Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,637
The fuck does upscaling have to do with lowering CPU load when NPCs are around?
My bad, I was drunk and misread your post. I thought you had a GPU problem.The fuck does upscaling have to do with lowering CPU load when NPCs are around?
Yes you can consider that tool as an alternative to DLSS. The feature overlap is not 1:1 though.Correct me if I'm wrong, but doesn't that thing do exactly the same thing as DLSS?
They took the same development approach to KCD2 as in the first with translating a really existing landscape into a virtual environment which is why it took so damn long, so everything points to it having once again top notch exploration of a place that feels real and authentic. According to the trailer they also took the commitment to historical accuracy even further this time - e.g. first KC:D still had some weird LARP/buhurt equipment and later timber framing on houses that made it in there somehow. Really can't wait.One of the best things about KCD for me was the hand crafted enviorments, which made treasure hunting far more fun than i expected. SOOOOO much attention to detail. It's such a contrast to see what is essentially one large case study for the superiority of hand crafted content being marred a bit by janky "radiant" AI and random encounters.
Even so, KCD and hopefully KCD2 have the potential of becoming one of the last notable hand crafted games given the inevitable rise of AI made content in video games. Already a lot of games feel procedurally generated even when they are not. KCD really stands out by how personal everything feels. Everything you see had an obvious human hand behind it.
Stealing their 3 groschen?Yeah but what were you doing in their houses huh?
What treasure hunting?!One of the best things about KCD for me was the hand crafted enviorments, which made treasure hunting far more fun than i expected. SOOOOO much attention to detail. It's such a contrast to see what is essentially one large case study for the superiority of hand crafted content being marred a bit by janky "radiant" AI and random encounters.
Even so, KCD and hopefully KCD2 have the potential of becoming one of the last notable hand crafted games given the inevitable rise of AI made content in video games. Already a lot of games feel procedurally generated even when they are not. KCD really stands out by how personal everything feels. Everything you see had an obvious human hand behind it.
Which give you nothing of interest. KCD has a few cool quests, vistas while riding on a horse, combat that is more clunky than fun but there is nothing cool to find just going off and exploring.There are also those treasure maps.
Nothing of interest in there as well.I think by "treasure hunting" he means breaking into a shop and stealing all the valuable shit from the shop inventory chest.
Which give you nothing of interest.
What penalty did gravediggers in those times get?Digging in graves is a crime the rest is fair game.
"Hey ! don't you know me ? I'm in the service of Lord Whatshisname ! This is official business !"What penalty did gravediggers in those times get?
Death?
what makes KCD map so lively is that they just took that part of Czechia near Rataje and replaced all drug addict dens with bandit densOne of the best things about KCD for me was the hand crafted enviorments, which made treasure hunting far more fun than i expected. SOOOOO much attention to detail. It's such a contrast to see what is essentially one large case study for the superiority of hand crafted content being marred a bit by janky "radiant" AI and random encounters.
Even so, KCD and hopefully KCD2 have the potential of becoming one of the last notable hand crafted games given the inevitable rise of AI made content in video games. Already a lot of games feel procedurally generated even when they are not. KCD really stands out by how personal everything feels. Everything you see had an obvious human hand behind it.