Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
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Since making threads about interesting Kickstarter games is apparently allowed on this forum, I want in.
https://www.kickstarter.com/projects/109415457/island/
http://www.islandthegame.com/
Island is a roleplay and strategy game where you play as a castaway in the eighteenth century. Inspired by Daniel Defoe's "Robinson Crusoe" and Jules Verne's "L'île mystérieuse" (Mysterious Island) style and setting, and carefully crafted by a tabletop GM, the rules of the game are designed so you, the player, can quickly pick up the game, and are then quickly offered a punishing challenge.
The end goal of the game is, naturally, to escape the island:
When your short term survival is insured, try to escape the island by any means necessary. While there are many ways to escape the island, none are simple to achieve and some may not be available at all depending on your particular island generation. The escape means are separated in 3 categories :
- Luck & endurance based : Ships may pass in the vicinity of the island a once a year. You can craft a signal fire, but it will require you to be around when the ship passes by.
- Skill based : There is a type of craft that can be built and allow you to take high sea. It requires high skill specialization, and quantity of materials.
- Exploration based : By far the most interesting means of escape. When exploring around, you may discover various remains from infortunate explorers, or natives. Those finds are rare, and their condition random. It is up to you to judge what if it's worth it : Leave it hoping for a better solution, collect raw materials, or repair the structure and hope for the best.
About the creators:
Wanderers
Auribeau-sur-Siagne, France
Us : A pair of humans that lives in the woods, likes quietness, large spaces, and animals, and are making video games about loneliness and overcoming trials.
______________
Personally I think it looks a lot like NEO Scavenger, and since I thought that game was one of the best to come out of the first wave of Kickstarter RPGs, I have high hopes for this. Unfortunately, Island doesn't seem to have a story or cool CYOA segments to break up the fight for survival, like NS has. On the other hand, both the skill system and the combat look a lot more complex. Whether that works to the game's benefit or its detriment remains to be seen, as I thought NS stuck a good balance overall. Nevertheless, it looks like the devs are aiming to support a variety of builds and approaches, as well as making a conscious effort to discourage rote repetition in the gameplay, which bodes very well for replayability. I also think the game looks gorgeous:
Kind of Sierra-ish
Wanderers is only asking for €3000, which certainly seems doable. So go back it! I do ask, though, that you don't back it too hard, lest the game meet its stretchgoals:
...yeah.
https://www.kickstarter.com/projects/109415457/island/
http://www.islandthegame.com/
Island is a roleplay and strategy game where you play as a castaway in the eighteenth century. Inspired by Daniel Defoe's "Robinson Crusoe" and Jules Verne's "L'île mystérieuse" (Mysterious Island) style and setting, and carefully crafted by a tabletop GM, the rules of the game are designed so you, the player, can quickly pick up the game, and are then quickly offered a punishing challenge.
The end goal of the game is, naturally, to escape the island:
When your short term survival is insured, try to escape the island by any means necessary. While there are many ways to escape the island, none are simple to achieve and some may not be available at all depending on your particular island generation. The escape means are separated in 3 categories :
- Luck & endurance based : Ships may pass in the vicinity of the island a once a year. You can craft a signal fire, but it will require you to be around when the ship passes by.
- Skill based : There is a type of craft that can be built and allow you to take high sea. It requires high skill specialization, and quantity of materials.
- Exploration based : By far the most interesting means of escape. When exploring around, you may discover various remains from infortunate explorers, or natives. Those finds are rare, and their condition random. It is up to you to judge what if it's worth it : Leave it hoping for a better solution, collect raw materials, or repair the structure and hope for the best.
About the creators:
Wanderers
Auribeau-sur-Siagne, France
Us : A pair of humans that lives in the woods, likes quietness, large spaces, and animals, and are making video games about loneliness and overcoming trials.
______________
Personally I think it looks a lot like NEO Scavenger, and since I thought that game was one of the best to come out of the first wave of Kickstarter RPGs, I have high hopes for this. Unfortunately, Island doesn't seem to have a story or cool CYOA segments to break up the fight for survival, like NS has. On the other hand, both the skill system and the combat look a lot more complex. Whether that works to the game's benefit or its detriment remains to be seen, as I thought NS stuck a good balance overall. Nevertheless, it looks like the devs are aiming to support a variety of builds and approaches, as well as making a conscious effort to discourage rote repetition in the gameplay, which bodes very well for replayability. I also think the game looks gorgeous:
Kind of Sierra-ish
Wanderers is only asking for €3000, which certainly seems doable. So go back it! I do ask, though, that you don't back it too hard, lest the game meet its stretchgoals:
- €5000 - PS4 support
- €7000 - Multiplayer
- €9000 - Xbox One support
...yeah.
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