Dwemer Puzzle Box
Arcane
I asked it already in the OSR thread, but I think I might do it here as well, since not everyone's interested in old-schoolish stuff.
Over the last couple of months (more like years, really, if I take all the various drafts, ideas, and sketches into the equation) I was working on various TTRPG homebrews and tinkering with the mechanics. I finally decided to go with OSR stuff for various reasons (high lethality, rulings over rules, that sort of thing), but that's not the point. I came to a grinding halt when it comes to choosing between two setting ideas I'm torn between. These are:
And yes, I realize both ideas are becoming more and more done to death.
Over the last couple of months (more like years, really, if I take all the various drafts, ideas, and sketches into the equation) I was working on various TTRPG homebrews and tinkering with the mechanics. I finally decided to go with OSR stuff for various reasons (high lethality, rulings over rules, that sort of thing), but that's not the point. I came to a grinding halt when it comes to choosing between two setting ideas I'm torn between. These are:
- a cross-breed between Numenera and Jodorowsky's comics (mainly Metabarons), set in quasi-apocalyptic vision of the future Earth. Filled with bizarre stuff like neoplatonian philosophies with their head way up their asses, monks looking for their own interpretation of enlightenment by sticking needles into their dicks, insectoid vampiric space dragons, an order of fighters looking to master every single fighting concept imaginable, no matter how stupid, including around wuxia-style, that sort of thing. Focuses mainly on hunting the relics of the past and different factions interpreting them in their own fucked-up way (Statue of Liberty as a goddess of proto-humanity? yes, please);
- a much more comfy setting and closer to what we'd call generic fantasy universe, somewhat closer to Mouse Guard and Moominvalley than regular dungeon delving. The world is full of various hamlets, small towns, castles, ruins, markets, and everything in-between where life is generally hard, but safe and fair. Life outside of those is completely different matter - hedges and forests are full of fucked-up stuff (including various fae creatures, closer to the true interpretation of elves than pointy-eared fuckers), with progressing level of lethality (it's OSR, after all). PCs would take the role of messengers, border guards, and trouble solvers. Focuses a little bit more on slice of life stories and makes a big deal out of various seasons, with winter being THE major event - not only because of scarcity, but also darkness. And we all know that darkness gives birth to all the dangerous stuff. Less creepy, but adds a lot of folk flavor to things - one big plot hook was salt shipment gone missing and local town becoming unable to properly defend itself against ghosts on not!Halloween. I was thinking about this setting because I'm honestly bored with all the grimdark shit infecting ttrpgs lately.
And yes, I realize both ideas are becoming more and more done to death.