lightbane
Arcane
- Joined
- Dec 27, 2008
- Messages
- 10,558
Since these days I don’t have much to do and I’m very bored… I’ll do another lp! This time it’s about a pc game, concretely an indie one, this also will serve to see if FRAPS works for me too. It’s a point-and-click horror adventure with lots of gore and violence, so it may have pics that may be NSFW, you have been warned. Now, without further ado, let’s start!
*(The game doesn’t feature tentacle-rape nor gangrape of any kind).
Here’s our (for now) unnamed protagonist. Her voice confirms it’s a chick, but you can’t never be sure enough with anime-like characters.
The interface is pretty simple, you left-click where you want to move, then you can right click on something to either use it (the hand icon) or examine it (the eye icon). For example, if we examine the coffin, (s)he says…
That’s the inventory. Also pretty simple too. Hmn, the lack of any floating skull to talk to is disappointing. Let’s examine the panel at the right.
Hero/ine: “There’s a message on the panel, ‘Connection error’”
Here’s the game’s first puzzle, you have to “use” the wires near the panel to connect it, then use it.
Well I do since I played this game before, but for this lp’s sake I’ll pretend I don’t. Let’s see what happens…
Oh, it could be worse, at least it isn’t Cyrodiil. Now, let’s use the panel again to continue:
A little, I’m sure this station will be filled with hideous zombies/aliens/monsters/thingies that crave for our protagonist’s innards, so yes I say (note: this apparently meaningless choice will actually affect your ending).
YES, come on, move already!
Well, it seems that the room is slightly untidy, a fact probably related with everyone being dead and such. Let’s examine and then “use” the blood stains to see what does our hero/ine has to say:
Hero/ine: “(upon “using” the floor) Whatever they are, they feel encrusted into the surface. What happened here? (looking at the stains) What are these stains on the floor? On the wall too? They look like blood!”
Now, we examine the console:
Hero/ine: “It seems to be some kind of navigation console. It must control the station somehow.”
Interesting. Now we inspect the panel at the left.
Hero/ine: “I’m sure this controls some sort of cradle system that elevates part of the station… Why do I know that?”
Predictably, we’ll have to restore the power to continue the game, but first, let’s explore the west room:
Can’t see shit, we’ll have to do something about that.
I foresee we’ll need to do something here later. For now we go back to the previous room and this time walk to the east room:
That lab coat seems important, so I examine it:
Hero/ine: “A soiled lab coat, it looks like there’s something in the pocket. There’s a blank ID card and some kind of override key in the pocket.”
That override key will be used to engage the backup power, the blank ID card will be used much later.
Cool, let’s try our new ID card…
Hero/ine: “It didn’t work, looks like this card isn’t encoded with an authorized DNA sample.”
Fuck, time to try to restore the backup power then…
Nah, I reconsidered, first let’s activate the Comm system and see what happens.
A puzzle that we cannot solve yet. The other computer is a communication console.
Interesting, but enough playing around, time to move on:
Now we can use the console, to solve this short puzzle you must move the solar array system until it receives energy from that Irene star (yes, despite what may you think the puzzles here are somewhat logical and even make sense, you’ll not have to find several chess pieces and put these on an arbitrary order to magically open a door, this is not a Capcom game).
The main power has been restored, let’s see what we can do now…
Interesting…
We cannot reprogram our ID card yet so I’ll use the wall panel to lower the cradle.
It doesn’t seem much different. However, if we try to use again the wall panel…
MINDFUCK. I would like to point out that strange symbols are constantly flashing on the screens (screenshots cannot show it).
There are many things that our protagonist can do here. First, let’s go to the north:
Lovely place.
Hero/ine: “They’ve rusted to the surface. I doubt they’d be of much use in that state anyway.”
The 1st rule of adventure games is that all protagonists are irremediable kleptomaniacs that will take everything that’s not nailed down, no matter how insignificant may be.
This thing will show how many “points” you have until now. The more, the better (of course, the number of points you have will influence the ending, you can get more points by doing certain actions, for now we only have 2 of 6 possible points).
No elevator action for us, shame.
Worry not, we’ll back later.
That switch will make appear a videoscreen that will be frequently used until the endgame.
Perception: It seems we cannot go here (yet). Oh yeah, there are two cupboards I forgot to check.
Maybe we’ll have to ask its owner (if he’s still on the land of the living). For now, we grab the videocard it was holding AND the arm too, just because we can.
The other cupboard has nothing interesting except a steel box that seems to be welded shut (not that it stops us from taking it).
Now, it’s exposition time!
Arthur: “They keep me working in the upper lab doing routine sample analyses. It’s a waste of my time but they don’t want me to go into the main lab chamber. I told Commander Artemis Trend that I hadn’t travelled all this way to do monkey work, but he wasn’t interested. The work wouldn’t be so bad were it not for the tension on board.
Everyone is keeping to themselves and none of them want to talk much… They’re quick to dismiss any talk about what happened to my predecessor or what it is they’re working on down there. One thing I’m sure is that they really don’t want me there. Only Professor Ericson is remotely hospitable towards me. But even she’s evasive. At least she’s kind to me though. Something is definitely going on here… They’re scared of something. I’ve heard them calling the main lab the ‘White Chamber.’
I don’t know why since I’m not allowed in there. Goodwin and Wyles hate going anywhere near it. I’ve seen Goodwin go in a couple of times when they’ve needed him but always briefly and reluctantly. I’ll keep investigating, but I don’t want to push them too hard. The atmosphere around here is tense enough as it is.”
Ominous. Time to continue exploring, starting with the left side.
A hardly hospitable bedroom it seems to be.
We snatch the mirror and the nearby blanket.
For some reason the shower panel doesn’t work, so we’ll try to open the remaining door here, the result is… Quite unexpected.
That was very strange. As soon as we’re back, the first thing I notice is that the exit has randomly disappeared.
I’ll go back to the beach on that case, better to chill out for a while…
Or maybe not, that was a random mindfuck moment. We could exit the room now but I would like to see what happens if you try to open that damned door that nearly made her die.
She’ll complain that it’s dangerous but after clicking 3 times she’ll do it.
Guess what, you really can die here. Yes, it’s one of these games. Luckily, it isn’t as harsh as old school point-and-click adventures, there aren’t dead ends here, only abrupt endings (or better said deaths). Oh, and before I forget:
How many times the protagonist has died so far: 1
1- Attempted to explore space without a space suit.
I expect this list will grow several times until the endgame.
We walk away of that room and go back here, I forgot to take the axe, an item I’m sure it’ll be very useful for our survival. As soon as we step back to the central room…
WHAT THE FUCK???? That horrible monster is moaning and twitching spastically by the way. A common man (or woman) here would confront this situation either running away or burning that abomination with a flame-thrower. Unfortunately that’s not the case here, we have to go full retard and move closer, walk until we’re in front of that unholy abomination...
Who in compensation for our troubles will kill us. Fuck…
Or maybe not, it was just a nightmare. Or was it? In any case, the protagonist acquires the recently appeared videodisk and the note accompanying it. If you “examine” the note, she’ll read the contents:
That may be related with that note of the emails mentioned. But for now it’s time for more exposition:
Arthur: “Dr. Goodwin said he was working late into the night and went looking for Wyles when he realized his medical laser wasn’t working. This place is small so it wasn’t long before he realized he wasn’t anywhere to be found. He said he woke the Commander and the pair spent the night searching the station to no avail; even the lifepod is still docked. With no answers to this mystery, everyone’s reaching breaking point. Even I’m starting to feel just as paranoid and tense as the rest of them. I think at this point it’s becoming just a question of who will snap under the pressure first. I strongly urge you to send a new team here. If these guys don’t get away from this place I fear things are only going to get worse. No one trusts anyone anymore. They’re particularly suspicious of me, as I’m the new arrival. Even Sarah… I mean Prof. Ericson, is growing more wary of talking to me. She’s been spending more and more of her time down in the White Chamber. I know it’s not scientific, but when I look in her eyes she seems… lost somehow. I had a drink with Dr. Goodwin. It’s the first time he’s really talked to me properly since I arrived. Though what he said made little sense. He’s convinced Wayne was taken by the ‘artifact’ they’re studying down there. Apparently Wyles wanted them to get rid of it. Since my last report I’ve overheard mention of the artifact several times. Their opinions on it seem mixed and conflicting. This all worries me. Again I urge you please send a relief crew as soon as possible. ”
That’s why every space station should have at least one bar and/or a recreational area (and possibly a psychologist, I’m sure being near ancient strange, alien xeno-artifacts isn’t good for your mental health).
Now that we have the note we can easily operate the droid console.
So that was the reason we couldn’t enter the room. We’ll have to find a way to deal with the fire, like opening the door/hatch at the right.
The robot is lost in the process but in exchange we can enter the zone (random question: Anyone played Bioforge? I remember a similar scene operating a robot in that awesome game).
This will be relevant with a… Let’s say very unique puzzle later.
The protagonist examines the drawers and finds a package containing a VCR tape.
Maybe we’ll have to use it with that video projector we found earlier. However, as soon as you leave…
I think that wasn’t here before, what the hell is going on here?
THE FUCK??? Welcome to one of the most disturbing sections of this game, you find yourself trapped in an apparently endless corridor, every time you move north the music will become more and more distorted. Worse, weird stuff will happen, like…
At this point the eye will start following you…
And then shit hits the (daemonic) fan, that eye will twitch like crazy and randomly spurt blood. Rape/ horrible death is imminent.
Or maybe not, perhaps the eldritch abomination that caused all of this shit was trolling us. You may have noticed there’s a body trapped inside that container, we should try to free him…
I try using the axe to break the glass, but it doesn’t work.
There’s only one way to continue: Activating the emergency cleaning system panel next to the chamber.
The body is absorbed and possibly eviscerated, at least we tried to help…
The pipe opens after being hit with the axe and starts leaking blood, a bloody arm is what remains of that unlucky fellow. We also grab it.
Let’s watch that VCR tape, maybe has something interesting…
THE FUCK?? The projection had the protagonist being electrocuted near death, then after a flash of light the protagonist find herself repeating the scene. I hope I can use the pistol near her to stop the projector system before it’s too late.
Damn, it’s hopeless… Wait a minute, maybe that’s the point, it’s just an illusion, it really can’t electrocute the main character to death, right? I’m sure that if we wait long enough the illusion will dispel itself…
“You couldn’t escape the ‘electrocution’ ending.”
Seems I was mistaken.
How many times the protagonist has died so far: 2
1- Attempted to explore space without a space suit.
2- Suffered a shocking revelation.
Let’s try again, and this time succeed.
Ignore her standing here, it’s an odd bug that I don’t know how happened. In any case, what you have to do here is “use” the gun on the projector system, she’ll throw it and forcefully stop the projection. What’s more, you have plenty of time to solve this “timed” puzzle because as you know animesque character are very hard to kill (especially children), it takes near 5 minutes in real time for her to die, you would have to be a sick sadist bastard that purposely waited her to die to trigger that death.
Done. Since it seems the right thing to do we’ll snatch these enormous industrial batteries that nearly killed our main character and shove these on the protagonist’s pockets, logic means shit here.
Indeed, let’s move out before the mindfuck strikes again…
Whops. Too late… However, since it seems it doesn’t have any immediate effects, let’s ignore that fridge for a moment and re-visit the western room.
It cannot be seen very well on the screenshoot but there’s a piece of… Hair? floating on the shower unit.
Of course, the eyeless creepy severed head will go too to our inventory, I’m sure we’ll use it for… Something.
Oh yeah, forgot about the fridge. It’s obviously another death-trap, should you try to re-enter this room 3 times, this is what will happen…
“You inhaled the ‘venomous’ ending.”
And she dies horribly. Fun stuff!
How many times the protagonist has died so far: 3
1- Attempted to explore space without a space suit.
2- Suffered a shocking revelation.
3- Inhaled a “really” foul smell.
It seems we’ll have to remove this fridge to continue, to do so we should cut the chain that’s holding it, the axe will be appropriate for this endeavor.
Oh, about that, you just have to press the switch that made appear the video-screen.
Only that this time it’s replaced by a daemonic mouth. Was that a Silent Hill game you would have to jump down there to continue, luckily our protagonist lacks self-destructive urges and will refuse to do so. So we just cut the chain and hope it works.
However, the fridge gets stuck, you have to pick up the torso to allow it to fall. Yuck.
Then you just have to turn back and enter again the room to make things return to normalcy. This will be the end for the 1st update. I’ll post the next one later, I promise there will be more gore, mindfuck and horrible deaths. Stay sharp!!