Galdred
Studio Draconis
Indiegogo: https://www.indiegogo.com/projects/kingdoms--3#/
The game appeared on my "more game like this" section for Kenshi, on Steam. Given how much I loved it, and because I need to research kingdom building RPGs for my own game, I decided to try it.
It is an overly ambitious title (well, the title itself makes the game hard to find in the first place...), that lets you create your own medieval city from a first person perspective.
You can then wage war against other settlements, explore caves, or just randomly murder citizens of other settlements to inject gold and goods into your own.
The game is still in early access, and has a lot of wonkiness, but it really feels like a labor or love, and the developer seems to be devoted to make it great.
Unlike Kenshi, the game is currently more about crafting than anything else (most perks are about crafting stuff, and you end up spending a lot of time harvesting resources, crafting stuff, but you can tweak the settings to anything you like, so I put harvesting and crafting speed to 1500%).
Citizens are a bit more independent than in Kenshi : you can tax them, but they will build their house on their own, unless you forbid it in your city, and force them to purchase the ones you built. That also means you cannot really make them work for you, and they can have troubles making the things you want them to. But you can tax them. Which other RPG lets you extract taxes personally(or through a tax collector) from your NPCs?
Combat is not good : it takes ages to kill any animal, but human AI is laughably easy to bait and exploit. Also, for some reason, the game doesn't have shields, but it seems to have trebuchets.
(Note that I didn't have time to experiment with warfare yet, as I have 2 soldiers in my city in total...).
Quests are currently pretty boring (I need some wood! please bring me 10!), and caves are empty, but the game has a lot of potential.
The game appeared on my "more game like this" section for Kenshi, on Steam. Given how much I loved it, and because I need to research kingdom building RPGs for my own game, I decided to try it.
It is an overly ambitious title (well, the title itself makes the game hard to find in the first place...), that lets you create your own medieval city from a first person perspective.
You can then wage war against other settlements, explore caves, or just randomly murder citizens of other settlements to inject gold and goods into your own.
The game is still in early access, and has a lot of wonkiness, but it really feels like a labor or love, and the developer seems to be devoted to make it great.
Unlike Kenshi, the game is currently more about crafting than anything else (most perks are about crafting stuff, and you end up spending a lot of time harvesting resources, crafting stuff, but you can tweak the settings to anything you like, so I put harvesting and crafting speed to 1500%).
Citizens are a bit more independent than in Kenshi : you can tax them, but they will build their house on their own, unless you forbid it in your city, and force them to purchase the ones you built. That also means you cannot really make them work for you, and they can have troubles making the things you want them to. But you can tax them. Which other RPG lets you extract taxes personally(or through a tax collector) from your NPCs?
Combat is not good : it takes ages to kill any animal, but human AI is laughably easy to bait and exploit. Also, for some reason, the game doesn't have shields, but it seems to have trebuchets.
(Note that I didn't have time to experiment with warfare yet, as I have 2 soldiers in my city in total...).
Quests are currently pretty boring (I need some wood! please bring me 10!), and caves are empty, but the game has a lot of potential.
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