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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Darth Canoli

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How? I've been looking for where to buy it but it doesn't look like it's available yet unless you were a backer.

There's a black market, a certain Pierre B. can sell it to ya if you contact him by mail, his address can be found on a shady website called heroicfantasygames.com
 

FriendlyMerchant

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Testing version 1.19 of Knights of the Chalice 2, I uploaded a video featuring new content that I am adding to the Hearkenwold Adventure Module.

Here the party finds themselves surrounded by ferocious, scantily clad warrior women. Oh, no. Whatever shall we do.


That's a good soundtrack.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...-revolutionise-old-school-crpgs/posts/3373026

Update #53: KotC 2 Version 1.20 Fixes Bugs, Adds Icons, Expands Editor Guidebook!

Hello everyone! Version 1.20 of KotC 2 Augury of Chaos is now available for download here for both Windows and macOS. This is a relatively small update as I've had to spend some time on the implementation of Steam and GOG code, as well as other things that diverted my attention.

New Content & Features in KotC 2 Augury of Chaos
  • Saved games will now save your difficulty settings and retrieve them when you load a game. I had to add this feature to the game because a number of Steam and GOG achievements will take into account your difficulty settings.
  • If you call on the Angel named Lyrian to help you against the Soul Sucker Mastermind, and keep her alive during the battle, she will reward you at the end of the battle. Also, if you called on her both in this fight and in the fight against Pizarra, and you kept her alive during both battles, then you will receive more experience and you will be given a choice of reward.
  • In the Tutorial Adventure, added some text before the fight with the Giant Spiders, and you now have the option to receive a Surprise Round.
  • Improved the descriptions of many Character Conditions in the help system. Thank you for all the help with that, Sangarunya!
  • Added to the Module Editor a total of 76 new 64 x 64 dialogue icons. They are based mainly on the new Steam / GOG achievement icons I've created.
  • Added to the Augury of Chaos Guidebook archive file the set of 100 Steam-Achievement PNG icons I've just created. The size of all these icons is 256 x 256. Also added to the archive file a large image created by Roman Hodek and the old Character-Class Illustrations I created a long time ago for KotC 2.
  • Created version 1.01 of the Module Editor Guidebook. The new version adds three questions and answers: how to hide a creature that's not part of any group, how to have NPCs come and go through a map, and how to create a combat encounter featuring one or several destructible objects. The Editor Guidebook is packaged together with the Augury of Chaos Guidebook.
  • Separately, I was able to acquire the latest Campaign Cartographer 3+ Humble Bundle. Thank you for the tip, Paulo! The new Humble Bundle expires in about seven days. Among other things, the bundle contains the Spectrum Overland style for world maps and the ancient Egyptian tomb style for both isometric and top-down dungeon maps. I've done some early work on a new large-scale map of the World of Mindrel using the Spectrum Overland style. The existing map of Mindrel can be found here.
List of Bug Fixes in KotC 2 Version 1.20
  • Fixed a crash to desktop when casting spells in combat right after starting a new game.
  • Fixed a bug that prevented you from activating characters in the Formation Screen after some creatures had joined your party during the Vanishing Sword quest in the beginning of Augury of Chaos.
  • Fixed a bug when starting a new game with characters who have the same name as an existing NPC or monster in the module. Thank you Ipse for highlighting this issue!
  • Fixed an issue concerning the position of party members during the dialogue occurring before the battle against Pizarra in the High Sewers in Augury of Chaos.
  • Fixed a bug in script execution in the Tutorial Adventure when you examine the Ancient Scroll in the very beginning of the module. That bug concerned the End Script command occurring after the Else command.
  • In the Tutorial Adventure, fixed some issues with the tokens of companions, quest items and encounter difficulty. Thank you Juhani for highlighting these issues!
  • Sometimes, in-game achievements for defeating a creature would be awarded to the wrong party member if the creature in question was killed on its own turn by an attack of opportunity. Now, in this case, the in-game achievement will be given to the Avatar. Also, if the creature was defeated by a summoned creature, and this summoned creature was summoned by a party member, then the game will give the in-game achievement to the summoner.
  • Added a new in-game achievement when you destroy the Earth Elemental summoned by the group of rowdy Dwarves inside the inn in the beginning of Augury of Chaos.
  • In the Character-Creation screen, when you've opened the token selection box or the sprite selection box, the buttons for Help, Cancel and Continue will be disabled until you close the selection box.
  • Fixed a bug in the macOS version when NPCs are leaving a map. They were disappearing too quickly.
Next Steps for Knights of the Chalice 2
Compared to the previous update, the next steps remain unchanged:
  • Prepare the Steam and GOG versions, and in particular the Steam and GOG achievements.
  • Create a two or three minute video in particular to showcase the isometric and sprite graphics, since they're missing from all the material I created earlier.
  • Prepare some new screenshots in order to showcase the isometric and sprite graphics.
  • Work on all the other requirements for the Steam and GOG launch.
  • This is not super urgent, but the PDF Guidebook needs a section about Finchbury, another for the ruined version of Finchbury, and another for the Tutorial Adventure.
I am now aiming for an Official Release in late January. I will let everybody know once the release date has been set and I will Count On Everyone to Help Spread the Good Word when the time comes! ^_^

As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.

Thank You For Your Stalwart Support, Mighty Knights and Wise Wizards of the Realm!! Enjoy! :)
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Playing the new version now, haven't played it since the second release or so. It's gotten a lot better. Using the difficulty options that increase my characters' feat gains and max HP per level, but leaving everything else on default. Some of the toughest encounters had some new options added to them to make them less harsh (like removing surprise rounds, or giving YOU a surprise round, based on which types of characters you have). The initial town is a great addition because it gives you a couple levelups before you have to face the relentless brutality of the sewers.

Still encountering a handful of bugs which I reported to Pierre already.

It's a lot more fun with the slightly fairer balancing than it was in its initial version. And systems-wise, this is THE best implementation of D&D combat in a CRPG ever. Fucking grapple and trip attack galore.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
End of January is the planned release date.

Visual fidelity of environments depends entirely on what graphics the module creator uses. You can use high quality map assets and isometric perspective for good looks.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Also, any chance of getting a KoTC game with PoE graphics?
Don't hold your breath but if I recall Pierre was talking about including an option for 3d models at some point.
Actually, do hold your breath. Let's see magic save you from that one, magefag.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Freaking hell! Some of these fights are nuts. I don't know how I am beating some of these encounters, to be honest.

I've got Erzimon and Pizarra in my party now.

This really is a top tier combatfag game. It's torture, but at the same time, a pleasure.

I salute every single one of you that beat the game when it first came out.
 

AdolfSatan

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I've actually saved copies of the installer for 1.00 through .02 so that future combatfags who feel they've endured all will have something to test themselves with.

I think it's best not to grab any companion at all, they were pretty shitty.
 

Pink Eye

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I'm very into cock and ball torture
"Were" is the key word here. In the past they'd be several levels behind you, plus the companions will leech precious experience. However, on recent patch, they now start on same level as you. Bringing them to parity with the party. Obviously they're not going to be as optimized as the party you create, but the companions are still decent enough. If anything. Getting those spell casters is worth because late game is spellcaster dominate. The more primsion voids/area of effect spells you can throw at the enemy come late game. The better.
 

Darth Canoli

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"Were" is the key word here. In the past they'd be several levels behind you, plus the companions will leech precious experience.

I don't know, first version i played, Erz was 2 level ahead, making him quite good for the arena and eventually the gob king fight, can't remember for Pizarra and the Succubus is worthless except if you need an extra healer using resurrect scrolls and eventually for buff self and grapple.
 

Pink Eye

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I don't remember, but I got Erz much later after tomb of undead and goblin war encounter. He was behind. Only one who was actually ahead my party in levels was Pizarra. Succubus was worthless because of how late you get her.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
I prefer going without companions so all the XP goes to my characters.
Gotta gain levels on my wizard and psionic to get more FUCK YOUUUUUUUUUUUUU spells to annihilate my enemies with.

Getting access to level 9 spells ASAP is a godsend.
 

Darth Canoli

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I prefer going without companions so all the XP goes to my characters.

It's not like xp gains from encounters are fixed, it depends on your characters level.
I think it's equally split and then, each character gets more or less xp depending on his actual level, not counting available level ups.

So, if you store xp until you really need them, which is easy to do on a replay, you don't have to stick to your original party and you can drown into xp.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I want it. Now. I know that Pierre was selling individually to people who didn't back it up but i want it to be sold "officially". GoG, steam, whatever.

I want it. Did i mention it already?
Mail the jack, he'll oblige.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll keep them for this run. Barring my death, I will replay whithout companions in the future.
 

Pink Eye

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Well the other thing with companions is that you can get away with delegating crafting role to them. Losing exp isn't a big deal on someone like erz, red kobold. In my last run from months ago. I had erz craft me all the gear I needed at final chapter of game. Since I already had a high level cleric and a high level wizard. It didn't impact that his spell progression was delayed by a level or two.
 

Darth Canoli

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Not even remotely necessary, if one character is behind because he crafted something cool, just don't level him up for a while and he'll catch up real fast.
 

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