Filthy Sauce
Arbiter
- Joined
- Jan 26, 2016
- Messages
- 650
Super Zombie Bros
We start todays update with this load screen. I wonder how the snakeman managed to bind Lara Croft's hands when he himself has no hands? Also how come D&D creatures never have genitals.
The party continues the quest for the Pot Metal Key to use on the locked chest found in last update. We wander around for awhile unmolested until the Heroes encounter a bombed out building housing some orcish hobos. We go in and kill them and take a +1 junk weapon, then spend some time examining empty bookcases. This is almost like Fallout 4... Except I dont have to suffer a minute worth of load screens when I enter/exit the room.
Clearing the bomb shelter allows the party to continue north. Just outside the room we find a corner of the hallway dedicated to casket disposal. Crooked Bee finds a stash of Arrows +1 inside a coffin. Cassidy remembers 4 years ago when she had to bury some sling bullets. She turns away to hide the tears.
The Heroes continue north... and whats this? Why am I excited to see tapestries? This game is so bland, simple wall decorations get me pumped up. I must get into this fancy room- Looks like cool shit inside. The door is locked and needs a key. This game is starting to remind me of Doom levels.
The hall ends just a few yards North East. At the end the party finds the key to the door just laying on the ground. What is the point of this? This is beyond retarded. The key is literally just laying outside the door. Thinking of Doom, I was half expecting a trap to trigger and enemies spawn in, but nothing happened. I have never seen this before. Lazy fucks.
We return to the room and bust our way in. This is easily the most detailed location yet. Majestic rugs are laid out before us, 2 coffins sit on tables at the far end of the room. Standing by them then are 2 toxic colored zombie creatures with unique names. Fuck yeah, its boss fight time. Cassidy buffs up the party with bless. Please let this be the end game.
Everyone clumps together and clash in the middle of the room, blood and love juices splash everywhere. These zombies can attack 3 times per round- 2 punches and a bite. They also have a ton of HP. The RNG gods are not on the undeads side and they cant seem to land a hit. Not being sure if a zombies bite has any ill effects, RK47 casts 'Resist' on Cassidy. Just before the last zombie dies, it does manage to do a nibble. Something does indeed happen- Cassidy gets surrounded by a yellow cloud. Could not figure out what it did. I can only hope that the effect was resisted. Other than that the fight goes pretty well.
Nothing in the room of interest except the coffins. There is an engraving describing the deceased. Something about Dwarf brothers from along time ago. I ignore it and collect the loot. An okay Con+2 STR +2 amulet. I think I gave it to Cassidy, I dont even fucking remember.
No end credits roll. I guess I have to keep playing. Ive been trying to quit drinking this month and this game is making it very difficult.
We start todays update with this load screen. I wonder how the snakeman managed to bind Lara Croft's hands when he himself has no hands? Also how come D&D creatures never have genitals.
The party continues the quest for the Pot Metal Key to use on the locked chest found in last update. We wander around for awhile unmolested until the Heroes encounter a bombed out building housing some orcish hobos. We go in and kill them and take a +1 junk weapon, then spend some time examining empty bookcases. This is almost like Fallout 4... Except I dont have to suffer a minute worth of load screens when I enter/exit the room.
Clearing the bomb shelter allows the party to continue north. Just outside the room we find a corner of the hallway dedicated to casket disposal. Crooked Bee finds a stash of Arrows +1 inside a coffin. Cassidy remembers 4 years ago when she had to bury some sling bullets. She turns away to hide the tears.
The Heroes continue north... and whats this? Why am I excited to see tapestries? This game is so bland, simple wall decorations get me pumped up. I must get into this fancy room- Looks like cool shit inside. The door is locked and needs a key. This game is starting to remind me of Doom levels.
The hall ends just a few yards North East. At the end the party finds the key to the door just laying on the ground. What is the point of this? This is beyond retarded. The key is literally just laying outside the door. Thinking of Doom, I was half expecting a trap to trigger and enemies spawn in, but nothing happened. I have never seen this before. Lazy fucks.
We return to the room and bust our way in. This is easily the most detailed location yet. Majestic rugs are laid out before us, 2 coffins sit on tables at the far end of the room. Standing by them then are 2 toxic colored zombie creatures with unique names. Fuck yeah, its boss fight time. Cassidy buffs up the party with bless. Please let this be the end game.
Everyone clumps together and clash in the middle of the room, blood and love juices splash everywhere. These zombies can attack 3 times per round- 2 punches and a bite. They also have a ton of HP. The RNG gods are not on the undeads side and they cant seem to land a hit. Not being sure if a zombies bite has any ill effects, RK47 casts 'Resist' on Cassidy. Just before the last zombie dies, it does manage to do a nibble. Something does indeed happen- Cassidy gets surrounded by a yellow cloud. Could not figure out what it did. I can only hope that the effect was resisted. Other than that the fight goes pretty well.
Nothing in the room of interest except the coffins. There is an engraving describing the deceased. Something about Dwarf brothers from along time ago. I ignore it and collect the loot. An okay Con+2 STR +2 amulet. I think I gave it to Cassidy, I dont even fucking remember.
No end credits roll. I guess I have to keep playing. Ive been trying to quit drinking this month and this game is making it very difficult.