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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Jvegi

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So the game installer file on the Pierre's site is named '(KotC2_FullVersion_1_28)'. The latest update was to version 1.23 AFAIK.

Is it perhaps the tomorrow's release version? Let's find out.
 

Dorateen

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any tips for the fightan classes?

Feat selection is important. Wade In seems to be one of the most valuable (move and still make full attack) but I also like the ones that gave increased saving throws for condition effects like stunned and paralysis. And there are feats that increase the death threshold while granting extra max hit points at the same time.
 

Darth Canoli

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So the game installer file on the Pierre's site is named '(KotC2_FullVersion_1_28)'. The latest update was to version 1.23 AFAIK.

Is it perhaps the tomorrow's release version? Let's find out.

Yeah, I noticed that too, it's weird, jumping 5 updates like that considering he didn't update much...
Or maybe he cloned himself 4 times, the game is complete with the Barbarian update and he plans to release another chapter every other month.
 

Darth Canoli

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any tips for the fightan classes?
Feat selection is important. Wade In seems to be one of the most valuable (move and still make full attack) but I also like the ones that gave increased saving throws for condition effects like stunned and paralysis. And there are feats that increase the death threshold while granting extra max hit points at the same time.

Cleave, Greater Cleave, every bonus attack point you can get, Wade In, and then :

Don't look, there's no turning back
A Skewer weapon with a high crit multiplier

Also, with a fighter, as you get a lot of feats, you might want to pick improve stand and/or no AoO when drinking potions feats.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Fighter gets a really nice feat selection in KOTC 2. Pierre actually made an attempt to solve fighter being the most boring of all the martials in most 3e based systems.
 

Jvegi

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It's 1.28 in game too.

Can I play it already, or will it change tomorrow? Who knows?
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
I will wait until tomorrow so I can nab those Steam achievements.

My most recent playthrough was around the end of the year, and I sent Pierre a handful of bug reports that helped him polish the game. So I'm in no big rush, last playthrough isn't long ago.

Already planning my party composition tho:
Fighter, Gladiator, Psionicist, Wizard, Cleric, Druid. All human female of course :M

My last one was Fighter, Samurai, Psionicist, Wizard, Cleric, Bard. The Bard was extremely useful early on but her usefulness dropped off in the late game, when the spells of my casters were so much more useful than the songs she got. The samurai wasn't bad with her reach weapon and super high crit chance, but in the late game number of attacks and mobility is more important than the ability to deal a lot of damage to a single enemy in one strike. That's why I'm replacing the Samurai with Fighter for the wade-in, and the Bard with a Druid.
 

Tacgnol

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The Bard was extremely useful early on but her usefulness dropped off in the late game

Felt the same with a rogue. That said rogue gets some super useful dialogue options that let you get surprise rounds or insta kill enemies.
 

JarlFrank

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The Bard was extremely useful early on but her usefulness dropped off in the late game

Felt the same with a rogue. That said rogue gets some super useful dialogue options that let you get surprise rounds or insta kill enemies.

Yeah but in the late game raw combat effectiveness is more important. The only thing my bard was useful for in chapter 4 was healing and casting silence. Admittedly, silence is pretty good... but my psionicist and wizard both had even more useful AoE spells to blast enemy mages with, and if you have a silence effect on an area you can't have a more useful area effect on the same tiles.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The Bard was extremely useful early on but her usefulness dropped off in the late game

Felt the same with a rogue. That said rogue gets some super useful dialogue options that let you get surprise rounds or insta kill enemies.

Yeah but in the late game raw combat effectiveness is more important. The only thing my bard was useful for in chapter 4 was healing and casting silence. Admittedly, silence is pretty good... but my psionicist and wizard both had even more useful AoE spells to blast enemy mages with, and if you have a silence effect on an area you can't have a more useful area effect on the same tiles.

Yeah, on that playthrough I wish my rogue was another pure martial or caster in the end game.
 

Jvegi

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I will wait until tomorrow so I can nab those Steam achievements.
I regret cheaping out on kickstarter and not getting the steam key (and that pdf guide). It's weird how valuable this platform feels. I don't even care for achievements.
 

Darth Canoli

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I failed to mention I finally played the tutorial a while back.
Only creating one character is what turned me down at first but it's quite good, the team ended level 9, I think, after the last fight and it's not completely linear with two endings.

The combat is quite tough as well with a couple of wtf fights, like one ambush when climbing up a set of stairs and I'll refrain to give any spoiler, you'll thank hate me later.

Also, I didn't find what to do with the "dragon", maybe it's for the other ending, I picked the Evil one, thinking about giving him what he wanted just to get it back from his corpse but I couldn't get the item back, he probably swallowed it or something, not letting you get both rewards, that's pure evil!
 

Jermu

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I'm trying to figuring out my first party setup haven't played the first game (yet).

human champion/paladin
half-giant gladiator
mantis monk

Then either of these groups:

halfing cleric
kobold psionicist
elf wizard

or

human psychic healer
halfing Sorcerer
elf warlock

Few questions:
1. What does Mantis "rake when grappling" mean?
2. How do you roll ability scores / attributes? It seems to be fixed and then classic rolling can you decide that?
 

Pink Eye

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1. What does Mantis "rake when grappling" mean?
You just do more attacks when you grapple. I don't remember if Flurry of Blows also combos with Rake too.

2. How do you roll ability scores / attributes? It seems to be fixed and then classic rolling can you decide that?
Both. You can roll or actually use the point buy system like a normal human being. See:
94iM9Uq.png
In regards to your party. You can have up to 6 people then an additional 3, or 4 depending on your choices, one of them is a Warlock. Another is a Sorcerer. The other one is a Paladin. Final one is a mystery! Warlock is both a Wizard and Psionics User. Sorcerer is both Cleric and Wizard. Since companions now actually are same level as party when you get them. Try to plan around those. Though don't neglect having a spellcaster or cleric in party. You'll need those for surviving early game.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
I'm trying to figuring out my first party setup haven't played the first game (yet).

human champion/paladin
half-giant gladiator
mantis monk

Then either of these groups:

halfing cleric
kobold psionicist
elf wizard

or

human psychic healer
halfing Sorcerer
elf warlock

Go for cleric, psionicist, wizard. Their raw casting power is the best value you can get in big fights, especially late game. Especially the psionicist is an absolute powerhouse who will carry your party from start to finish, honestly best class in the game.
 

Pink Eye

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I'm very into cock and ball torture
Druid is another big one too. Its summons in some fights are invaluable. Especially in those instances where Pierre forces you to split your party up. Large Water Elemental and its sister versions helped me a bunch in lower sewers. Reason being because it gets high bonuses towards grapple which is fantastic for impending enemy movement or shutting down spellcasters from using their spells - though this doesn't work against all spellcasters, I think psionicists can still use their stuff in spite of being grappled.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Druid is another big one too. Its summons in some fights are invaluable. Especially in those instances where Pierre forces you to split your party up. Large Water Elemental and its sister versions helped me a bunch in lower sewers. Reason being because it gets high bonuses towards grapple which is fantastic for impending enemy movement or shutting down spellcasters from using their spells - though this doesn't work against all spellcasters, I think psionicists can still use their stuff in spite of being grappled.

As you mention with the elementals, Druids seem to get an awful lot of unique interactions in the various encounters and dialogues.
 

Darth Canoli

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2. How do you roll ability scores / attributes? It seems to be fixed and then classic rolling can you decide that?
Both. You can roll or actually use the point buy system like a normal human being.
94iM9Uq.png


See: In regards to your party. You can have up to 6 people then an additional 3, or 4 depending on your choices, one of them is a Warlock. Another is a Sorcerer. The other one is a Paladin. Final one is a mystery! Warlock is both a Wizard and Psionics User. Sorcerer is both Cleric and Wizard. Since companions now actually are same level as party when you get them. Try to plan around those. Though don't neglect having a spellcaster or cleric in party. You'll need those for surviving early game.

Also, the original design caps starting attributes differently for each races and even genre.
New difficulty options allows you to bypass it but if you want to play like a man, you know what to do...
 

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