ind33d
Learned
- Joined
- Jun 23, 2020
- Messages
- 1,805
I think the best way to go would be copying Final Fantasy/Wizardry combat. Maybe each suit would be a different class and each rank would represent a different level. Remember, we have poker chips, so those could represent gold/XP. Balance it so each player has an equal amount of levels on his team but not necessarily the same number of cards, sort of like the D&D Miniatures Skirmish game. It would have to be alternating activations to prevent TPKs. There should be party order, but no board required, so just a vague idea of front to back instead of full formations. Tapping is trademarked, so we'd have to figure out some other way to run combat...
Clubs=Fighter, Hearts=Cleric, Spades=Magic-User, Diamonds=Thief
Aces should be low, since levels start at 1.
Players agree beforehand on how many points per army and are dealt that many levels in cards until he hits that number sort of like blackjack
Deuce to 7 triple draw is an interesting game, how do we go for that feel?
Clubs=Fighter, Hearts=Cleric, Spades=Magic-User, Diamonds=Thief
Aces should be low, since levels start at 1.
Players agree beforehand on how many points per army and are dealt that many levels in cards until he hits that number sort of like blackjack
Deuce to 7 triple draw is an interesting game, how do we go for that feel?