MerchantKing
Learned
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- Jun 5, 2023
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Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
wrong!Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
I agree, but to make it work the difference between success and failure needs to be gradual, not a binary thing, and failure needs to be fun.Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
Rusty's alt identified:Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
Yeah that's correct.Wasn't Tyranny the first RPG with an Ironman option?
Not true. I believe it was Diablo 2 with Hardcore mode. Temple of Elemental Evil was first for proper party-based CRPGs.Yeah that's correct.Wasn't Tyranny the first RPG with an Ironman option?
Wizardry 8 had it before ToEE, and the original Wizardry was effectively Iron Man before it was called as such.Not true. I believe it was Diablo 2 with Hardcore mode. Temple of Elemental Evil was first for proper party-based CRPGs.Yeah that's correct.Wasn't Tyranny the first RPG with an Ironman option?
I'm glad I'm not Rusty. I would've killed myself a long time ago if I that was so. Of course, if I were born as any goy I would've killed myself then too.Rusty's alt identified:Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
Maybe slow down when clicking. It's not necessary fun to lose a character in an RPG because you got unlucky with a dice roll or the DM got lucky, but making a new character to replace him is part of playing rpgs. The only real problem is losing continuity in crpgs.Yeah but restarting a 30 hour rpg because of a misclick sucks
It is in rpgs. Whenever you are playing an rpg in tabletop, you're playing iron mode. Hence it does belong in crpgs.It's a Paradox Interactive Grand Strategy Game innovation. Whether it belongs in RPGs... Well, I don't really know.
One can argue that it allows for triple replayability values yet, hey, if someone won't then someone won't.
I agree. I think you should have a variety of mechanical options that let you play on much like you would while playing pen&paper with either different characters or provide more mechanical ways to get out of a bad situation if possible. Unfortunately, there are few games that do that. With all the budget of AAA games, if they decided to do things like that instead of jamming a bunch of nonsense, cutscenes, bloating the game size with the graphics (even though I can barely tell any difference between 2k and 4k), and trying to emulate Marvel movies, we might have good crpgs.I agree, but to make it work the difference between success and failure needs to be gradual, not a binary thing, and failure needs to be fun.Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
A good example is Kenshi: losing a fight does not mean that a party member will die most times. It creates an interesting situation where you have to patch up your wounded characters, have them being carried to safety, maybe change your plans if you wanted to go on exploring since recovery takes a while and leaves you vulnerable, etc. Losing fights still improves your characters, because taking damage improves resistance, and because experience from combat is gained by hitting the enemy, not obtained once the enemy is defeated.
Self enforced, doesn't count.arcades had 1CC runs where you tried to beat the game with only one credit
What's wrong with save scumming, if the player likes it? And if the player doesn't like it, the developer is to blame for forcing the player to save scum.Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
True. In shorter games I can live with C&C, and replay the whole game to try out other paths, but if a game is very long that's not an option. Imagine replaying the entire Mass Effect trilogy just to get a different cutscene in the third part, not worth it.wrong!
rpgs are played by hoarding xp points and then applying them in quests, save/reload to see the other routes if any, so that you need only 1 playtrhough to see alll the garbage
efficient
If you weren't playing low quality, shitty RPGs, this mentality wouldn't apply.wrong!Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
rpgs are played by hoarding xp points and then applying them in quests, save/reload to see the other routes if any, so that you need only 1 playtrhough to see alll the garbage
efficient
What's wrong with save scumming
We are talking about computer roleplaying games.What's wrong with save scumming, if the player likes it? And if the player doesn't like it, the developer is to blame for forcing the player to save scum.Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
There are some games that actually generate seeds in place of RNG for some things. For example, Battle Brothers determines the rolls for each character's level up the moment they're generated for recruitment.If a developer wants to prevent players to circumvent RNG outcomes, the solution is to run the RNG long before the player notices the outcome, instead of the same moment. Perhaps each lootbox and NPC stat could be generated when the game begins, instead of the moment the player interacts with them?
Imagine playing the Ass Effect trilogy. It's not worth it.True. In shorter games I can live with C&C, and replay the whole game to try out other paths, but if a game is very long that's not an option. Imagine replaying the entire Mass Effect trilogy just to get a different cutscene in the third part, not worth it.wrong!
rpgs are played by hoarding xp points and then applying them in quests, save/reload to see the other routes if any, so that you need only 1 playtrhough to see alll the garbage
efficient