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Kriegsfront Tactics - Indonesian Love Letter to Front Mission - Free Prologue Available

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
Last edited by a moderator:

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
Some recent twitter excerpts.

They're headed to PAX East with a playable demo come the end of march:


Like revisiting an old friend:






 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
Looks like a copy of Front Mission... Which is not bad as we need more FM. Why is this in the JRPG forum instead of the Tactical Gaming one? For not to mention Phantom Brigade is in the RPG one.
This has no annoying teenagers nor weird hairdos so it's not a JRPG.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
where everything released ... from an asian developer can be discussed
Debated on where to post it and settled on here to save Infinitron the trouble of having to move it to JRPG.

Edit:
rating_retarded.png
I don't make the policies.
 
Last edited:

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
Turns out this thing is years away from being complete I thought they were further along; talking 2025/2026 at the earliest according to 6:30 in the youtube video below.
Kriegsfront Tactics Devlog Series - Episode #1 Introduction
Check out behind-the-scenes development process of Kriegsfront Tactics with Kris Antoni.

Salute, Pilots!The Kriegsfront universe is expanding more than ever,
We are here to bring you a brand-new devlog series discussing all you know about Kriegsfront Tactics.

This devlog is a behind-the-scenes series about the game development process of Kriegsfront Tactics, a grounded turn-based mecha tactics game set in an alternate world in 1970s Southeast Asia and inspired by classic titles such as Front Mission and Patlabor. As more updates are coming soon later this year, we'll be sharing tweaks, insights, and stories to keep our fans in the loop and keep up the hype. We would love to share many things with you, so you can know how dedicated we are to this project and bringing you the grounded mecha turn-based tactics we envisioned in 2018.

In the first episode, Kris Antoni, the Game Director of Kriegsfront Tactics, will explore the basic foundation of the game that is comprehensible to our fans. Kris also serves as the founder of Toge Productions, an indie game development studio from Indonesia. Our humble beginnings that have garnered many fans from different parts of the world have enabled us to create new games and explore different genres, to the point we are now as we continue to develop Kriegsfront Tactics.

Watch the first episode here to find out more!


The first episode consists of an introduction by our game director, and how Kriegsfront Tactics came to be realized in the first place.
You will know our game design pillars, inspiration, what's to come for the future, and why we are creating a turn-based mecha tactics game.
You might discover new ideas about Kriegsfront Tactics, so be sure to watch the devlog until the end.

Kris also will showcase the current progress and features of Kriegsfront Tactics and share some game development tips & tricks we have learned while developing the game. There are five topics to be covered in the first episode:
1. Introduction
2. Background
3. Game Design
4. Visual Style
5. Roadmap

If you want to see more of the Kriegsfront Tactics devlog, be sure to follow us!
Do you have anything in mind about other relevant topics you might be interested in? Please feel free to comment down below

https://store.steampowered.com/news/app/1561740/view/3645139528231326019
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Looks pretty cool actually. Probably the closest thing to Front Mission games we can get nowadays are indie projects like this.
 

HedgeGizard

Literate
Joined
Feb 17, 2023
Messages
18
Looks pretty cool actually. Probably the closest thing to Front Mission games we can get nowadays are indie projects like this.
Front Mission 1's remake got released a few months ago, Front Mission 2's comes out in June and they're working on a 3 remake simultaneously. Only one that is really "neccesary" is the 2 remake as the original only has a very partial english patch.
However there is little hype and the 1st remake didn't sell particularly well, most likely will put the series back into hibernation.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,596
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Shiiiiiiiit niggaz, this looks p. gud. Together with Phantom Brigade this is another interesting mech strategy as of late.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Looks pretty cool actually. Probably the closest thing to Front Mission games we can get nowadays are indie projects like this.
Front Mission 1's remake got released a few months ago, Front Mission 2's comes out in June and they're working on a 3 remake simultaneously. Only one that is really "neccesary" is the 2 remake as the original only has a very partial english patch.
However there is little hype and the 1st remake didn't sell particularly well, most likely will put the series back into hibernation.
I forgot to include *new* in my sentence. I'm aware of the remakes but don't really care for them (other than 2) cause I already played the originals. Unfortunately the only non-remake Front Mission thing Square is doing is a dogshit mobile game, so only hope is for indies like this and PB.
 

HedgeGizard

Literate
Joined
Feb 17, 2023
Messages
18
Looks pretty cool actually. Probably the closest thing to Front Mission games we can get nowadays are indie projects like this.
Front Mission 1's remake got released a few months ago, Front Mission 2's comes out in June and they're working on a 3 remake simultaneously. Only one that is really "neccesary" is the 2 remake as the original only has a very partial english patch.
However there is little hype and the 1st remake didn't sell particularly well, most likely will put the series back into hibernation.
I forgot to include *new* in my sentence. I'm aware of the remakes but don't really care for them (other than 2) cause I already played the originals. Unfortunately the only non-remake Front Mission thing Square is doing is a dogshit mobile game, so only hope is for indies like this and PB.
Gotch. The mobile game isn't even Front Mission anymore - Square and the developer aren't working together on it anymore, so they had to quickly file the serial numbers off and make it an entirely separate IP. Now is called Mecharashi.
 

PapaPetro

Guest
Glad to see interest in this strategy mecha genre.
Armored Core is coming back and hopefully maybe anther Gundam Girhen's Greed Game.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Looks pretty cool actually. Probably the closest thing to Front Mission games we can get nowadays are indie projects like this.
Front Mission 1's remake got released a few months ago, Front Mission 2's comes out in June and they're working on a 3 remake simultaneously. Only one that is really "neccesary" is the 2 remake as the original only has a very partial english patch.
However there is little hype and the 1st remake didn't sell particularly well, most likely will put the series back into hibernation.
I forgot to include *new* in my sentence. I'm aware of the remakes but don't really care for them (other than 2) cause I already played the originals. Unfortunately the only non-remake Front Mission thing Square is doing is a dogshit mobile game, so only hope is for indies like this and PB.
Gotch. The mobile game isn't even Front Mission anymore - Square and the developer aren't working together on it anymore, so they had to quickly file the serial numbers off and make it an entirely separate IP. Now is called Mecharashi.
Didn't know that. I wonder why they did that. Did Square actually worry that it might damage the brand because they had other plans for it or something?
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,596
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Played the demo - shit was so cash. The game is relatively simple but fun, I sure hope there will be some pilot/mech management part to go along with the tactical combat. In any case this is well worth watching.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
Gave it a quick spin. Looked good enough that I deleted it so that I'm not left wanting for more, as the final game won't release anytime soon. The graphics though are intentionally low-res PS1 shit, and they could be done better even if they end up looking simple. I don't get that PS1 retro-mania (at least the most annoying visual effects can be turned off in this game).
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,646
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1561740/view/3695813264953408493
Kriegsfront Tactics Devlog Series - Episode #3 Reviving Mecha Tactics RPG
Take a step back and embark on the journey of how Kriegsfront Tactics were made until its current development process.


Salute, Pilots!

Delves deeper into the history of Kriegsfront Tactics with the third episode in the Kriegsfront devlog series. Whether you're just joining in or have been supporting us from the start of the development, let's take a look at how it all started.

This Devlog is a behind-the-scenes series about the game development process of Kriegsfront Tactics. In this episode, we showed our development journey reviving the mecha TRPG genre, from when we started to our current progress. We describe briefly how all of the processes of how Kriegsfront Tactics become from its initial prototype, design update, diorama editor, and the recent combat demo. We are committed to bringing you the best of turn-based, mecha tactics RPG as how we envisioned it 5 years ago. We hope you enjoy our series and stay tuned for more updates that will come this year.

In this third episode, Kris Antoni, the Game Director of Kriegsfront Tactics, will briefly unfold the history behind Kriegsfront Tactics until its current development. As an Indonesian game developer studio, we put much of our vision of how we see mecha tactics games from our perspective and how we explore the gameplay we want by combining designs and foundations we are deeply passionate about. The backing from our community around the world that had been garnered from the different types of games we released also enabled us to explore new genres that we never made before, leading us to the creation and continuous development of Kriegsfront Tactics.

Watch the first episode here to find out more!
In this yet short, yet packed information about the history of Kriegsfront Tactics, Kris also will share the newest progression of our development with procedural world exploration. Look forward to how we implemented this feature later this year. These are six topics to be covered in the third episode:

1. How it started VS how it's going
2. Reactions to our Combat Demo
3. Enemy AI Improvements
4. Procedural world exploration
5. Environmental destruction
6. Skill activation and cinematic camera

Are you interested in more devlog content?
You can watch the full playlist here.

If you're curious to see more about Kriegsfront Tactics, be sure to follow us!
Kriegsfront Tactics Devlog is planned to be updated monthly, so be sure to check the playlist when a new video drops in. Do you have anything in mind about other relevant topics you might be interested in? Please feel free to comment down below or join our discord community to directly get in touch with us.

Wishlist and Follow Kriegsfront Tactics for more!
ON WISHLIST

Kriegsfront Tactics
MechsDestructionTurn-Based TacticsCharacter CustomizationAlternate History
To be announced
Wishlist
Coming Soon


Join the Toge Productions Discord server here!
Feel the urge to discuss about Kriegsfront Tactics with other enthusiastic fans in the genre?
Come and join our discord community! Toge Productions Discord

See you soon, and godspeed, Pilots.
The Kriegsfront Team.

Follow our social media to know more!
Instagram
Twitter
Facebook
Discord

MORE ABOUT THIS GAME

 

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
They did a sizeable update: https://store.steampowered.com/news/app/1561740/view/4149583271143418447
Kriegsfront Tactics - Dev Milestone Update - June 2024
Delivering the story, exploration, customization and combat in a prologue vertical slice.

4bfc6d9f4fa8add73ea1233577095fa724368172.png


Salute, Pilots!

We are happy to inform you that our combat demo was a great success. A lot of positive responses and feedback were received from players who have tried it online and/or during events. Thank you so much!

If you have not tried the Combat Demo, please try it now here.

A Prologue Vertical Slice
Now that we've delivered the turn-based tactical mecha combat, we've been working hard to add the RPG experience into our Procedural Tactical RPG and package it into one cohesive experience.

When we say RPG, we're not just talking about the stats and leveling mechanics; we're also talking about the world, the characters, the story, and other narrative elements that make a role-playing game great. Our team has been working non-stop to tie in all the mechanics into a playable vertical slice, and after many months, that RPG vertical slice is now almost complete.

With that said, we are happy to announce that we'll be releasing this vertical slice as a prologue on Steam for FREE! It will be available for you to download on July 18, 2024.

Please tell your friends about it, and don't forget to add it to your wishlist so that you'll be notified when it is available:



The prologue doesn't have the procedural system implemented yet (that will be for another milestone update), but here are the things that you'll find in this RPG vertical slice:

Prologue Story
This vertical slice will serve as the prologue chapter, an opening introduction that kicks off the events that trigger the conflict in the full game.

b4eb5378dad50713b27a93698d75b558d93407a4.jpg


Mecha Customization & Stats

You'll be able to customize your mechs and see how your pilots level up their skills.

32ef052bf65bc84e846eb753d9e59a48f3f8a6f9.jpg


Not only that, you can change each mech's body parts and weapon load out, you can also customize their paint job and cosmetics.

cb73a85d2558dc4e04bd0c9e4974c06e4639d85c.jpg


Exploration
We've added a world exploration layer where you can roam around, discover new places, and encounter events that'll tell you a bit more about the characters and the world of Kriegsfront Tactics.

1c6cccd202c82a72623d327853abaafb1b9be98c.jpg


Voice Actors
And what better way to bring those characters to life than hiring some of the best voice actors?

878ac08919195faf3e0de723c374f46069d1b7c8.jpg


Here's the current list of Kriegsfront Tactics Voice Actors:

08adfb8040fc98e27de13a822da677d9c389ba33.png


Including this guy: Craig Lee Thomas' Helldivers 2 Spokesperson

Wishlist the prologue!
Your support is once again required. Please wishlist the prologue so that more people will see it when it is out.


Join the Toge Productions Discord server here!

Feel the urge to discuss about Kriegsfront Tactics with other enthusiastic fans in the genre?
Come and join our discord community! Toge Productions Discord

If you're curious to see more about Kriegsfront Tactics, be sure to follow us!

Follow our social media to know more!


See you soon, and godspeed, Pilots.
The Kriegsfront Team.

 

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