02 The World Outside
Oh..is that skeleton wearing a Vault jumpsuit? That's not very promising. At all. Hmm, maybe I should get more gear from my quarters...Ahem. *Press the terminal button* Guys, let me in. I forgot something.
Well, fuck.
I suppose there's no harm in taking away this poor guy's valuables...eh, what's this?
A small, furry creature approaches.
I didn't know rats can get that big. Hi, little guy? How's the radiation treating you?
The rat attacks!
Whoa! Hey, what the fuck?! That's not very nice, Mr. rat...
I don't want to risk radiation from these pests...let's finish it quick with a bullet!
Brian draws his pistol and shoots the rat.
Not my fault. Now, let's see what Mr. Skeleton has to offer...
A knife and some bullets. Handy. Time to head out.
Brian dashed past a few more rats on the way out, finally seeing the light from the outside for the first time in many years.
Time to set course for Vault 15.
Days later...
That's odd...this looks like a settlement. Could there be survivors outside the Vault?
They look like decent folk. Guess I'll comply.
Hi, Katrina. Tell me more about yourself.
My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad. There was a schism, and many people left, taking with them the best equipment. Still, some of us tried to stay in the Vault. But then we were attacked. I was hurt, and I ended up here. Now I try to help anyone I can...
Where was this Vault of yours?
It was Vault 15. It's due east of here. We tried to make contact with some other Vaults, but we always failed. I think it was the raiders who attacked my fellow dwellers. Be careful!
(Not good at all. If what Katrina say is true, then the water chip might not be there anymore...) Hey, Katrina. Tell me more about this place.
You are standing in Shady Sands. We are but a small town in a large world. We just want to be left alone. Besides, some mutated animals and other creatures of the desert, only the raiders give us trouble. Aradesh is our leader.
Know anything about the rest of the world?
I know very little. I escaped from the Vault when it was attacked. Unfortunately, I was hurt badly, and don't remember much of what happened. But Dharma was watching over me, and I was found by the people of Shady Sands. I live here now. Have you spoken with Ian, yet? He is a merchant guard who was hurt. He is recovering in the guardhouse over there. *She points to the east* He is more widely travelled than I.
(Raiders attack, huh? Guess chances are...V-15 is wrecked to hell. This isn't going to be a straightforward retrieval mission.) Say, Katrina. Where can I get some better equipment?
You'll have to do like we do. Scavenge it, or trade for it. If you are attacked, your foes might provide equipment, if you live long enough to loot them. We are a peaceful community, so we mostly barter or trade for the items we cannot produce.
Bartering, huh? Is there any form of currency out here in the wastes?
We use bottle caps.
For real?
Bottle caps are the only common money found out here. The caps are backed by the merchants of the Hub, so you can trade them anywhere.
Thank for the information, Katrina.
Brian turns towards the male greeter.
How about some information?
What do you want to know about?
Tell me about this place.
Shady Sands is a peaceful community. We have our own irrigation system, so we can grow our own food. If we were not plagued with raiders and Radscorpions, we would have no problems.
Radscorpions? What are they?
Those damn Radscorpions have been after our Brahmin since we moved here. Not a week goes by that someone doesn't get poisoned trying to keep them out of the pens. Last week they took my brother Jarvis. Razlo, our doctor, is looking for an antidote as quickly as he can. Hey, if you have the means to help us, why don't you talk to our leader, Aradesh.
I might do that later...what about those raiders? I'd avoid them if I can...
There are several groups of raiders. I organize guards like Ian to help fight them off. There is one band to the south east of here. Watch out for them.
Thanks for the information, Seth. How about a trade?
Seth doesn't have much for trade...but I took 40 caps for my extra knife. A little wasteland currency wouldn't hurt.
You should speak to Aradesh, our leader. He likes to meet all of our visitors. He should be in our Town Hall, the building to the south.
Yeah, I might do that later. See you, Seth.
Shady Sands isn't much, but it proves that there's a community out there in the Wasteland. I suppose if things don't work out with the Water Chip, we should be able to leave the Vault and learn how to start anew again like Shady Sands did.
I'm from a Vault to the west. My people are dying of thirst, and I need to find a water purifier chip for them to survive.
Wanderer, I shall believe you...for now. You may enter Shady sands, but be warned your every move will be watched.
Can you tell me about the other towns around here?
Junktown lies south of here, though there is little in the way of visitation. From stories, I'm certain there are cities south of that.
Thanks, so what's happening in Shady Sands these days?
Oh my, yes. Great packs of Rad Scorpions are killing our herds. We don't know where they're from, and no matter how many we kill, there's always more!
Go on.
And now the monsters are attacking my people! Razlo is trying to find a cure for their poison, but I'm not sure how it goes.
That's..uh..terrible. I've got to get going now...
The village elder frowns at Brian's leaving form. What did he expect? A complete stranger risking his life for a community he just met? Brian's got a Vault to save, and time's wasting. Before Brian could leave, however, a perky young woman waved at him with a smile.
My name's Brian.
Well...how do you like our little town? Bored yet?
It's fine. What about you? How's life in Shady Sands?
We got Rad Scorpions!
She beams momentarily, like she's proud of it or something.
I mean, I know it's not a good thing, but no one's died from the stings. And it's the closest thing to excitement we've got here!
You like it here?
It's okay, I guess. I mean, it's home and all, but it's so boring! You know, I want to see the world.
But it's safe in here.
Yeah, real safe...and so boring I think my brain's going to leak out of my ear at any moment.
Why don't you just leave then?
Me, leave? I wish. I don't know enough to leave alone and no one else wants to go, and worst of all, my father says he would have a heart attack if something happened to me!
Well, shoot. I have to go. Good luck.
Thanks for talking. We don't get many strangers here, so it's always good to talk to new people. See you!
I guess Shady Sand IS kinda boring. I think I'll try to get Ian's help before leaving for Vault 15. Things could get rough in there with the raiders and all...
Hi, Ian. Name's Brian. What do you do here?
I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, to recover. Still, my knowledge of the outside world and my experience make me useful here. Shady Sands is my home now. Occasionally, I even get to visit Junktown or the Hub to do some trading, since I'm the only person here who has ever really left town.
Can you give me directions to those two towns?
Sure. The Hub is a big trading center far south of Shady Sands. It's run by several different caravan groups of merchants: The Water Merchants, the Crimson Caravan, and the Far Go Traders. Junktown is a little south and a ways west. It's smaller, but still a good place to drop in for a drink. It's overseen a fellow by the name of Killian Darkwater, the local shopkeeper, sheriff, and mayor.
Thanks, Ian. Water Merchants...maybe they can help out with the water shortage in my Vault. Say, Ian, could you help me out a bit? Your experience would be useful.
Tempting, since this place gets boring. Tell ya what. Standard rates. 100 caps, and you've got a deal.
I'm a little short. How about a piece of the action, instead?
No, I don't think so. Come back when you have some caps.
Well, you got some spare caps? Let's barter for it.
Whatcha got?
I've got some nice drugs, genuine, Vault-Tek issue Buffouts and a flare...worth 235 caps, I bet.
Sounds like good stuff, but I've only got 63 caps with me.
I'll take those two stims with the caps.
Alright. Just pass me the 100 caps once we're done and I'll get back in action!
Deal. Let's go. We're leaving now.
Where to?
Vault 15.
I'll be right behind you, Brian.