Darkozric
Arbiter
- Joined
- Jun 3, 2018
- Messages
- 1,842
As the title suggests, name a few settings that you'd wish to be made into games, but is unlikely they would be made.
It could be an existing game but in a different genre, movies/TV series, or even a book.
I'll include a few images for a few, just to give a basic visualization, a rough conceptual idea of how I imagine them.
Since I'm not an artist, I've manipulated some assets, so don't focus too much on the stolen shit. The purpose is to give an idea.
Lopan's Gate: A Big Trouble in Little China RPG
I always wanted a BTILC game to exist, and no, the side-scrolling beat 'em up designed by Mev Dinc and published by Electric Dreams Software in 1986 for the Amstrad CPC, Commodore 64I was not enough.
A LoG format would be a matching fit here, although an isometric RPG would suffice too. The images are depicting the events of the movie, but why stay in little China and not send Jack and his team to big China?
Lopan has been resurrected and summoned many Chinese abominations, so you'll need to cut the evil from the root, once and for all.
Jungles, temples, villages, and urban exploration all wrapped in an immersive package. Something like Prince of Qin on steroids but within a contemporary setting.
It will probably need Soyer to balance some shit.
Betrayal at Riven: A Myst RPG
Infinite ages, countless tribes, and rich lore that already exist. It's pretty weird to think Myst as a proper RPG cause its strongest points are the puzzles and the atmospheric desolateness, with very few characters.
Although URU achieved a RP feeling, since it's like role-playing an archeologist, I'm pretty sure a competent writer could spice things up by writing a story of betrayal with many tribes in conflict and also include a range of peaceful and hostile exotic alien fauna.
Tribe conflicts will bring encounters (not all can be solved diplomatically), and important decision making.
I can imagine it as a Betrayal at Krondor style of game with FPP exploration and a similar battle system. Puzzle solving will open new areas to explore and even help you in tight situations.
Since there are many ages, you're expected to find various weaponry, such as blowpipes with poison darts, exotic crossbows, ingeniously crafted mechanical/steampunk guns, or chemical handmade grenades.
As for the magic, no fireballs and polymorph here, but the D'ni writing will surely help you to create/craft unique contraptions and items of your wildest imagination.
Also I'd want well tuned and carefully hand-placed meaningful encounters, trash mobs are not allowed here.
Hellraiser RPG
Cenobites have made their appearance in a few faggly fighting games but HR deserves better than that. Yes, you guessed it right niggas, it needs some blobber love.
Artifacts like the box will have their own set of skills, besides the cenobite skills, and each artifact/torture device will have their unique set of skills. Similar to NumaNuma artifacts/cyphers but more fleshed-out.
I'd like 2 different campaigns. One with a party of humans chasing the strongest cenobites, with the potential to become a cenobite themselves (depending on your choices).
The other one, a party of apostates cenobites against Leviathan.
Preferably turn-based, phased-based. Yeah, this shit will never happen.
Stasis: The Descent
As Pyke already mentioned, isometric is the best metric, but what about another a FPP dungeon crawler in Cayne facilities.
Dungeon crawlers of the 90s were brimmed with puzzles and so the format is a fitting match for a Stasis dungeon crawler.
Many puzzles, imposing atmosphere, and many mutated abominations to kill. It could be a prequel or sequel or even an entire different story with new characters, preferably real-time.
Quest for Incline: A Codexian Point n' Click adventure/RPG
Life on the Codexia island was peaceful and balanced, until one morning, you wake up and most of the prestigious codexers have disappeared.
Your gut is telling you that this is a job of a sadistic moderator.
You'll have to find who's behind all of this decline, solve all the codexian mysteries, save as many codexers as you can during the process, and try to restore the Incline.
A hybrid adventure/RPG with sardonic humor, hilarious item combinations, edgy interactions, degenerate easter eggs, funny puzzles, and a few battles ala QFG.
You could keep codexers to help in your quest, but also kill them along the way, if you think that they aren't worthy enough of incline, after all, the game will have 3 different endings.
Obviously, for this to be made, one needs a prestigious codex bro, capable of designing good puzzles.
And to achieve greatness on the comedic department, he must also be knowledgeable of many codexers and their quirks.
If there is one game that it will never be made, this is the one.
I'd also like to mention a few more but without images.
1. Proper Arthurian RPG
2. Proper Greek/Egyptian RPG
3. Non-cartoony edgy turn-based tacticool RPG with mutated super-human anti-heroes.
4. A Garth Marenghi's dark place adventure, a mix between Harvester and Maniac Mansion.
5. Discworld RPG and a comedy adventure based on the witches of Lancre, where you play all 3 characters ala Day of the Tentacle.
6. Highlander inspired sword fighting action game with light RP elements within a low fantasy urban environment, where you have to travel all over the globe to stop a global conspiracy and behead immortal faggots of different ethnicities.
7. A proper remake of Terror from the Deep, with an expanded tactical combat system and the most impressive underwater visuals that ever existed.
And that's it. Have a gud 2024!
It could be an existing game but in a different genre, movies/TV series, or even a book.
I'll include a few images for a few, just to give a basic visualization, a rough conceptual idea of how I imagine them.
Since I'm not an artist, I've manipulated some assets, so don't focus too much on the stolen shit. The purpose is to give an idea.
Lopan's Gate: A Big Trouble in Little China RPG
I always wanted a BTILC game to exist, and no, the side-scrolling beat 'em up designed by Mev Dinc and published by Electric Dreams Software in 1986 for the Amstrad CPC, Commodore 64I was not enough.
A LoG format would be a matching fit here, although an isometric RPG would suffice too. The images are depicting the events of the movie, but why stay in little China and not send Jack and his team to big China?
Lopan has been resurrected and summoned many Chinese abominations, so you'll need to cut the evil from the root, once and for all.
Jungles, temples, villages, and urban exploration all wrapped in an immersive package. Something like Prince of Qin on steroids but within a contemporary setting.
It will probably need Soyer to balance some shit.
Betrayal at Riven: A Myst RPG
Infinite ages, countless tribes, and rich lore that already exist. It's pretty weird to think Myst as a proper RPG cause its strongest points are the puzzles and the atmospheric desolateness, with very few characters.
Although URU achieved a RP feeling, since it's like role-playing an archeologist, I'm pretty sure a competent writer could spice things up by writing a story of betrayal with many tribes in conflict and also include a range of peaceful and hostile exotic alien fauna.
Tribe conflicts will bring encounters (not all can be solved diplomatically), and important decision making.
I can imagine it as a Betrayal at Krondor style of game with FPP exploration and a similar battle system. Puzzle solving will open new areas to explore and even help you in tight situations.
Since there are many ages, you're expected to find various weaponry, such as blowpipes with poison darts, exotic crossbows, ingeniously crafted mechanical/steampunk guns, or chemical handmade grenades.
As for the magic, no fireballs and polymorph here, but the D'ni writing will surely help you to create/craft unique contraptions and items of your wildest imagination.
Also I'd want well tuned and carefully hand-placed meaningful encounters, trash mobs are not allowed here.
Hellraiser RPG
Cenobites have made their appearance in a few faggly fighting games but HR deserves better than that. Yes, you guessed it right niggas, it needs some blobber love.
Artifacts like the box will have their own set of skills, besides the cenobite skills, and each artifact/torture device will have their unique set of skills. Similar to NumaNuma artifacts/cyphers but more fleshed-out.
I'd like 2 different campaigns. One with a party of humans chasing the strongest cenobites, with the potential to become a cenobite themselves (depending on your choices).
The other one, a party of apostates cenobites against Leviathan.
Preferably turn-based, phased-based. Yeah, this shit will never happen.
Stasis: The Descent
As Pyke already mentioned, isometric is the best metric, but what about another a FPP dungeon crawler in Cayne facilities.
Dungeon crawlers of the 90s were brimmed with puzzles and so the format is a fitting match for a Stasis dungeon crawler.
Many puzzles, imposing atmosphere, and many mutated abominations to kill. It could be a prequel or sequel or even an entire different story with new characters, preferably real-time.
Quest for Incline: A Codexian Point n' Click adventure/RPG
Life on the Codexia island was peaceful and balanced, until one morning, you wake up and most of the prestigious codexers have disappeared.
Your gut is telling you that this is a job of a sadistic moderator.
You'll have to find who's behind all of this decline, solve all the codexian mysteries, save as many codexers as you can during the process, and try to restore the Incline.
A hybrid adventure/RPG with sardonic humor, hilarious item combinations, edgy interactions, degenerate easter eggs, funny puzzles, and a few battles ala QFG.
You could keep codexers to help in your quest, but also kill them along the way, if you think that they aren't worthy enough of incline, after all, the game will have 3 different endings.
Obviously, for this to be made, one needs a prestigious codex bro, capable of designing good puzzles.
And to achieve greatness on the comedic department, he must also be knowledgeable of many codexers and their quirks.
If there is one game that it will never be made, this is the one.
I'd also like to mention a few more but without images.
1. Proper Arthurian RPG
2. Proper Greek/Egyptian RPG
3. Non-cartoony edgy turn-based tacticool RPG with mutated super-human anti-heroes.
4. A Garth Marenghi's dark place adventure, a mix between Harvester and Maniac Mansion.
5. Discworld RPG and a comedy adventure based on the witches of Lancre, where you play all 3 characters ala Day of the Tentacle.
6. Highlander inspired sword fighting action game with light RP elements within a low fantasy urban environment, where you have to travel all over the globe to stop a global conspiracy and behead immortal faggots of different ethnicities.
7. A proper remake of Terror from the Deep, with an expanded tactical combat system and the most impressive underwater visuals that ever existed.
And that's it. Have a gud 2024!
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