Moaning_Clock
SmokeSomeFrogs
- Joined
- Feb 7, 2021
- Messages
- 708
Yeah, I know, I'm ultra late to the party. Bought the game years ago but never played it. Since I don't want to spoiler tag every couple of sentences, this is the spoiler warning for anyone who is even later to the party.
I started playing the game three times. The first time I did the combat training and was obliterated quickly. I started the game, made a character, saw there was a lot to read, closed the game and uninstalled it. I was coming from The Talos Principle and read every fucking line in the game and it was a chore.
Later, I reinstalled the game, thought, meh, just try it again and just don't read what you don't want to read. Got to Cado, played some thiefs missions and after a long while everything came down to a grind. I had a lot of skills with 2 points, skilled 3 weapons a bit (daggers, axes and hammers) and was constantly searching for side quests to get more skill points. After a while I decided to quit and start a new character somewhen in the future and uninstalled the game. In the meantime I learned that the writing of this game is actually very good and I read more and more of the game.
A day later, I reinstalled the game and started to play as a proper thief, put the skills in the right areas and had a really good time. If you know what you are doing you can get relatively quick back to the point where you were and explore other stuff in the meantime - I found Amelios town for example (building that area just for a small side quest is really cool). I played as an Thief/Combat-Combo with focus on hammers and dodging. I killed almost everyone in the arena except for the champion. Sided with Levir and in the end discovered the temple and left it alone because I couldn't kill the constructs. The leave it alone ending was honestly a bummer but most of the other stuff was great. The side-quests are cool, a good mix between fighting and thievery in that case. I decided to fight often because I really like the fighting system.
I really only found a couple of minor bugs. One air walk at the monastery (which I hope won't get fixed because it was fun to discover, is that one known?)
Also, I got to Basil after completing that questline and two thiefs told me that I disturbed the thief business.
I am a thief myself, the screen states that my reputation decreased but I had 7 reputation before and 7 after, so no decrease there.
When I first was in Tenor I could climb the vines at Feng's house but after completing the Maadoran quest line I couldn't. Since I didn't found anything quest changing there (maybe I didn't have the right skill or something) it felt odd.
For the people who don't like to read
Liked:
- Combat
- Side content and main quests
- Interesting places, some you won't encounter if not replaying
- Lots and lots of replayability
- World building
Didn't like:
- The ending I got felt a bit abrupt and not so satisfying but I suspect the other endings are better
- Frequent loading screens, always the same picture got a bit annoying (glad they changed that in DR)
Conclusion: With 23,3 hours in Age of Decadence feels really like a choose your own adventure book but a loooot better. You are on rails in many cases but it feels right. The combat is great but extremely complex. I'm really looking forward to play Dungeon Rats, I likely pick it up in the next summer sale - and Colony Ship when it is out of EA and had its first couple of updates.
I started playing the game three times. The first time I did the combat training and was obliterated quickly. I started the game, made a character, saw there was a lot to read, closed the game and uninstalled it. I was coming from The Talos Principle and read every fucking line in the game and it was a chore.
Later, I reinstalled the game, thought, meh, just try it again and just don't read what you don't want to read. Got to Cado, played some thiefs missions and after a long while everything came down to a grind. I had a lot of skills with 2 points, skilled 3 weapons a bit (daggers, axes and hammers) and was constantly searching for side quests to get more skill points. After a while I decided to quit and start a new character somewhen in the future and uninstalled the game. In the meantime I learned that the writing of this game is actually very good and I read more and more of the game.
A day later, I reinstalled the game and started to play as a proper thief, put the skills in the right areas and had a really good time. If you know what you are doing you can get relatively quick back to the point where you were and explore other stuff in the meantime - I found Amelios town for example (building that area just for a small side quest is really cool). I played as an Thief/Combat-Combo with focus on hammers and dodging. I killed almost everyone in the arena except for the champion. Sided with Levir and in the end discovered the temple and left it alone because I couldn't kill the constructs. The leave it alone ending was honestly a bummer but most of the other stuff was great. The side-quests are cool, a good mix between fighting and thievery in that case. I decided to fight often because I really like the fighting system.
I really only found a couple of minor bugs. One air walk at the monastery (which I hope won't get fixed because it was fun to discover, is that one known?)
Also, I got to Basil after completing that questline and two thiefs told me that I disturbed the thief business.
I am a thief myself, the screen states that my reputation decreased but I had 7 reputation before and 7 after, so no decrease there.
When I first was in Tenor I could climb the vines at Feng's house but after completing the Maadoran quest line I couldn't. Since I didn't found anything quest changing there (maybe I didn't have the right skill or something) it felt odd.
For the people who don't like to read
Liked:
- Combat
- Side content and main quests
- Interesting places, some you won't encounter if not replaying
- Lots and lots of replayability
- World building
Didn't like:
- The ending I got felt a bit abrupt and not so satisfying but I suspect the other endings are better
- Frequent loading screens, always the same picture got a bit annoying (glad they changed that in DR)
Conclusion: With 23,3 hours in Age of Decadence feels really like a choose your own adventure book but a loooot better. You are on rails in many cases but it feels right. The combat is great but extremely complex. I'm really looking forward to play Dungeon Rats, I likely pick it up in the next summer sale - and Colony Ship when it is out of EA and had its first couple of updates.
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