MerchantKing
Learned
- Joined
- Jun 5, 2023
- Messages
- 1,626
It seems something is missing in many of the so-called rpgs in the last 20-25 years. That is everything is designed that your character will see the storyline from beginning to end with either reload or restart. Very few games short of a party wipe allow you to inject new characters into the game like with Icewind Dale or Temple of Elemental Evil. For BG1+2 you could always just replace party members if you don't want to revive them. You can pretty much end the game with an entirely different party than the one you started with if all your original characters died and were removed without wipes. With a wipe however, it's restart or reload. You never get to inject a new character into the world after a wipe with the world at that point preserved or events allowed to advance after that point with your new character having to deal with this. The only example of a game I can really think of where this is done is Zombie-U; if your character is killed you start as a new character and that character can even run into your previous character as a zombie carrying the equipment he died with. It's not an rpg, but it does something that you expect many true rpgs should be able to do.
In tabletop campaigns, especially those with good DMs, you could do this and see the consequences of the wipe with their goods sitting in the bottom of a dungeon, being used by some denizens in the world, or perhaps being distributed into the world through shopkeepers and pawnshops. So why have virtually zero games done anything like this? The closest you typically see is respawning your character in MMOs and having to pick up your gear again. But the state of the world relative to what anyone does is static in those.
In tabletop campaigns, especially those with good DMs, you could do this and see the consequences of the wipe with their goods sitting in the bottom of a dungeon, being used by some denizens in the world, or perhaps being distributed into the world through shopkeepers and pawnshops. So why have virtually zero games done anything like this? The closest you typically see is respawning your character in MMOs and having to pick up your gear again. But the state of the world relative to what anyone does is static in those.