Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,790
TL;DR:
There's currently around 7.7 billion people on the planet. There are millions of people who enjoy RPGs, either as a video game or pnp.
So why is it that at any one time, there are only a small number of developers that can reliably make a "good" RPG? And almost all of these are inevitably AA studios or smaller, working on passion projects?
I've been thinking about the quality of art more and more. There was a time I would've written off my views on modern media as an insufferably elitist attitude. It's clear that most media is a product churned out to make money, and broader (dumber) audiences mean more revenue.
For the past two decades or so, we have seen great changes in the video game industry. Specifically, bad changes. There was a time when video games were made by self-proclaimed toymakers (basically a bunch of Jeff Vogels). People who gravitated to the medium for its potential in creating something fun, or beautiful, or insightful. Now the industry is full of desk jockies with titles like Lifecycle Marketing Manager, Consumer Researcher, Brand Associate, etc.
More and more, it is their decisions that propel the design of games. To make the most money, for the longest period, for the least cost. To sneak in gambling mechanics, to mess with their players' psychology, to attempt to get children addicted to their phones. Instead of writers, coders and artists calling the shots, it's now people who graduated with a business degree. Talent is no longer required.
Now, games don't sell because of quality, word-of-mouth or even reviews. The consensus in the gamedev spaces is unanimous: how well your game sells depends nearly entirely on marketing.
AAA devs and studios are not using their grossly-inflated budgets to increase the quality of their games, they are using it to drown out smaller competitors with greater marketing spend.
The fact that they are often unsuccessful is due to the fact that AAA companies are hiring too much support staff and not giving enough support to the actual creatives building the game. We've seen this case after case in the most recent few years, and industry giants (even reliable ones) are seeing their once-strong reputations recede.
Unfortunately, this only goes so far. Commodification of media across the board appears to be lowering our standards for art as a society. When people used to look to the future as an utopia of art, science and greater human understanding, now instead we have... influencers. Or to be more honest, professional marketers whose main audience is impressionable children/teens.
Maybe it's because I'm getting old, but looking out at the sea of new shows, movies, and yes even my beloved RPG genre, I can't but feel that our standards are slipping. Small upstart indies have too steep of a mountain to climb, where games with a good marketing budget all but buries everything else.
The best example would probably be Raid: Shadow Legends, a turn-based gacha "RPG" that made more than $569 million in its lifetime. And they did this by spending millions in saturating the internet with their horrible, cringy ads.
No, I don't think it's an elitist attitude anymore. Instead, I think it's a rejection of mediocrity. Shit, you might even say it's a high-minded ethos to spare future generations from overly-commodified media. But I think that's disingenuous: I just want good games to play again.
Discuss.
There's currently around 7.7 billion people on the planet. There are millions of people who enjoy RPGs, either as a video game or pnp.
So why is it that at any one time, there are only a small number of developers that can reliably make a "good" RPG? And almost all of these are inevitably AA studios or smaller, working on passion projects?
I've been thinking about the quality of art more and more. There was a time I would've written off my views on modern media as an insufferably elitist attitude. It's clear that most media is a product churned out to make money, and broader (dumber) audiences mean more revenue.
For the past two decades or so, we have seen great changes in the video game industry. Specifically, bad changes. There was a time when video games were made by self-proclaimed toymakers (basically a bunch of Jeff Vogels). People who gravitated to the medium for its potential in creating something fun, or beautiful, or insightful. Now the industry is full of desk jockies with titles like Lifecycle Marketing Manager, Consumer Researcher, Brand Associate, etc.
More and more, it is their decisions that propel the design of games. To make the most money, for the longest period, for the least cost. To sneak in gambling mechanics, to mess with their players' psychology, to attempt to get children addicted to their phones. Instead of writers, coders and artists calling the shots, it's now people who graduated with a business degree. Talent is no longer required.
Now, games don't sell because of quality, word-of-mouth or even reviews. The consensus in the gamedev spaces is unanimous: how well your game sells depends nearly entirely on marketing.
AAA devs and studios are not using their grossly-inflated budgets to increase the quality of their games, they are using it to drown out smaller competitors with greater marketing spend.
The fact that they are often unsuccessful is due to the fact that AAA companies are hiring too much support staff and not giving enough support to the actual creatives building the game. We've seen this case after case in the most recent few years, and industry giants (even reliable ones) are seeing their once-strong reputations recede.
Unfortunately, this only goes so far. Commodification of media across the board appears to be lowering our standards for art as a society. When people used to look to the future as an utopia of art, science and greater human understanding, now instead we have... influencers. Or to be more honest, professional marketers whose main audience is impressionable children/teens.
Maybe it's because I'm getting old, but looking out at the sea of new shows, movies, and yes even my beloved RPG genre, I can't but feel that our standards are slipping. Small upstart indies have too steep of a mountain to climb, where games with a good marketing budget all but buries everything else.
The best example would probably be Raid: Shadow Legends, a turn-based gacha "RPG" that made more than $569 million in its lifetime. And they did this by spending millions in saturating the internet with their horrible, cringy ads.
No, I don't think it's an elitist attitude anymore. Instead, I think it's a rejection of mediocrity. Shit, you might even say it's a high-minded ethos to spare future generations from overly-commodified media. But I think that's disingenuous: I just want good games to play again.
Discuss.
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