Texas Red
Whiner
- Joined
- Sep 9, 2006
- Messages
- 7,044
Since first playing KotOR 2 I was immediately fascinated by the game. Now I'll try to form this amazement in to words and perhaps let Obsidian earn a few more respect points.
I'm playing it now and I believe, would there not be the stupid engine and consolized interface, it would be on par with other classics. Yet the greatness of Sith Lords lies naturally in the setting, the story and the characters that for me overrode the mechanics.
KotOR 2 manages to be on par with actual books. Unlike KotOR 1, you have secret identities to discover, find out about your past and unravel other mysteries, such as the Exchange or the assassin droids. The first rule of writing a short story is to captivate the reader from the first paragraph; KotOR 2 does that with introducing the cryptic Kreia and the bond, giving a glimpse of Sion whose physique only raises more questions and a little fun death mystery of Peragus.
The setting is charming: all of the jedies appear to be dead and you're the last one! You are hunted by several adversaries and the odds appear to be stacked against you. All of the worlds you visit are tragic and this sets in the sad mood of the game.
The characters couldn't possibly be done better. The player is driven by desire to find out more about the enigmatic characters for which enough answers exist yet questions are still raised, which makes for a perfect balance. All of them are somehow identifiable and unique but they manage to stay original and interesting in a high sci-fi setting, something which most other games have failed to achieve. One of the most memorable lines was when Visas took the mask off of her master and said that he's "just a man", a statement which drove everyone nuts to have a glimps at him after the built up of his apparent awesomeness.
You have 2 evident villains and, most notably, Revan. Revan is yet again one of the central mysteries that leaves you wanting to have a dialog with him. Aside from the villains, there are a bunch of other cool characters, such as Atris, a jedi who is corrupted through and through yet doesn't realize that.
They say that KotOR 2 is butchered yet there is more content in it than in most games. You can replay it more than just 2 times because your choices affect which companions you get and their dialogs. You just wanna get them all!
Now compare the game to KotOR 1. Malak raises no questions and gives an impression of a baffoon who laughs "evily" at his own plans. They forgot to give him a mustache that he would twirl. Or how about a 14 year old worm face with her "tragic" past that resembles more home emo drama. The story in KotOR 1 literally ends in the beginning after the "unpredictable" twist: there are no further twists or resolved questions through the game. etc.
I'm playing it now and I believe, would there not be the stupid engine and consolized interface, it would be on par with other classics. Yet the greatness of Sith Lords lies naturally in the setting, the story and the characters that for me overrode the mechanics.
KotOR 2 manages to be on par with actual books. Unlike KotOR 1, you have secret identities to discover, find out about your past and unravel other mysteries, such as the Exchange or the assassin droids. The first rule of writing a short story is to captivate the reader from the first paragraph; KotOR 2 does that with introducing the cryptic Kreia and the bond, giving a glimpse of Sion whose physique only raises more questions and a little fun death mystery of Peragus.
The setting is charming: all of the jedies appear to be dead and you're the last one! You are hunted by several adversaries and the odds appear to be stacked against you. All of the worlds you visit are tragic and this sets in the sad mood of the game.
The characters couldn't possibly be done better. The player is driven by desire to find out more about the enigmatic characters for which enough answers exist yet questions are still raised, which makes for a perfect balance. All of them are somehow identifiable and unique but they manage to stay original and interesting in a high sci-fi setting, something which most other games have failed to achieve. One of the most memorable lines was when Visas took the mask off of her master and said that he's "just a man", a statement which drove everyone nuts to have a glimps at him after the built up of his apparent awesomeness.
You have 2 evident villains and, most notably, Revan. Revan is yet again one of the central mysteries that leaves you wanting to have a dialog with him. Aside from the villains, there are a bunch of other cool characters, such as Atris, a jedi who is corrupted through and through yet doesn't realize that.
They say that KotOR 2 is butchered yet there is more content in it than in most games. You can replay it more than just 2 times because your choices affect which companions you get and their dialogs. You just wanna get them all!
Now compare the game to KotOR 1. Malak raises no questions and gives an impression of a baffoon who laughs "evily" at his own plans. They forgot to give him a mustache that he would twirl. Or how about a 14 year old worm face with her "tragic" past that resembles more home emo drama. The story in KotOR 1 literally ends in the beginning after the "unpredictable" twist: there are no further twists or resolved questions through the game. etc.