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Incline Icon-based inventory vs List-based inventory

?

  • List-based

  • Icon-based

  • Other(please specify)


Results are only viewable after voting.
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Which do you prefer and why?

List-based inventory:
Example game is Caves of Qud
image.png

Icon-based inventory:
If you don't know what the example game is please avoid voting in the poll
image.jpg



Honorable mentions:
Whatever the fuck Ultima 7 was
6cc1c37b1de7b078927638db6ee14c9b218173c87322634e5d77ab22e0974da4-product-card-v2-mobile-slider-639.jpg

inventory tetris
the example game is NEO Scavenger
ns-Screen03.png
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
If you gonna make the effort to hire a decent artist then sure, gimme some nice looking items. Otherwise, I'd much prefer a list to an eye-sore.
 

moraes

Arcane
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Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
List is superior for presenting and selecting information, but selecting icons + mouse can be good too if the icons help you tell what's what at a glance.

Lists can get tedious to navigate if there are a lot of items, but this can be ameliorated with smart groupings (this can help icons too) and search filters (but would require the use of a keyboard).

Lists can have graphics too, so they don't lose the eye-candy.

The designer needs to consider how clobbered the inventory of the player can get and what is the preferred input for the UI (mouse-centric or keyboard-centric) and then decide from there.

Kingcomrade.
 

Erikkolai

Learned
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Aug 8, 2019
Messages
196
Icon-based, unless there's great variety of similar-looking items. In that case I want a list-based inventory with a filter.
 

Gargaune

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3,623
List-based inventories inevitably turn into a nightmare if you can carry more than six items, as Bethesda games easily demonstrate. Icon-based inventories pack much more information into the same space and good art makes it a comfortable choice for CRPGs, but if you're dealing with less clutter-intensive games, Inventory Tetris is the best. With carry weight, naturally.

What's it gonna be, motherfucker? An extra box of 7.62 or that bottle of vodka? Have fun running with the doggies!
 

DJOGamer PT

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Inventory Tetris all the way baby!!!

Items ocupy actual space that's porpotional to their size

Besides, organizing your stuff to maximize the amount of space you have, and having to make hard decisions on which things you can do with or without can make for an engaging experience :P



It pisses me off though when a game has this type of inventory but doesn't let you rotate items
Like bitch... what is even the point of having this if you won't allow the player to properly organize his shit
 
Last edited:

V_K

Arcane
Joined
Nov 3, 2013
Messages
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Location
at a Nowhere near you
Another "honorable" mention should go to Fallout, which puts icons in a list, losing the advantages of either system:

441-1090618455-ecb8dd617c3366ca495e0b3d2286d74d.jpg


A variation of this is Lands of Lore (and if I'm not mistaken, Grimoire), where the list is scrolled horizontally:

hqdefault.jpg
 
Last edited:

Borian

Guest
Morrowind killed any interest I had in icon inventories.
zcJo6yr.jpg

This is with Morrowind Code Patch improvements, too. Granted I could get a mod to fix it, but that's for the next playthrough - I wanted to keep it near vanilla for this one.
It's worth mentioning that Morrowind also handled lists poorly with Spells too. That's primarily why I'll try to look for interface mods for my next playthrough, because it will be a spellcaster and I REFUSE to use this UI for spells once again.

I'm fond of inventory tetris with the provided example of Neo Scavenger being a particularly pleasant implementation. The above Skyrim example is a hilarious show of poor ideas even for consoles, but I still side with lists. The beautiful Caves of Qud example above is a fantastic example of a good list. That UI used to suck ass and bug like crazy.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Gonna give the copout answer of "it depends on the game", but if I had to err on one side I'd say icons as I personally find them more enjoyable to navigate/use.

Some games are better off with lists (ones where you need more info displayed and have very many items/things to look through), but I prefer an icon that is reflective of their in-game appearance.

The worst, IMO, is lists of icons that are specifically made for consoles and so are not only tedious to go through due to speed/size, but also wasteful of space.
 
Joined
Jul 4, 2014
Messages
1,563
That screenshot doesn't do justice to Ultima 7. Full experience is multiple bags on all eight characters and your torch going out in a dungeon. The UI also goes dark naturally. "Hey, Shamino, did you have the spare torch?"
 
Joined
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Messages
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The Present
Icon based.

Betrayal at Krondor did it best. Items didn't have encumbrance per say, but their size abstracted it by restricting how much you could carry of what. Even plot items. For an RPG with many survival elements, this made it meaningful.
iu

The key ring also has its own inventory, which can be displayed when you pick a lock.
betrayal-at-krondor_21.png

Modern games have in some ways improved upon this with sorting functions. These ultimately weren't necessary in BaK though, because the itemization didn't have vendor trash like house wares, or a massive crafting layer.
 

Silly Germans

Guest
I prefer a good icon inventory over a good list inventory. But the problem is that a icon inventory with unrecognizable symbols is much worse than a mediocre list inventory. It pretty much depends on the icon quality in my opinion. Icon inventories can only work if the icons are immediately recognizable, if they aren't its a nightmare. Lists don't have that problem typically. I like the Fallout inventory since the icons are great. An example with more functionality but horrible icons are the Neverwinter Nights games, which ultimately makes for a much worse experience in my opinion.
 

J1M

Arcane
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Messages
14,739
Modern games have too many items to pick up. Areas are just littered with garbage. Leads to less distinctive icons and lower quality art.
 

deuxhero

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Both as options, with the option to search your inventory for certain text strings. Icons only is fine if your inventory is very limited.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Joking aside good icon based system with possible inventory Tetris is the more pleasing option.
Games that have succeeded in this are:
Might & Magic 6-8
NEO Scavenger
Jagged Alliance 2
 

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