Lucky
Arcane
- Joined
- Apr 28, 2015
- Messages
- 672
For some reason this gem didn't have a thread yet. An exceptional freeware 2D action-platformer with RPG elements by Daniel Remar, released in 2008. It stands out for its elegant design, reactivity and replayability, and a good example of how to mix story elements into the gameplay.
You play as Iji, a girl that got turned into a cyborg by her brother after aliens attacked the research facility she was visiting with her family. She wakes up to find the researchers dead and her family gone, leaving her as the only one able to deal with the attackers.
The game is divided into levels and the way you progress through them affects how the story plays out. There's various ways in which you can do this and combining the different gameplay tools the game gives you (shooting, kicking, hacking and jumping) is necessary to take the trickiest routes, or to find the various goodies and secrets.
You also have seven stats for your health, damage, ammo and shield capacity, kick strength, hacking ability, plus two separate stats for proficiency with the two weapon classes. However, instead of getting experience points you have to collect nanobits to upgrade your cyborg body, which can be gained through or combat or exploration. Your build then impacts what options you have in approaching the levels.
There’s also bosses to fight, lots of different difficulty settings for extra challenge, a good soundtrack and smooth spritework. All in all, a game definitely worth trying if you haven’t already.
Get it here, or here and the improved soundtrack here.
You play as Iji, a girl that got turned into a cyborg by her brother after aliens attacked the research facility she was visiting with her family. She wakes up to find the researchers dead and her family gone, leaving her as the only one able to deal with the attackers.
The game is divided into levels and the way you progress through them affects how the story plays out. There's various ways in which you can do this and combining the different gameplay tools the game gives you (shooting, kicking, hacking and jumping) is necessary to take the trickiest routes, or to find the various goodies and secrets.
You also have seven stats for your health, damage, ammo and shield capacity, kick strength, hacking ability, plus two separate stats for proficiency with the two weapon classes. However, instead of getting experience points you have to collect nanobits to upgrade your cyborg body, which can be gained through or combat or exploration. Your build then impacts what options you have in approaching the levels.
There’s also bosses to fight, lots of different difficulty settings for extra challenge, a good soundtrack and smooth spritework. All in all, a game definitely worth trying if you haven’t already.
Get it here, or here and the improved soundtrack here.