry and metalworking. That is a historical fact from known evidence and after thousands of years of archeological study. There even exist minor religious groups that base their core beliefs around this sudden conjuring of civilization, claiming divine origin.
There are artifacts, primitive art pieces, dated as older than signs of humanity. All of them, from the very first mention of them in historical records, are always referred to as coming from Kobol. If so, the skeptics ask, where are the spacecrafts, the radioactive isotopes, the tylium traces, the servomotors from their machines? Why are there only simple trinkets and religious passages? That dear student, is the great question history tries to answer.“
Introduction page from “Basic History I for Youth Academies” - a Caprican schoolbook.
“They frakked up. They bought their mesh services, their holobands and V-World media. They let Graystone and his Caprican ilk do what they want, not thinking of the consequences. They thought they needed no Lords of Kobol, that they were their own Lords. And thus they created their very own people to obey them, to reinforce this illusion of being almighty. Clad in chrome the Cylons toiled for them while they grew fat, lazy, spiritually and morally bankrupt. Toasters, they called them, clunky shiny gadgets that had to work for their benefit, just like the namesake from which this slur originated. Nothing to fear they said, they are just machines meant to serve us just like your phones and holobands. Perfectly safe. Until they grabbed guns and started shooting at the masters…”
Adam Veste, leader of the “Tawa Tigers” Saggitarron insurgent group in his video message to "the people" following the news of the first Cylon attacks.
Campaign intro movie:
Dark times have befallen the twelve colonies. When in the past ambition, greed and lust for power have driven conflict in which brother has killed brother, including nuclear warfare between the empires of Leonis and Virgon, those wars were still limited by the human desire to survive and diplomacy was possible. The Cylons do not fight for that, their fight seems to be a war of both liberation and revenge. Negotiation is not an option, human extinction is a possible outcome.
With Queenstown and many other Picon cities in ruins from the Cylon blitz, colonial command once located in Perkinston is no more. Our job is to follow Admiral Cain who is now the top-ranking Colonial Fleet officer, show the twelve colonies that the desperate unification attempt and the formation of colonial fleet was not in vain and stop the Cylons.
-----
The name of the game is Battlestar Galactica: Deadlock, a strategy game set in the re-imagined series' continuity more specifically in the past which was not very well explored. The past in this case being a few years deep into the first Cylon war, which lasted 12 years IIRC.
I actually had an idea to do this back when the game came out but it needed a bit more polishing, difficulty balancing and lacked some features. Luckily these were added it in. On the 29th the (minor) expansion pack will release and I have disposable income so I will start the campaign then, also with the previous DLC which added some new tactical options much needed by the game.
The campaign objective is to:
- prevent too many colonies from quitting the quorum of 12 due to neglecting to defend them from Cylons. It is possible to have them change their mind and get back on the quorum unlike in X-COM.
- not lose the Daidalos shipyard.
- finish all the story missions which we can do when we please/are ready
Most importantly this will be semi-ironman. Why semi? Because the story missions are instant game-over on failure and they are not balanced around ironman (you can't redo with a new fleet). Also loss of some critical campaign assets is instant game over (Daidalos) which will warrant a reload, and the AI loves to focus the Daidalos. In secondary missions where I can continue after failure I will do so. Skirmish fights as well, no reloads in those cases. And both of those are the bulk of the game. So basically the lose condition for this LP is if I fail to prevent 7 colonies from leaving the quorum, which is most likely to happen due to strategic level fucks-ups (or frak-ups considering the setting) such as losing too many ships and otherwise not being capable of stopping the Cylons from besieging the colonies.
Ship damage will be set to persistent, difficulty with be Admiral (hardest).
Also I am accepting requests to name officers after you.
EDIT: You get to name your flagship also, but I will not be applying the flagship names to non-battlestar ships because those are cannot fodder mostly.
If officers are a no-go, I can rename ships of which we will have plentiful, unless the toasters force the quorum to dissolve first.
So all of you can indeed lead the glorious fight against the toasters and probably die in the process during a tactical battle. Volunteer here in this topic, we start the fight on Tuesday.
Intro (this post)
Episode 1: A path less travelled
Episode 2: Vessel and Nuke: Warband
Episode 3: Battlestar Diplomacy
Episode 4: Weapons of Mass Destruction
Episode 5: Between the hammer and the anvil
Episode 6: The Helios Alpha Escalation
Episode 7: Worst Colonial versus Noble Sons of Sagittaron
Episode 8: Weapons from a more civilized age.
Introduction
„The origins of mankind are vague and blurry. Legends and myths, most likely distorted by centuries of oral passage, speak of Kobol. Kobol, they claimed, was the birthplace of mankind where humans lived together with gods, the lords of Kobol whom a large portion of humanity still worships. A catastrophe struck Kobol and humanity divided into twelve tribes fled in a heavenly caravan as it was poetically called, eventually arriving here on new worlds in the Cyrannus system we now still call the Twelve Colonies of Kobol.
That is a summarized version of traditional explanation for our origin. Scientific fact, back up by archeological findings and astronomical knowledge, cannot definitely prove this hypothesis. No habitable worlds have been discovered by our astronomers outside of the Cyrannus system. It took centuries since the dawn of spacefaring to develop FTL drives, and the known laws of physics make any kind of exodus from beyond the range of our telescopes and survey ships unlikely.
Yet other evidence clearly contradicts the Cyranian origin hypothesis pointing to the Kobolian origin hypothesis. There are no signs of any kind of human activity older than two thousand years. Humans, but also dogs, cats and other common and useful domesticate animals, have low genetic diversity compared to some wild species. Also remains of humans and the mentioned pets have never been dated to be older than the mentioned two thousand years. Suddenly humans appeared with agriculture, animal husbandry, masonry and metalworking. That is a historical fact from known evidence and after thousands of years of archeological study. There even exist minor religious groups that base their core beliefs around this sudden conjuring of civilization, claiming divine origin.
There are artifacts, primitive art pieces, dated as older than signs of humanity. All of them, from the very first mention of them in historical records, are always referred to as coming from Kobol. If so, the skeptics ask, where are the spacecrafts, the radioactive isotopes, the tylium traces, the servomotors from their machines? Why are there only simple trinkets and religious passages? That dear student, is the great question history tries to answer.“
Introduction page from “Basic History I for Youth Academies” - a Caprican schoolbook.
“They frakked up. They bought their mesh services, their holobands and V-World media. They let Graystone and his Caprican ilk do what they want, not thinking of the consequences. They thought they needed no Lords of Kobol, that they were their own Lords. And thus they created their very own people to obey them, to reinforce this illusion of being almighty. Clad in chrome the Cylons toiled for them while they grew fat, lazy, spiritually and morally bankrupt. Toasters, they called them, clunky shiny gadgets that had to work for their benefit, just like the namesake from which this slur originated. Nothing to fear they said, they are just machines meant to serve us just like your phones and holobands. Perfectly safe. Until they grabbed guns and started shooting at the masters…”
Adam Veste, leader of the “Tawa Tigers” Saggitarron insurgent group in his video message to "the people" following the news of the first Cylon attacks.
Campaign intro movie:
Dark times have befallen the twelve colonies. When in the past ambition, greed and lust for power have driven conflict in which brother has killed brother, including nuclear warfare between the empires of Leonis and Virgon, those wars were still limited by the human desire to survive and diplomacy was possible. The Cylons do not fight for that, their fight seems to be a war of both liberation and revenge. Negotiation is not an option, human extinction is a possible outcome.
With Queenstown and many other Picon cities in ruins from the Cylon blitz, colonial command once located in Perkinston is no more. Our job is to follow Admiral Cain who is now the top-ranking Colonial Fleet officer, show the twelve colonies that the desperate unification attempt and the formation of colonial fleet was not in vain and stop the Cylons.
-----
The name of the game is Battlestar Galactica: Deadlock, a strategy game set in the re-imagined series' continuity more specifically in the past which was not very well explored. The past in this case being a few years deep into the first Cylon war, which lasted 12 years IIRC.
I actually had an idea to do this back when the game came out but it needed a bit more polishing, difficulty balancing and lacked some features. Luckily these were added it in. On the 29th the (minor) expansion pack will release and I have disposable income so I will start the campaign then, also with the previous DLC which added some new tactical options much needed by the game.
The campaign objective is to:
- prevent too many colonies from quitting the quorum of 12 due to neglecting to defend them from Cylons. It is possible to have them change their mind and get back on the quorum unlike in X-COM.
- not lose the Daidalos shipyard.
- finish all the story missions which we can do when we please/are ready
Most importantly this will be semi-ironman. Why semi? Because the story missions are instant game-over on failure and they are not balanced around ironman (you can't redo with a new fleet). Also loss of some critical campaign assets is instant game over (Daidalos) which will warrant a reload, and the AI loves to focus the Daidalos. In secondary missions where I can continue after failure I will do so. Skirmish fights as well, no reloads in those cases. And both of those are the bulk of the game. So basically the lose condition for this LP is if I fail to prevent 7 colonies from leaving the quorum, which is most likely to happen due to strategic level fucks-ups (or frak-ups considering the setting) such as losing too many ships and otherwise not being capable of stopping the Cylons from besieging the colonies.
Ship damage will be set to persistent, difficulty with be Admiral (hardest).
Also I am accepting requests to name officers after you.
EDIT: You get to name your flagship also, but I will not be applying the flagship names to non-battlestar ships because those are cannot fodder mostly.
So all of you can indeed lead the glorious fight against the toasters and probably die in the process during a tactical battle. Volunteer here in this topic, we start the fight on Tuesday.
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