Cryomancer
Arcane
Larian was founded in 1996 and only managed to be a huge success after decades of decline. Larian could't compete with most late 90s and earlier 00s developers. Larian's DOS2 is just less awful than modern BioWare/Bugthesda games, but still awful non the less. That said, why Larian = decline?
OwlCat : "Pick this two spellbooks, one for your lich and one for your wizard class on the vancian magical system. Manage spell memorization, caster level, spell penetration, concentration, etc; for two classes, one leveling with XP and other with milestone leveling which has a separated system with unique feats. And here is a pet unique for your class where you can customize and level up as any character. You can also merge the spellbooks"
Larian is picking the simplest and shallowest ruleset that ever existed in the tabletop market, and still believe that is too complicated. (interview where swen criticize spell slots https://youtu.be/yecUvbMnkhM ). Why Vincke believes that spell slots are hard to new players grasp? A lot of games uses it. From Final Fantasy 1, PS1 Suikuden to modern games like Dark Souls 2. And note that i an mentioning console RPG's. Not "hardcore crpg". If even the console audience can understand spell slots, why Vincke believes that it is so complicated?
Armor should deflect blows. That is how early Lorica Hamata roman armor to the modern tank armor works. In BG2, plate armor had different values vs slashing and vs blunt damage and it makes sense. A mace is much more likely to damage someone in plate armor than a sword. Larian is doing to the CRPG genre what D&D 4E attempted to do with the tabletop genre and worse, Is succeeding.
If CRPG's become mindless gear farming, cooldown managing games like most mmos already become much time ago, I'm sure. Larian contributed a lot on it,
In fact, here in Codex, DOS2 is more popular than ToEE. that is a sacrilege. At least DOS1 appears above DOS2. DOS1 is DOS2 without the awful armor mechanic. But sadly, Larian created a lot of TB hatters.
Source : https://rpgcodex.net/article.php?id=11193
In fact, here is the same game journo reviewing DOS2 and BG2 for Switch
As you can see, the game journo praised a lot DOS2 but could't play IWD:EE in story mode.
Now OwlCat. As Ontopoly have said in other thread, PF:WoTR offers
- Underestimate his playerbase
- Normalized full voice acting
- Normalized mmoish/diablo 3ish nonsensical mechanics(which ruined mmos) in CRPG's.
- Corrupted the definition of a "good rpg" to the modern audience.
- Created a anti turn based culture
- Game journalists praise Larian games
- - 1) Underestimate his playerbase
OwlCat : "Pick this two spellbooks, one for your lich and one for your wizard class on the vancian magical system. Manage spell memorization, caster level, spell penetration, concentration, etc; for two classes, one leveling with XP and other with milestone leveling which has a separated system with unique feats. And here is a pet unique for your class where you can customize and level up as any character. You can also merge the spellbooks"
Larian is picking the simplest and shallowest ruleset that ever existed in the tabletop market, and still believe that is too complicated. (interview where swen criticize spell slots https://youtu.be/yecUvbMnkhM ). Why Vincke believes that spell slots are hard to new players grasp? A lot of games uses it. From Final Fantasy 1, PS1 Suikuden to modern games like Dark Souls 2. And note that i an mentioning console RPG's. Not "hardcore crpg". If even the console audience can understand spell slots, why Vincke believes that it is so complicated?
- 2) Normalized full voice acting.
- 3 )Normalized mmoish/diablo 3ish nonsensical mechanics(which ruined mmos) in CRPG's.
Armor should deflect blows. That is how early Lorica Hamata roman armor to the modern tank armor works. In BG2, plate armor had different values vs slashing and vs blunt damage and it makes sense. A mace is much more likely to damage someone in plate armor than a sword. Larian is doing to the CRPG genre what D&D 4E attempted to do with the tabletop genre and worse, Is succeeding.
- 4 ) Corrupted the definition of a "good rpg" to the modern audience.
If CRPG's become mindless gear farming, cooldown managing games like most mmos already become much time ago, I'm sure. Larian contributed a lot on it,
- 5 ) Created a anti turn based culture
In fact, here in Codex, DOS2 is more popular than ToEE. that is a sacrilege. At least DOS1 appears above DOS2. DOS1 is DOS2 without the awful armor mechanic. But sadly, Larian created a lot of TB hatters.
Source : https://rpgcodex.net/article.php?id=11193
- 6 ) Game journalists praise Larian games
In fact, here is the same game journo reviewing DOS2 and BG2 for Switch
As you can see, the game journo praised a lot DOS2 but could't play IWD:EE in story mode.
Now OwlCat. As Ontopoly have said in other thread, PF:WoTR offers
And I would add :Ontopoly said:
- RTWP and TB.
- Abundant character building.
- Demons with resistances, strengths, and weaknesses.
- an expectation to truly understand mechanics.
- multitude of situational spells.
- Good old long dungeon crawls with several bosses throughout, some of which are strong enough that the game warns you and reminds you they are optional.
- A development team that actually believes in you to be able to understand mechanics and doesn't say stuff like "We need to modernize; we need to simplify"
- Varied chapters ranging from demon planes to castle keeps
- Swarms
- C&C that actually has large impacts on gameplay mechanics, not just story beats that end up not mattering
- Arueshalae
- No Astarion. Instead, you can play as a baddas half vampire which uses his blood to strength his necromancy spells
- Mythic paths giving tons of replay value.
- No lv 4 archdruids, instead, lv 20/10 mythic casters
- No cooldowns
- (...)
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