Johhny
Novice
- Joined
- Apr 12, 2023
- Messages
- 8
I picked up this game knowing absolutely nothing about it other than it being an obscure title for the series. I'm currently on chapter 5 and I'd say it earns its forgotten status, it isn't a very well made game.
It has almost every flaw Daggerfall has, from weird melee combat, both you and the mobs constantly clipping into world geometry, broken dialogue options, and being somewhat crash prone. But it's worse for Battlespire to have these issues than it was for Daggerfall because Daggerfall is an open world rpg game where you don't have to constantly do combat. There's faction quests, thievery, exploration, plenty of downtime, etc. Battlespire is closer to a King's Field game than it is to an Elder Scrolls, where combat is the main point and all you do, so it had to be polished to a sheen, and instead it's Bethesda's brand-name scuff.
I chose to be a High Elf because they have Dunmer racial skill bonuses for some reason (+10 to long blade and a healthy +5 to a lot of magic skills) and the pre-made Spellsword class for a martial focus with magic on the side. This was a huge mistake. Altmer still have their weakness to magic damage, and starting from chapter 4, a lot of the enemies love quick firing spells at you from afar, and if you don't have the speed to strafe it or ways to cast reflect you're fucked. On top of that, shield spells are an absolute requirement for melee, so its important to have a high skill level so the cost isn't prohibitively expensive, which is hard to do because Spellsword has jumping as a major skill instead of something useful, and doesn't even come with a cure wounds spell to offset how high damage from enemies is. There clearly is a limited selection of viable endgame builds and I fear I didn't pick one.
There is no wait hotkey for the game and even if there was, passive restoration for spell and hit points has to be taken at character creation (which Spellsword doesn't come with) so the game is a constant test of resource management, when to use magic items or arrows to whittle down health at a distance, how often you can afford to smack enemies up close, whether to use healing potions now or make the trek back to the healing station, etc. Level 4 also had the dubious honor of having extremely tanky, nigh unkillable enemies that you are meant to run past using ethereal and reflect potions, and not, say, waste all your arrows trying to kill in vain (so did level 3, but it was spelled out for you there). The whole experience is low level stress, punctuated by high level stress.
That being said, I love the game. It appeals to me specifically, someone who likes first person dungeon crawlers, and obtuse games that murder me for not instantly learning the intricacies. The tiptoeing through combat encounters and inventory management is really rewarding, because it feels like I'm fighting for each step of progress. This coupled with the art direction and music draws you in to the realms of oblivion you're murdering your way through. The level design on top of these aspects is really strong too, proving Bethesda can actually make good dungeons when they aren't relying on procedural generation. Level 1 is the best so far, with the other ones being at least Good.
The story is great, with you following the breadcrumbs left by your friend, piecing together what the lore behind the new dungeon you found yourself in each time, and negotiating with the mobs to either avoid combat or peice together more backstory. The voice acting ranges from good to "bored amateur", but the personalities behind them usually carries through. Some highlights include the scamp leader breaking apart the level 2 McGuffin just to fuck with her fellow generals, meeting the talking crystals who entice people into joining their death cult so they can betray them and turn them into wraiths, and snapping a topless lesbian out of her depression by murdering her beta bitch.
It might be a copout to say that the game gets by on its atmosphere but, well, the game gets by on its atmosphere. The mere act of exploring Battlespire is enough to keep me drawn in, no matter how many times the game over screen boots me back to DOSBox.
It has almost every flaw Daggerfall has, from weird melee combat, both you and the mobs constantly clipping into world geometry, broken dialogue options, and being somewhat crash prone. But it's worse for Battlespire to have these issues than it was for Daggerfall because Daggerfall is an open world rpg game where you don't have to constantly do combat. There's faction quests, thievery, exploration, plenty of downtime, etc. Battlespire is closer to a King's Field game than it is to an Elder Scrolls, where combat is the main point and all you do, so it had to be polished to a sheen, and instead it's Bethesda's brand-name scuff.
I chose to be a High Elf because they have Dunmer racial skill bonuses for some reason (+10 to long blade and a healthy +5 to a lot of magic skills) and the pre-made Spellsword class for a martial focus with magic on the side. This was a huge mistake. Altmer still have their weakness to magic damage, and starting from chapter 4, a lot of the enemies love quick firing spells at you from afar, and if you don't have the speed to strafe it or ways to cast reflect you're fucked. On top of that, shield spells are an absolute requirement for melee, so its important to have a high skill level so the cost isn't prohibitively expensive, which is hard to do because Spellsword has jumping as a major skill instead of something useful, and doesn't even come with a cure wounds spell to offset how high damage from enemies is. There clearly is a limited selection of viable endgame builds and I fear I didn't pick one.
There is no wait hotkey for the game and even if there was, passive restoration for spell and hit points has to be taken at character creation (which Spellsword doesn't come with) so the game is a constant test of resource management, when to use magic items or arrows to whittle down health at a distance, how often you can afford to smack enemies up close, whether to use healing potions now or make the trek back to the healing station, etc. Level 4 also had the dubious honor of having extremely tanky, nigh unkillable enemies that you are meant to run past using ethereal and reflect potions, and not, say, waste all your arrows trying to kill in vain (so did level 3, but it was spelled out for you there). The whole experience is low level stress, punctuated by high level stress.
That being said, I love the game. It appeals to me specifically, someone who likes first person dungeon crawlers, and obtuse games that murder me for not instantly learning the intricacies. The tiptoeing through combat encounters and inventory management is really rewarding, because it feels like I'm fighting for each step of progress. This coupled with the art direction and music draws you in to the realms of oblivion you're murdering your way through. The level design on top of these aspects is really strong too, proving Bethesda can actually make good dungeons when they aren't relying on procedural generation. Level 1 is the best so far, with the other ones being at least Good.
The story is great, with you following the breadcrumbs left by your friend, piecing together what the lore behind the new dungeon you found yourself in each time, and negotiating with the mobs to either avoid combat or peice together more backstory. The voice acting ranges from good to "bored amateur", but the personalities behind them usually carries through. Some highlights include the scamp leader breaking apart the level 2 McGuffin just to fuck with her fellow generals, meeting the talking crystals who entice people into joining their death cult so they can betray them and turn them into wraiths, and snapping a topless lesbian out of her depression by murdering her beta bitch.
It might be a copout to say that the game gets by on its atmosphere but, well, the game gets by on its atmosphere. The mere act of exploring Battlespire is enough to keep me drawn in, no matter how many times the game over screen boots me back to DOSBox.