Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
Inb4 begone boomer.
Fuck off "fellow" boomers, I'm too young for this monster zero ultra shit.
Most games are destined to be the best to be played on PC or more modern console. But some games released on a console or inferior at the times PC configs seemingly so weak you still amazed by how did those guys actually made it fully playable in insufficient format. I've encountered three of those on PS1 alone.
Legacy of Kain: Soul Reaver - runs in a higher than usual crisp 512x240i, no loading screens, open world, switch between dimenions is seamless. Sound like a fully featured PC game but on a crippled hardware from 1994.
Quake II: A shame that there's too many loading screens but overall it looks like a brighten up software rendered same old PC game with a pretty stable framerate and also a higher than usual resolution that gives crispier™ image.
Baldur's Gate: Unpublished but not unfinished. It was a bold move to convert a high budget Bioware™ PC RPG 1-to-1 to PS1 with a controller but it's happened. No way Interplay would yield any money from this, controls are shit and save file eats a single memory card but still a cool experiment. It's a full-featured AD&D RPG on a console before beamdog ever had a chance for such blasphemy.
Fuck off "fellow" boomers, I'm too young for this monster zero ultra shit.
Most games are destined to be the best to be played on PC or more modern console. But some games released on a console or inferior at the times PC configs seemingly so weak you still amazed by how did those guys actually made it fully playable in insufficient format. I've encountered three of those on PS1 alone.
Legacy of Kain: Soul Reaver - runs in a higher than usual crisp 512x240i, no loading screens, open world, switch between dimenions is seamless. Sound like a fully featured PC game but on a crippled hardware from 1994.
Quake II: A shame that there's too many loading screens but overall it looks like a brighten up software rendered same old PC game with a pretty stable framerate and also a higher than usual resolution that gives crispier™ image.
Baldur's Gate: Unpublished but not unfinished. It was a bold move to convert a high budget Bioware™ PC RPG 1-to-1 to PS1 with a controller but it's happened. No way Interplay would yield any money from this, controls are shit and save file eats a single memory card but still a cool experiment. It's a full-featured AD&D RPG on a console before beamdog ever had a chance for such blasphemy.