Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
New Emil interview:
Scary shit.With every new piece of game software that strikes a chord with people who’ve longed for good stories in games (see Mass Effect, BioShock, Half-Life 2, Oblivion and the Halo series for recent examples), the importance of a good yarn seems to be increasing.
Look at some of the writing in Mass Effect or BioShock—games that are recognized as being story-heavy and having good stories.