link pleaseI have posted detailed modding guides for games like New Vegas and KCD that I felt outlined how to improve their flawed combat systems into something enjoyable
Timed blocking is retarded.
Parrying is a different matter.
link pleaseI have posted detailed modding guides for games like New Vegas and KCD that I felt outlined how to improve their flawed combat systems into something enjoyable
Timed blocking is retarded.
Parrying is a different matter.
What's the difference between the two?
Timed blocking is retarded.
Parrying is a different matter.
What's the difference between the two?
There's no penalty to timed blocking. If you fuck up the timing, then you're just blocking. No risk, high reward.
Conversely, if you go for a parry but don't time it right, then you're left open. High risk, high reward.
Why would you want to play a game where blocking amounts to full damage?
Timed blocking is retarded.
Parrying is a different matter.
What's the difference between the two?
There's no penalty to timed blocking. If you fuck up the timing, then you're just blocking. No risk, high reward.
Nostalgia is blinding you, Dark Messiah is pretty good for its time and first-person aRPG combat isn't a big enough trend for it to have serious competition, but vanilla Skyrim is already slightly better (not to mention the much higher diversity in gear, spells and skills) and with mods it gets stomped so bad your balls hurt by proxy.Obviously you could, but ignoring the kick, the combat was miles ahead of anything Bethesda ever produced.
Why would it be any different for weapons? Weapons don't block as well as shields, but the block button is still the block button.Timed blocking is retarded.
Parrying is a different matter.
What's the difference between the two?
There's no penalty to timed blocking. If you fuck up the timing, then you're just blocking. No risk, high reward.
You're talking about timed blocking for shields rigth?
Because timed blocking for weapons makes is the exact oposite of what you just described.
Why would it be any different for weapons? Weapons don't block as well as shields, but the block button is still the block button.
It's actually pretty amusing to see the lengths people go to in order to make Skyrim's mechanics less shit instead of just playing games with inherently less shit mechanics.
What are you then playing Skyrim for? Story?
It's actually pretty amusing to see the lengths people go to in order to make Skyrim's mechanics less shit instead of just playing games with inherently less shit mechanics.
What prevents you from holding the block button? My experience with timed block mechanics/mods is:Why would it be any different for weapons? Weapons don't block as well as shields, but the block button is still the block button.
Except timed block for weapons means that you can't hold the block button - so when you click the block button the PC will just block with the weapon momentarely (like in Severance or Mordhau).
It's actually pretty amusing to see the lengths people go to in order to make Skyrim's mechanics less shit instead of just playing games with inherently less shit mechanics.
What are you then playing Skyrim for? Story?
What prevents you from holding the block button? My experience with timed block mechanics/mods is:
1.0 - press and hold block
1.5. - yay! you did it in time! little benefit happens
1.5-2.0 - you timed it wrong! keep holding, and you'll keep blocking, because it's the block button.
It's actually pretty amusing to see the lengths people go to in order to make Skyrim's mechanics less shit instead of just playing games with inherently less shit mechanics.
What are you then playing Skyrim for? Story?
Yeah not crazy about that. Martial artists can get into defensive stances that function like a constant block. Swordsmen, I assume, can do the same.What prevents you from holding the block button? My experience with timed block mechanics/mods is:
1.0 - press and hold block
1.5. - yay! you did it in time! little benefit happens
1.5-2.0 - you timed it wrong! keep holding, and you'll keep blocking, because it's the block button.
I don't think you ever played a game that had timed blocking for weapon done rigth (Severance, Mordhau, Chivalary). Or maybe your not understanding what I really mean.
Timed blocking for weapons means your character can just block for a very short amount of time before putting down his weapon automatically - regardless if you're holding down the block button or not.
Plus you have to account for the delay before your weapon is in the "block position", and the delay after the block when your avatar is putting his weapon back in the "normal position".
So you just have that small window of time to block an incoming attack, that is proceeded and succeeded by a small interval where you can't block anything.
If you succeed you block the attack, if you don't you get hit. High risk, high reward.
So that time frame goes more like this:
0.0s - 0.5s : you started the block, during this time you can get hit; if you started to late you'll get hit here
0.5s - 1.0s : the actual block
1.0s - 1.5s : you get back to the "normal" state you're in before you started the block; doesn't matter if you're holding down the block button, your PC will put the weapon down anyway; if you started to soon you'll get hit here
Yeah not crazy about that. Martial artists can get into defensive stances that function like a constant block. Swordsmen, I assume, can do the same.
Better to have a block button that lets you take a blocking stance. The effectiveness of your blocks are tied to skill.