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Isometric CRPGs feel like someone tried to jerry-rig a campaign out of a strategy game's devkit.

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
This is probably because I grew up playing Age of Empires and Zoo Tycoon instead of Fallout and Baldur's Gate, but still. If I'm supposed to be playing as the characters, why am I staring down on them from the throne of Zeus? I command thee to build a lumber mill, damnit.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,615
It evolved from PnP RPGs, which were an evolution of tabletop wargaming. Obviously you can't look through the eyes of your character at the table, but it also makes positioning with many units much easier. Games like Wizardry and Might & Magic handle positioning very abstractly, but in Pool of Radiance you can actually see where your characters are relative to the enemy, which creates tactical situations around line of sight, targeting AoE spells, and of course blocking doorways.

777995-wizardry-bane-of-the-cosmic-forge-dos-screenshot-why-look.png

Only the first two groups of enemies are in melee range here.

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Only the enemies with check marks are in melee range here.

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There's no abstraction here. You can instantly and intuitively understand who is or isn't in range.
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
Albion did a bit of a compromise. It has first person view exploration and top-down isometric, depending on the area. Combat is also quasi-first person like a blobber, but has a separate tactical display of character and enemy positioning. Betrayal at Krondor is one of the other rare games that mixes 1st and 3rd person perspectives.

While 1st person is immersive, 3rd person is important for the player because senses are not adequately translated with a screen. Now that devices like the Occulus Rift exist, maybe that will change. The idea of playing Baldur's Gate or PF:KM in 1st person with a headset, even in combat, sounds pretty cool.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There's still a very good reason it's used that has nothing to do with copying other games.
It lets the dev skimp on graphics as long as the objects vaguely look like what they're supposed to look like. They wouldn't be given that kind of leeway if the game was designed around the camera being close to those objects.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
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Eastern block
This is probably because I grew up playing Age of Empires and Zoo Tycoon instead of Fallout and Baldur's Gate, but still.

If I'm supposed to be playing as the characters, why am I staring down on them from the throne of Zeus?

dndmain-web.jpg


png-clipart-miniature-figure-wargaming-figurine-seneschal-color-credit-cards-color-eye.png


11e6dd50329df5d3bf90f0edfd3b5329.jpg


wyvern-play-testing-02_wide-640x360.jpg


This is what an actual RPG looks like

But half of the Codex hasn't played a wargame in their life
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
In strategy games, you roleplay as a general or a businessman, etc. Strategy games are RPGs. Did RPGs jerry-rig themselves?
 

Martyr

Arcane
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Jan 28, 2018
Messages
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Location
Bavaria
it is pretty damn obvious for anyone willing to see that the beginning of computer RPGs - Baldur's Gate and its clones, like Fallout - started out as a simple modification to StarCraft, with some half-assed stats thrown on top.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
it is pretty damn obvious for anyone willing to see that the beginning of computer RPGs - Baldur's Gate and its clones, like Fallout - started out as a simple modification to StarCraft, with some half-assed stats thrown on top.
StarCraft was released in 1998. Ultima VII was released in 1992.
 

Erisㅤ

Literate
Joined
Dec 2, 2022
Messages
8
There's nothing wrong with isometric perspective. I even find them more immersive in a weird way, because I can fill the gaps with my imagination while a super detailed third person game binds me to its exact representation of characters and places, which I might or might not like.
 

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