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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Pink Eye

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>Hire a graphic designer to create new sprites, new maps and other types of artwork.
If anyone knows of any good artists - that are affordable - try contacting Pierre about it, please.
 

Volourn

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Just started this. For the record, I played and enjoyed the original though I didn't finish.

Anyways, party/character great of course is great. I like different options especially in regards to HP per level as I feel minimum 50% is a fair balanced between cheesy max and character ending duper low rows. I'm not a big fan of the pscionist so far even though people seem to suck dick. Hopefully it gets better.

Biggest pet peeve us the gold to level up. I love the concept always have. But, 1000gp+ to go from lvl 1 to lvl 2 is way beyond excessive and there seems to be no options to tinker.

The story and writing are acceptable considering the goal of the game. The combat thus far has been manageable but some can be cheesy. Bees appearing out if thin air is so DA2. LOL The elemental encounter in inn is a over the top gotcha. :D

Why are the graphics worse than the original? It was passable but this is puke worthy.

What options do people yae in regards to difficulty, feats, Stat bonuses, and the like. What combo seems fair. Some of the standards for game base is head scratching.

Also, what I'd up with racial maximums? Dwarves with 14dex max? Fuck off. You need hood agility to work in forging weapons. Does it break game uf you dare go to 16? What do people do yo deal with thus limit? Ignore or follow as lemmings?

Still... the game looks funnable...
 

Pink Eye

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Quick Skim:
I love the concept always have. But, 1000gp+ to go from lvl 1 to lvl 2 is way beyond excessive and there seems to be no options to tinker.
You can modify this under settings > difficulty:
x2Yg0rv.png
The elemental encounter in inn is a over the top gotcha.
Combat Maneuver Trip or Grease trivializes that encounter.

Why are the graphics worse than the original? It was passable but this is puke worthy.
If you don't like the 3D Sprites. Try tokens and see if it makes it better.
 

Volourn

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Can't believe I missed that gold per level option. I'll check out. I thought I was pretty thorough with the option stuff. Thanks.

The problem isn't tokens vs avatars. The issue is it looks worse than the original. Not like I expected it to look great going in, but at least the same if not improving on the original should be minimum. Don't care how it compares to other games.

Of course, the game had other things going for it so if those hold up, I'll get pass the subpar graphics.
Heh.

Issue is it trips me than does aoo and cleave taking out my characters who are actually a threat leaving me with a lose mage. I have gotten him down low hp do I know it us fable. I'll try tripping him though I find the abilityto trip an ele a silly concept. :D


Thanks for the gold level info. That gets rid of one my top 5 major pet peeves I had. Still don't know how I missed it... :shakes head:
 
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Pink Eye

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>Issue is it trips me than does aoo and cleave taking out my characters who are actually a threat leaving me with a lose mage. I have gotten him down low hp do I know it us fable.

Yeah. The earth elemental encounter is a hard challenge for early level part. If you can't beat it. There's no shame in avoiding it though. I don't remember getting anything good from it except experience.
 

Volourn

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>Issue is it trips me than does aoo and cleave taking out my characters who are actually a threat leaving me with a lose mage. I have gotten him down low hp do I know it us fable.

Yeah. The earth elemental encounter is a hard challenge for early level part. If you can't beat it. There's no shame in avoiding it though. I don't remember getting anything good from it except experience.
Oh, I'll beat it, I'm not so easily intimidated. Lol Like I Saud, I got it down to like 10hp. Your suggestion will likely help.
 

Volourn

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Ahhh.. that option doesnt really help me. It is either/or option. I'm all for paying to level train. I just think 1000gp+ is a tad ridiculous for lvl 1 to lvl 2. That puts me in a pickle as I love the concept. Maybe the first 3 lvls yes to no gold then yes? Will ruin module balance? Ehhh.. Thanks, anyways. Someone should suggest to Mr.dev more detailed options like 100gp per level or double each level or whatever.
 
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Pink Eye

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>Maybe the first 3 lvls yes to no gold then yes?
Hmm. Disabling until you get to level 3 isn't a bad idea. That's a nice power spike for the early game. Unless you can meticulously min max how much gold you can squeeze from quests and encounters. It's just better to save your sanity and keep it disabled until you get to level 3.

>Will ruin module balance?
Nah. Trust me. This module will kick ur butt a lot! So its okay to get an early advantage if you need it.
 

Darth Canoli

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Just started this. For the record, I played and enjoyed the original though I didn't finish.

Who the hell enjoys the original but doesn't complete it, it shorter than most cRPg and there wasn't much else to play...
I smell foul play here.



The problem isn't tokens vs avatars. The issue is it looks worse than the original. Not like I expected it to look great going in, but at least the same if not improving on the original should be minimum. Don't care how it compares to other games.

If you bothered to check or better chip in during the kickstarter, there were options to get the old great 2D animated sprites.
there is much more models here, monsters wise and Pierre didn't have the budget, hence the tokens and later 3D sprites.

If you have 50K € to spare, Pierre would be more than happy to order the 2D sprites from an artist.
 

Volourn

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I don't finish games like I used to due to various reasons For the record,I played part 1 just a few years ago. I believe I reached the underdark where you face giants. After killing dozens, I stopped and just never went back. I had fun while playing it, though.

FFS, I just spent like $60ish + on the game, and you already begging me to spend another $50 on your favorite game. FFS, You are pathetic. It isn't about sprites, it us the whole graphical package. But, I've moved on. I didn't buy the game because of graphics. Lmao
 

Darth Canoli

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FFS, I just spent like $60ish + on the game, and you already begging me to spend another $50 on your favorite game. FFS, You are pathetic. It isn't about sprites, it us the whole graphical package. But, I've moved on. I didn't buy the game because of graphics. Lmao


50K, meaning 50000 € not 50, I'm not the one complaining about the graphics, you are.
 

Grunker

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this your first encounter with volourn dc? it's almost chilling to see you treating him like a regular poster
 

Volourn

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This is dumb. The graphics are worst than the original which was made ages ago. Money is not the issue. He literally could have kept the graphics as they were and they'd be better than part2.

You are so easily TRIGGERED over someone talking about graphics, you damn graphics whore. It seems to be your only focus. Lmao
 
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anvi

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This is dumb. The graphics are worst than the original which was made ages ago. Money us nit the issue. He literally could have kept the graphics ad they were and they'd be better than part2.

You are so easily TRIGGERED over someone talking about graphics, you damn graphics where. It seems to be your only focus. Lmao
Are you playing with tokens? I played with the little sprites and I thought it looked nice, like the first one.
 

CyberWhale

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Whoa, what happened to the graphics in this game? This actually looks p. decent nowadays. The UI elements are still cringe, he should copy/paste BG (and even POE). Fixing colors (eye-bleeding glary ones need to be replaced with more appropriate and down-to-earth ones) would go a long way for starters.
 

Darth Canoli

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this your first encounter with volourn dc? it's almost chilling to see you treating him like a regular poster

No, it's not but I like to answer to the graphic whores about KotC 2 sprites issues as it has nothing to do with a design choice, only a budget one and it was a unreached kickstarter goal.
Even the Volourns of the world deserve some answers every now and then.
 

Butter

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https://store.steampowered.com/news/app/1233530/view/5241644120313964699

Knights of the Chalice 2 Version 1.42
Hello everyone! KotC 2 version 1.42 is here, and it has the Barbarian class upgrade! Yay!

It also has a lot of code designed to accelerate gameplay. You should be able to see a difference both while playing and using the editor.

The new version may have new bugs, so if you find any, please drop me a line at enquiries@heroicfantasygames.comso that I can fix the game quickly. Thank you!!

Here's the list of changes in version 1.42:

  • Upgraded the Barbarian class with the 12 Spirit Animals and several new feats: Extended Spirit Animals, Fast Spirit Animal Elephant, and
    Improved Spirit Animal Elephant. Barbarians with the Elephant spirit can also take the feat Breath Weapon Shaping (it will apply both to the Elephant spirit and the Drake's breath weapon). The Barbarian class now also gets the feat Die Hard for free at level 1, a bonus feat at level 2, two Rage uses per day from level 1 and more afterwards, and a higher Damage Reduction that increases to DR 10 by level 20. Please see the in-game character-class chart for details. Also, entering a Rage now does not take any time at all. Previously, it was processed as a free action. The change means that you can enter a Rage and then use a free-action Spirit Animal power, and you'll still have your move action and standard action available this turn.
  • Improved the AI. Enemy Barbarians will be able to use their Spirit Animals correctly. Also, enemies will be able to take a swift combat manoeuvre, or a Death Knight Life Drain, immediately after a charge. Also, enemy Psychic Warriors will be able to use the Psionic Pounce power correctly. All the Barbarians in Augury of Chaos and the Tutorial Adventure have been upgraded, so they have spirit animals and the other benefits of the class. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. I'll look into that.
  • Reworked a lot of the code to improve gameplay speed during combat and elsewhere.
  • Fixed a bug with the effect of the Druid's Earth Sphere on the spell Magic Stone.
  • Fixed a bug preventing you from unlocking Archmage mode Steam/GOG achievements when you have a Cloudtop or Guardian Half-Giant in the party. Please start a new game to obtain the achievements.
  • Fixed several bugs concerning the Paladin's spell Holy Sword. Also, the spell Holy Sword will now grant a +2 bonus to all Damage Rolls, increasing to +4 from level 17.
  • Fixed a bug with the Ratmenin the Low Sewers when you select the [Assassin] skill option. Also fixed a scrolling issue when you select that option.
  • Fixed a bug with the Creature Wizard applying the effect of some Barbarian and Samurai feats two times when creating a character or monster.
  • Fixed errors in the help entry for the Haste condition. Fixed errors in the spell descriptions for the Death Knight Life Drain and the spells associated with supernatural Cleric Domain Powers. Improved the help entry for Special Abilities with some details about supernatural and extraordinary abilities.
  • Fixed a bug with the Damage Reduction ability of the Barbarian and Samurai, and the feats that increase the DR.
  • Fixed a tooltip issue in the Level-Up screen.
  • In Augury of Chaos, when leaving the inn, any blood stains on the floor of the first level of the inn resulting from your battles will be cleared. Also added a script command to do this for any map of any module.
Thank You So Much For Your Support, Legendary Heroes of the Realm! Enjoy! :)
 

Mauman

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Now I really want to make a Drake barbarian that focuses on breath weapons.

edit - I was just reading some old kickstarter stuff and noticed that there were entries for a few classes that didn't make it in. In particular the summoner and necromancer looked pretty good. Shame they never got in.
 
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