buccaroobonzai
Liturgist
- Joined
- Sep 26, 2007
- Messages
- 241
Just started playing this game and thought I throw some ideas and thoughts around I had while playing: Here's a brief description from gamefaq's:
Jade Empire's is set in an area resembling medieval China. You'll take of the
roll of one of six (seven in the Limited Edition) character's. You're a
student of Master Li in the village of Two Rivers. Master Li has taken you in
as an orphan realizing a great destiny lies before you.
As you go about fulfilling your destiny you can choose the high path, the Way
of the Open Palm, in which you'll concern yourself with the Harmony of all
things without regard for you own self. Alternatively, you can take the low
path, the Way of the Closed Fist, in which you'll sow the seeds of Discord
which attending to your enlighten self interest.
The HUD
There are three areas of interest on the head.
The first area is the upper left, which has three bars representing the
current levels of your secondary attributes:
Red = Health
Blue = Chi
Yellow = Focus
Evade: B + Left Thumbstick.
Targeting: Press Left or Right Trigger to cycle through enemies targets.
Pressing both enters free target mode allowing you to move freely.
Tactical Pause: Press Back. Use the tactical pause to scope out the battle
field.
Focus Mode: Press Y. Slows down enemies until your focus reserve is exhausted
or you press Y again.
Chi Strike Mode: Attacks will do more damage but will consume Chi. Pres Black again to exit this mode.
Chi Heal: heal yourself and/or your follower.
Consumes chi as along as you hold down White and your health bar is less than
maxed.
Harmonic Combos: These special combos are starts by certain attacks in the
Magic and Support Styles. This starts a timer around the targeted enemy.
Switch to a Martial Style to finish the combo with a power attack (X).
Switching Styles: switch between the mapped styles
Pause Menu:
Character Record, Styles, Followers, Amulet, Journal, Map, Load Game, Save Game, Options
Primary abilities
The three primary abilities are body, spirit, and mind. Your character
start with a base value of 2 in each of this with 4 more point distributed in
some combination among them. Each time you level up you get three more point
to distribute among them. You can also get bonuses/penalties to this from
acquired techniques and equipped gems.
Secondary abilities
The characters secondary abilities are derived from the primary abilities.
Health = 100 + Body + Bonuses from Techniques and equipped gems.
Chi = 100 + Spirit + Bonuses from Techniques and equipped gems.
Focus = 100 + Mind + Bonuses from Techniques and equipped gems.
NOTE: Bonuses can be negative.
Health determines how much damage you can take, Chi is the mana pool for
healing and magically attacks, and Focus allow you to use weapon styles and
slow down enemies for a time.
Conversational skills
A characters conversational skills are also derived from the primary
abilities.
Charm = ceiling((Bodyind)/2) + Bonuses from Techniques and gems.
Intuition = ceiling((Spiritind)/2) + Bonuses from Techniques and gems.
Intimidation = ceiling((Body+Spirit)/2) + Bonuses from Techniques and gems.
The higher these skills are the greater the change they'll success in
conversation when they are offered
Closed fist/open palm meter
In the character record there's a meter indication your progress towards
mastery of either the Way of the Open Palm or the Way of the Closed Fist. The
Open Palm is at the upper end of the meter, while the Closed Fish is towards
the lower end.
Whenever you see a blue aura over your head during a conversation or when
completing a task you've progressed close the Open Palm. Conversely, a red
aura indicates movement towards the closed fist.
The path you choose is up to you as there are benefits and drawbacks to both.
Styles
Martial Styles
Legendary Strike, Leaping Tiger, Thousand Cuts, White Demon,
Support Styles
Heavenly Wave, Paralyzing Palm, Hidden Fist, Storm Dragon,
Magic Styles
Ice Shard, Dire Flame, Stone Immortal, Tempest
Weapon Styles
Fortune's Favorite, Golden Star, Dragon Sword, Eyes of the Dragon, Crimson Tears, Flawless, Mirabelle, Tang's Vengeance
Tien's Justice (Limited Edition only)
Transformation Styles
Horse Demon, Jade Golem, Red Minister, Toad Demon
Unique Styles
Spirit Thief
You can have several total followers, but must choose only one to accompany the main character in explore and combat mode. Only at camp will you have them all at one place.
Mini games: flyer arcade type top down 2d.
Overall game style notes:
The game reminds me of Bioware's past and JRPGs meshed together. It has a simialr exploration, party structure, and viewpoint as KOTOR, yet a combat mode more like fighting games with powers similar to some FF games. The combat mode is more enjoyable then KOTOR and NWN. It is not as tactical as BG because you only control the main character. It is RTwP so it is more clicky then Fallout/Arcanum combat. The game world is an interesting tangent for Western RPGs. It explores a mythical pseudo science alternate tech ancient Orient with gunpowder and rocket powered fliers. The fliers are actually implemented as a rudimentary transportatin system for the elite that the player uses. The gameworld is interesting and different from western rpgs, andnot very similar to JRPGs.
What the game lacks:
-Solo mode and stealth capabiltiy.
-Setting, disarming traps
-stealing and have items stolen
I think the game would have had better variety and more depth if rogue/thief playstyles were available. Even adding KOTORs solo and stealth modes-possible a fairly easy addition, it would have done much to enhance the gameplay.
Quest structure (Plot spoilers ahead!):
Two rivers The beginning of the game starts out like this:
start in school/town, learn about inhabitants through dialogue, do errands/retrievals, lear you are chosen student, stop bandit attack, learn of rival student, rival duel, explore spirit cave, rival takes girl-player chases rival, unknown enemies attack school while away, school destroyed- sensai/master gone,chase by flyer after Master Li. ( I liked the way the game started, I enjoyed it more the how BG started, and even Arcanum & Fallout).
Tien's Landing
Explore the town do errand/retrieval quests, get training,
Pirate lair. The initial stealthy approach, then help of a demoted pirate captain seeking vengeance with a clever use of wooden loading cranes that eliminate a group of pirates in one action. The game could have used many more of these situations to spice it up. It would have been nice to see opportunities to use dialogue skills to ally or manipulate NPCs and/or use more environmental objects/puzzles to defeat obstacles. Too many times the game just rests on combat after combat with no variety in gameplay for too long stretches.
The Great Dam
Where you find the inscrutable power source for the new flyer, and close or leave open the dam.
More to follow. Any thoughts on this game,and what are the outstanding, good and bad points?
Jade Empire's is set in an area resembling medieval China. You'll take of the
roll of one of six (seven in the Limited Edition) character's. You're a
student of Master Li in the village of Two Rivers. Master Li has taken you in
as an orphan realizing a great destiny lies before you.
As you go about fulfilling your destiny you can choose the high path, the Way
of the Open Palm, in which you'll concern yourself with the Harmony of all
things without regard for you own self. Alternatively, you can take the low
path, the Way of the Closed Fist, in which you'll sow the seeds of Discord
which attending to your enlighten self interest.
The HUD
There are three areas of interest on the head.
The first area is the upper left, which has three bars representing the
current levels of your secondary attributes:
Red = Health
Blue = Chi
Yellow = Focus
Evade: B + Left Thumbstick.
Targeting: Press Left or Right Trigger to cycle through enemies targets.
Pressing both enters free target mode allowing you to move freely.
Tactical Pause: Press Back. Use the tactical pause to scope out the battle
field.
Focus Mode: Press Y. Slows down enemies until your focus reserve is exhausted
or you press Y again.
Chi Strike Mode: Attacks will do more damage but will consume Chi. Pres Black again to exit this mode.
Chi Heal: heal yourself and/or your follower.
Consumes chi as along as you hold down White and your health bar is less than
maxed.
Harmonic Combos: These special combos are starts by certain attacks in the
Magic and Support Styles. This starts a timer around the targeted enemy.
Switch to a Martial Style to finish the combo with a power attack (X).
Switching Styles: switch between the mapped styles
Pause Menu:
Character Record, Styles, Followers, Amulet, Journal, Map, Load Game, Save Game, Options
Primary abilities
The three primary abilities are body, spirit, and mind. Your character
start with a base value of 2 in each of this with 4 more point distributed in
some combination among them. Each time you level up you get three more point
to distribute among them. You can also get bonuses/penalties to this from
acquired techniques and equipped gems.
Secondary abilities
The characters secondary abilities are derived from the primary abilities.
Health = 100 + Body + Bonuses from Techniques and equipped gems.
Chi = 100 + Spirit + Bonuses from Techniques and equipped gems.
Focus = 100 + Mind + Bonuses from Techniques and equipped gems.
NOTE: Bonuses can be negative.
Health determines how much damage you can take, Chi is the mana pool for
healing and magically attacks, and Focus allow you to use weapon styles and
slow down enemies for a time.
Conversational skills
A characters conversational skills are also derived from the primary
abilities.
Charm = ceiling((Bodyind)/2) + Bonuses from Techniques and gems.
Intuition = ceiling((Spiritind)/2) + Bonuses from Techniques and gems.
Intimidation = ceiling((Body+Spirit)/2) + Bonuses from Techniques and gems.
The higher these skills are the greater the change they'll success in
conversation when they are offered
Closed fist/open palm meter
In the character record there's a meter indication your progress towards
mastery of either the Way of the Open Palm or the Way of the Closed Fist. The
Open Palm is at the upper end of the meter, while the Closed Fish is towards
the lower end.
Whenever you see a blue aura over your head during a conversation or when
completing a task you've progressed close the Open Palm. Conversely, a red
aura indicates movement towards the closed fist.
The path you choose is up to you as there are benefits and drawbacks to both.
Styles
Martial Styles
Legendary Strike, Leaping Tiger, Thousand Cuts, White Demon,
Support Styles
Heavenly Wave, Paralyzing Palm, Hidden Fist, Storm Dragon,
Magic Styles
Ice Shard, Dire Flame, Stone Immortal, Tempest
Weapon Styles
Fortune's Favorite, Golden Star, Dragon Sword, Eyes of the Dragon, Crimson Tears, Flawless, Mirabelle, Tang's Vengeance
Tien's Justice (Limited Edition only)
Transformation Styles
Horse Demon, Jade Golem, Red Minister, Toad Demon
Unique Styles
Spirit Thief
You can have several total followers, but must choose only one to accompany the main character in explore and combat mode. Only at camp will you have them all at one place.
Mini games: flyer arcade type top down 2d.
Overall game style notes:
The game reminds me of Bioware's past and JRPGs meshed together. It has a simialr exploration, party structure, and viewpoint as KOTOR, yet a combat mode more like fighting games with powers similar to some FF games. The combat mode is more enjoyable then KOTOR and NWN. It is not as tactical as BG because you only control the main character. It is RTwP so it is more clicky then Fallout/Arcanum combat. The game world is an interesting tangent for Western RPGs. It explores a mythical pseudo science alternate tech ancient Orient with gunpowder and rocket powered fliers. The fliers are actually implemented as a rudimentary transportatin system for the elite that the player uses. The gameworld is interesting and different from western rpgs, andnot very similar to JRPGs.
What the game lacks:
-Solo mode and stealth capabiltiy.
-Setting, disarming traps
-stealing and have items stolen
I think the game would have had better variety and more depth if rogue/thief playstyles were available. Even adding KOTORs solo and stealth modes-possible a fairly easy addition, it would have done much to enhance the gameplay.
Quest structure (Plot spoilers ahead!):
Two rivers The beginning of the game starts out like this:
start in school/town, learn about inhabitants through dialogue, do errands/retrievals, lear you are chosen student, stop bandit attack, learn of rival student, rival duel, explore spirit cave, rival takes girl-player chases rival, unknown enemies attack school while away, school destroyed- sensai/master gone,chase by flyer after Master Li. ( I liked the way the game started, I enjoyed it more the how BG started, and even Arcanum & Fallout).
Tien's Landing
Explore the town do errand/retrieval quests, get training,
Pirate lair. The initial stealthy approach, then help of a demoted pirate captain seeking vengeance with a clever use of wooden loading cranes that eliminate a group of pirates in one action. The game could have used many more of these situations to spice it up. It would have been nice to see opportunities to use dialogue skills to ally or manipulate NPCs and/or use more environmental objects/puzzles to defeat obstacles. Too many times the game just rests on combat after combat with no variety in gameplay for too long stretches.
The Great Dam
Where you find the inscrutable power source for the new flyer, and close or leave open the dam.
More to follow. Any thoughts on this game,and what are the outstanding, good and bad points?