PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
How to turn Skyrim combat into a modern, reactive and fun action combat system with timed parries, stagger, and aimed shots:
*******************************************************************************************************************************
Latest List of Mods Used
*** Required ***
SKSE (Skyrim Script Extender) - https://skse.silverlock.org/
Enables many of the subsequent mods to work.
SkyUI - https://www.nexusmods.com/skyrim/mods/3863
Allows a UI for mod options, used by subsequent mods.
Unofficial Skyrim Legendary Edition Patch - https://www.nexusmods.com/skyrim/mods/71214
Fixes a ton of bugs with the vanilla game.
Ultimate Combat - https://www.nexusmods.com/skyrim/mods/36006
Adds timed block (with sound/blur/stagger effects), poise/stagger mechanics, new attacks to enemies, locational targetting to bows.
Combat Behavior Improved - https://www.nexusmods.com/skyrim/mods/67017/?
Slows down NPC 1-handed attacks by a fraction of a second, allowing timed block from other mods to actually work. Also slows down bashes, allowing them to be timed blocked, and fixes an issue with vampires and spellswords having insta-hit attacks, so they can be parried too now. Finally, allows you to block in the middle of an attack, leading to more responsiveness.
Set game difficulty to Master - this is both to make the combat more challenging and also to make timed blocking properly essential, otherwise the combination of heavy armor and damage reduction from regular (untimed) blocking will keep you safe.
*** Optional, but suggested ***
Enhanced Camera - https://www.nexusmods.com/skyrim/mods/57859
Allows first-person perspective for all actions that in vanilla force third-person view, e.g. riding on horseback, crafting, sitting. Also lets you see your body if you look down.
Auto Unequip Ammo - https://www.nexusmods.com/skyrim/mods/10753/
This mod will hide arrow/bolt quivers on your back when a ranged weapon is not equipped.
VioLens - https://www.nexusmods.com/skyrim/mods/56980?tab=description
This mod lets you customize kill moves. I use it to disable them entirely for the player and NPCs, mostly because with the difficulty of this mod list, NPCs can routinely one-shot you, without you even having a chance to defend, because the cinematic kicks in right away.
Once installed, launch game, go into mod configuration menu, and set Kill Moves to OFF.
*******************************************************************************************************************************
________________________________________________________________________________________________________________________________________________
OLD VERSION
SKSE (Skyrim Script Extender) - https://skse.silverlock.org/
Enables many of the subsequent mods to work.
SkyUI - https://www.nexusmods.com/skyrim/mods/3863
Allows a UI for mod options, used by subsequent mods.
Unofficial Skyrim Legendary Edition Patch - https://www.nexusmods.com/skyrim/mods/71214
Fixes a ton of bugs with the vanilla game.
Combat Behavior Improved - https://www.nexusmods.com/skyrim/mods/67017/?
Slows down NPC 1-handed attacks by a fraction of a second, allowing timed block from other mods to actually work. Also slows down bashes, allowing them to be timed blocked, and fixes an issue with vampires and spellswords having insta-hit attacks, so they can be parried too now. Finally, allows you to block in the middle of an attack, leading to more responsiveness.
Enhanced Enemy AI - https://www.nexusmods.com/skyrim/mods/73172/
Makes enemies more aggressive. They will attack more often, and use blocking, power attacks, and bashes.
Enhanced Camera - https://www.nexusmods.com/skyrim/mods/57859
Allows first-person perspective for all actions that in vanilla force third-person view, e.g. riding on horseback, crafting, sitting. Also lets you see your body if you look down.
Auto Unequip Ammo - https://www.nexusmods.com/skyrim/mods/10753/
This mod will hide arrow/bolt quivers on your back when a ranged weapon is not equipped.
VioLens - https://www.nexusmods.com/skyrimspecialedition/mods/668/?
This mod lets you customize kill moves. I use it to disable them entirely for the player and NPCs, mostly because with the difficulty of this mod list, NPCs can routinely one-shot you, without you even having a chance to defend, because the cinematic kicks in right away.
Once installed, launch game, go into mod configuration menu, and set Kill Moves to OFF.
SkyTweak - https://www.nexusmods.com/skyrim/mods/33395
Allows you to customize almost every setting in the game. For my mod setup, we will use it to enable timed blocking and adjust damage.
*Requires the following mods to work:
* FISS - https://www.nexusmods.com/skyrim/mods/48265
* Grimy's Plugin - https://www.nexusmods.com/skyrim/mods/69341/?
Once SkyTweak is set up, open the mod configuration within the game, and in SkyTweak settings, do the following:
- Enable Timed Block under Scripts
- Set Weapon Timed Block Period to 0.25 (it's 0.3 by default)
- Under Combat, set Adept Damage Taken to 2.0 (it's 1.0 by default)
- Under gameplay settings for the game, make sure the Difficulty is set to Adept
________________________________________________________________________________________________________________________________________________
As some of you might know by now, I take a certain pleasure in modding flawed combat systems in RPGs (especially action RPGs). In years past, I have posted detailed modding guides for games like New Vegas and KCD that I felt outlined how to improve their flawed combat systems into something enjoyable.
But Skyrim, wow. I've tried to improve its shitty combat with mods for so many years now, but it just felt impossible. It's as if it the game was designed and developed with such a high degree of incompetence as if to defy any attempt to improve it. A degree that only Bethesda might be capable of. I've tried all the combat mods recommended on various reddit threads and other internet corners, and they all came up severely lacking.
Something like Requiem might improve combat in an RPG way (better progression of enemies), but it doesn't really work for a game that's an action RPG at its core. After all, the enemies might get harder, but if you are flailing away at the left mouse button to take down a bandit, and then 100 hours later, spamming that same button at a vampire dragonlord, what's the point?
Most of the suggested combat mods tried to improve the action aspects of the game (timed blocks, dodges, stamina management, enemy behavior, etc), and I tried most of them (e.g. Wildcat, Combat Evolved, Duke Patrick's Realistic Combat, TK mods, and many others), but there were fundamental problems with most of them, having to do with issues with the underlying engine.
For instance, most modern and/or good action RPGs that have melee combat involve timed blocking or dodging (everything from Gothics 1/2, Risen, Witcher 3, Dark Souls, etc). It essentially brings in player skill and active participation elements to combat, since you can't just spam attacks, and must watch the enemy and respond in a real time manner. Most Skyrim combat mods try to achieve this by introduced timed blocks, whereby the block only works, or works better, if you press it within a certain short time period of blocking an attack. Great idea, right?
The problem is, not only did Bethesda not implement this in the game, which is mind-boggling in the same way most of their design decisions are, but because their combat revolves around holding up block forever, and somehow blocking damage, they coded damage calculations and animations around that. So for fast weapons (one handers essentially, one handed swords, maces, daggers, etc), enemy NPCs have their damage applied to the player pretty much as soon as the attack animation starts. For vanilla Skyrim, this is not a problem, since they expect you to be holding up block indefinitely anyway, or just spamming attacks, but this makes timed blocking impossible regardless of the mod against this type of enemies. By the time your blocking goes into effect, the enemy damage is already applied. Those of you trying these mods might have noticed that, that it's essentially impossible to time block a one handed enemy with a faster weapon, unless you initiate the block before you see them start the attack, and just luck into them attacking at that time.
But now, I finally found a couple of mods that fix this issue, and another combat mod that can be used on top of those to turn Skyrim combat into something... fun. Shocking!
https://www.nexusmods.com/skyrim/mods/59487/? - Blocking combat behavior improvement
This is the intiial mod that makes it possible. It increases the delay before 1handed attacks by NPCs are applied to the player by a fraction of a second, allowing you to actually perform timed blocks (if you are using a combat mod that implements that, and time the block correctly).
I have tried this mod and it seems to work well, even in 1st person. However, there is a newer version of it available now, which I haven't tried yet, but intend to soon, which adds even more features, but might break more in 1st person (if I use this in the future, I will provide feedback, for now using the first one):
https://www.nexusmods.com/skyrim/mods/67017/? - Combat behavior improved
This one adds the same delay as the previous mod, but also adds more stuff, like being able to time block bashes from NPCs.
So use one of the previouis two mods, and then, use the one below:
https://www.nexusmods.com/skyrim/mods/36006 - Ultimate combat
This is a comprehensive combat overhaul, which adds the actual timed block feature (made possible by the installment of the previously mentioned mods). In addition to that, it actually makes the timed block cool and Dark Souls-like, by not only having a successful timed block prevent all health and stamina damage, but also having a chance to stagger the enemy, and playing a cool blurred effect when it succeeds.
Also, this mod adds cool stuff like giving enemies a ton of cool new attacks and moves, locational damage for arrows, poise/stagger system, and improved bosses.
So after installing the first and third mods on this list, and increasing the difficulty to Master, I fought the bandits at Bleak Barrows (in the beginning), and it was by far the most fun I ever had with Skyrim combat. Obviously very early in, later impressions might change, etc, etc, but for the first time ever, the combat is actually reactive, and interesting. You have to constantly be blocking different kinds of attacks with good timing, and getting your own attacks in between. Since with Ultimate combat, enemies attacks often and with different approaches, there is now a constant flow to combat, attack, defend, attack defend, and this is what a good combat system should be like!
So if anybody else is bored while waiting for Outer Worlds/Furry Disco Disco, try this out and let me know how you feel about it.
*******************************************************************************************************************************
Latest List of Mods Used
*** Required ***
SKSE (Skyrim Script Extender) - https://skse.silverlock.org/
Enables many of the subsequent mods to work.
SkyUI - https://www.nexusmods.com/skyrim/mods/3863
Allows a UI for mod options, used by subsequent mods.
Unofficial Skyrim Legendary Edition Patch - https://www.nexusmods.com/skyrim/mods/71214
Fixes a ton of bugs with the vanilla game.
Ultimate Combat - https://www.nexusmods.com/skyrim/mods/36006
Adds timed block (with sound/blur/stagger effects), poise/stagger mechanics, new attacks to enemies, locational targetting to bows.
Combat Behavior Improved - https://www.nexusmods.com/skyrim/mods/67017/?
Slows down NPC 1-handed attacks by a fraction of a second, allowing timed block from other mods to actually work. Also slows down bashes, allowing them to be timed blocked, and fixes an issue with vampires and spellswords having insta-hit attacks, so they can be parried too now. Finally, allows you to block in the middle of an attack, leading to more responsiveness.
Set game difficulty to Master - this is both to make the combat more challenging and also to make timed blocking properly essential, otherwise the combination of heavy armor and damage reduction from regular (untimed) blocking will keep you safe.
*** Optional, but suggested ***
Enhanced Camera - https://www.nexusmods.com/skyrim/mods/57859
Allows first-person perspective for all actions that in vanilla force third-person view, e.g. riding on horseback, crafting, sitting. Also lets you see your body if you look down.
Auto Unequip Ammo - https://www.nexusmods.com/skyrim/mods/10753/
This mod will hide arrow/bolt quivers on your back when a ranged weapon is not equipped.
VioLens - https://www.nexusmods.com/skyrim/mods/56980?tab=description
This mod lets you customize kill moves. I use it to disable them entirely for the player and NPCs, mostly because with the difficulty of this mod list, NPCs can routinely one-shot you, without you even having a chance to defend, because the cinematic kicks in right away.
Once installed, launch game, go into mod configuration menu, and set Kill Moves to OFF.
*******************************************************************************************************************************
________________________________________________________________________________________________________________________________________________
OLD VERSION
SKSE (Skyrim Script Extender) - https://skse.silverlock.org/
Enables many of the subsequent mods to work.
SkyUI - https://www.nexusmods.com/skyrim/mods/3863
Allows a UI for mod options, used by subsequent mods.
Unofficial Skyrim Legendary Edition Patch - https://www.nexusmods.com/skyrim/mods/71214
Fixes a ton of bugs with the vanilla game.
Combat Behavior Improved - https://www.nexusmods.com/skyrim/mods/67017/?
Slows down NPC 1-handed attacks by a fraction of a second, allowing timed block from other mods to actually work. Also slows down bashes, allowing them to be timed blocked, and fixes an issue with vampires and spellswords having insta-hit attacks, so they can be parried too now. Finally, allows you to block in the middle of an attack, leading to more responsiveness.
Enhanced Enemy AI - https://www.nexusmods.com/skyrim/mods/73172/
Makes enemies more aggressive. They will attack more often, and use blocking, power attacks, and bashes.
Enhanced Camera - https://www.nexusmods.com/skyrim/mods/57859
Allows first-person perspective for all actions that in vanilla force third-person view, e.g. riding on horseback, crafting, sitting. Also lets you see your body if you look down.
Auto Unequip Ammo - https://www.nexusmods.com/skyrim/mods/10753/
This mod will hide arrow/bolt quivers on your back when a ranged weapon is not equipped.
VioLens - https://www.nexusmods.com/skyrimspecialedition/mods/668/?
This mod lets you customize kill moves. I use it to disable them entirely for the player and NPCs, mostly because with the difficulty of this mod list, NPCs can routinely one-shot you, without you even having a chance to defend, because the cinematic kicks in right away.
Once installed, launch game, go into mod configuration menu, and set Kill Moves to OFF.
SkyTweak - https://www.nexusmods.com/skyrim/mods/33395
Allows you to customize almost every setting in the game. For my mod setup, we will use it to enable timed blocking and adjust damage.
*Requires the following mods to work:
* FISS - https://www.nexusmods.com/skyrim/mods/48265
* Grimy's Plugin - https://www.nexusmods.com/skyrim/mods/69341/?
Once SkyTweak is set up, open the mod configuration within the game, and in SkyTweak settings, do the following:
- Enable Timed Block under Scripts
- Set Weapon Timed Block Period to 0.25 (it's 0.3 by default)
- Under Combat, set Adept Damage Taken to 2.0 (it's 1.0 by default)
- Under gameplay settings for the game, make sure the Difficulty is set to Adept
________________________________________________________________________________________________________________________________________________
As some of you might know by now, I take a certain pleasure in modding flawed combat systems in RPGs (especially action RPGs). In years past, I have posted detailed modding guides for games like New Vegas and KCD that I felt outlined how to improve their flawed combat systems into something enjoyable.
But Skyrim, wow. I've tried to improve its shitty combat with mods for so many years now, but it just felt impossible. It's as if it the game was designed and developed with such a high degree of incompetence as if to defy any attempt to improve it. A degree that only Bethesda might be capable of. I've tried all the combat mods recommended on various reddit threads and other internet corners, and they all came up severely lacking.
Something like Requiem might improve combat in an RPG way (better progression of enemies), but it doesn't really work for a game that's an action RPG at its core. After all, the enemies might get harder, but if you are flailing away at the left mouse button to take down a bandit, and then 100 hours later, spamming that same button at a vampire dragonlord, what's the point?
Most of the suggested combat mods tried to improve the action aspects of the game (timed blocks, dodges, stamina management, enemy behavior, etc), and I tried most of them (e.g. Wildcat, Combat Evolved, Duke Patrick's Realistic Combat, TK mods, and many others), but there were fundamental problems with most of them, having to do with issues with the underlying engine.
For instance, most modern and/or good action RPGs that have melee combat involve timed blocking or dodging (everything from Gothics 1/2, Risen, Witcher 3, Dark Souls, etc). It essentially brings in player skill and active participation elements to combat, since you can't just spam attacks, and must watch the enemy and respond in a real time manner. Most Skyrim combat mods try to achieve this by introduced timed blocks, whereby the block only works, or works better, if you press it within a certain short time period of blocking an attack. Great idea, right?
The problem is, not only did Bethesda not implement this in the game, which is mind-boggling in the same way most of their design decisions are, but because their combat revolves around holding up block forever, and somehow blocking damage, they coded damage calculations and animations around that. So for fast weapons (one handers essentially, one handed swords, maces, daggers, etc), enemy NPCs have their damage applied to the player pretty much as soon as the attack animation starts. For vanilla Skyrim, this is not a problem, since they expect you to be holding up block indefinitely anyway, or just spamming attacks, but this makes timed blocking impossible regardless of the mod against this type of enemies. By the time your blocking goes into effect, the enemy damage is already applied. Those of you trying these mods might have noticed that, that it's essentially impossible to time block a one handed enemy with a faster weapon, unless you initiate the block before you see them start the attack, and just luck into them attacking at that time.
But now, I finally found a couple of mods that fix this issue, and another combat mod that can be used on top of those to turn Skyrim combat into something... fun. Shocking!
https://www.nexusmods.com/skyrim/mods/59487/? - Blocking combat behavior improvement
This is the intiial mod that makes it possible. It increases the delay before 1handed attacks by NPCs are applied to the player by a fraction of a second, allowing you to actually perform timed blocks (if you are using a combat mod that implements that, and time the block correctly).
I have tried this mod and it seems to work well, even in 1st person. However, there is a newer version of it available now, which I haven't tried yet, but intend to soon, which adds even more features, but might break more in 1st person (if I use this in the future, I will provide feedback, for now using the first one):
https://www.nexusmods.com/skyrim/mods/67017/? - Combat behavior improved
This one adds the same delay as the previous mod, but also adds more stuff, like being able to time block bashes from NPCs.
So use one of the previouis two mods, and then, use the one below:
https://www.nexusmods.com/skyrim/mods/36006 - Ultimate combat
This is a comprehensive combat overhaul, which adds the actual timed block feature (made possible by the installment of the previously mentioned mods). In addition to that, it actually makes the timed block cool and Dark Souls-like, by not only having a successful timed block prevent all health and stamina damage, but also having a chance to stagger the enemy, and playing a cool blurred effect when it succeeds.
Also, this mod adds cool stuff like giving enemies a ton of cool new attacks and moves, locational damage for arrows, poise/stagger system, and improved bosses.
So after installing the first and third mods on this list, and increasing the difficulty to Master, I fought the bandits at Bleak Barrows (in the beginning), and it was by far the most fun I ever had with Skyrim combat. Obviously very early in, later impressions might change, etc, etc, but for the first time ever, the combat is actually reactive, and interesting. You have to constantly be blocking different kinds of attacks with good timing, and getting your own attacks in between. Since with Ultimate combat, enemies attacks often and with different approaches, there is now a constant flow to combat, attack, defend, attack defend, and this is what a good combat system should be like!
So if anybody else is bored while waiting for Outer Worlds/Furry Disco Disco, try this out and let me know how you feel about it.
Last edited: