Wulfric Pinewood
Prophet
Everything was built by the Ancient Aliens, who needs archeology today?
Everything was built by the Ancient Aliens, who needs archeology today?
How many bad Indiana Jones games are there? I can't think of any off the top of my head, and I feel like I've played a big chunk of them. Even the platformer I played on Gameboy was fun. The adventure games are fun. The action-adventure games are fun. Am I missing anything?
How many bad Indiana Jones games are there? I can't think of any off the top of my head, and I feel like I've played a big chunk of them. Even the platformer I played on Gameboy was fun. The adventure games are fun. The action-adventure games are fun. Am I missing anything?
I don't know if it's "bad" necessarily but I do not find Infernal Machine fun to play because of the controls and cumbersome gameplay.
Staff of Kings was a boring run on a mill licensed game, made from scraps of an ambitious but cancelled project.How many bad Indiana Jones games are there? I can't think of any off the top of my head, and I feel like I've played a big chunk of them. Even the platformer I played on Gameboy was fun. The adventure games are fun. The action-adventure games are fun. Am I missing anything?
Anyway that game looked so good and it played awesome as fuck and you need to apologize at least a little bit.
How many bad Indiana Jones games are there? I can't think of any off the top of my head, and I feel like I've played a big chunk of them. Even the platformer I played on Gameboy was fun. The adventure games are fun. The action-adventure games are fun. Am I missing anything?
I don't know if it's "bad" necessarily but I do not find Infernal Machine fun to play because of the controls and cumbersome gameplay.
Now you listen here.
Iboughthad my family buy a faster and better PC under the pretense that it would run useful programs, but in reality it was to run Infernal Machine. Naturally, and without a hint of reticence, the first thing I did was install Infernal Machine and played that bad boy. I suppose in retrospect it made sense, as the computer itself was an infernal machine. A Dell, before Dells were cool. Actually I take that back, the first thing I did was call tech support cause it wouldn't boot properly and they taught me the technically difficult task of pushing RAM down a little harder until I heard the snap, and I wasn't sure if the snap was the RAM or the tech support guy blowing his fucking brains out.
Anyway that game looked so good and it played awesome as fuck and you need to apologize at least a little bit.
A Dell, before Dells were cool.
WTF? Since when Dell sold assembly-required stuff?Actually I take that back, the first thing I did was call tech support cause it wouldn't boot properly and they taught me the technically difficult task of pushing RAM down a little harder until I heard the snap, and I wasn't sure if the snap was the RAM or the tech support guy blowing his fucking brains out.
I don't know how dynamic MachineGames' version of id Tech is (assuming they use that), but at least Arkane has shown that it can do very dynamic environments in Dishonored 2, so at least the engine shouldn't be a limitation in what sort of traps the game will have.
Current id tech looks amazing and runs like a dream, but it absolutely has downsides and lack of environmental interaction/reactivity is one of them.
Wasn't there one Temple of Doom game on the NES that was pretty rank? I think there were a couple of text adventure games too, unsure about those.How many bad Indiana Jones games are there? I can't think of any off the top of my head, and I feel like I've played a big chunk of them. Even the platformer I played on Gameboy was fun. The adventure games are fun. The action-adventure games are fun. Am I missing anything?
Yes but Arkane has their own fork (Void Engine) which is more dynamic (see Clockwork Mansion). Environmental interaction is largely about scripting, the limiting factor is how dynamic the world can be (original id Tech 5 as used in Rage was very static for example). MachineGames also use id Tech but i'm not sure if they are maintaining their own fork like Arkane or if they can use Arkane's fork.
Assuming it can adapt to third-person, which I'm sure this will be.
I think there's probably a market-reality that a first-person Indy game would not sell as well as a third-person one; the whole point is to show off the character after all, but it is then curious that Disney would license Indy to a group that has no success with third-person games.