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Guest
Has anyone here tried to create their own home-brew system?
How did the attempt at creating it go? What did you dislike about conventional systems (Dnd, Ars Magica, etc.) that made you go out to make one yourself? What sort of mechanics and features did you try to innovate? Do you like having classes in RPGs? Or rather go the classless system that's been showing up lately in video games? Did you try to make a deep world and lore or just go with the bare-bones approach?
Most importantly, did your group enjoy testing your creations out. Was the campaign a success or faliure?
Lately, I've been trying to formulate a homebrew system myself. However my attempt to be original actually turned into a mediocre modded DnD frankenstein. Needless to say, the lack of inherent reason to justify the Homebrew over the DnD ended the campaign fairely quickly.
Would like to hear some stories of codexer attempts
How did the attempt at creating it go? What did you dislike about conventional systems (Dnd, Ars Magica, etc.) that made you go out to make one yourself? What sort of mechanics and features did you try to innovate? Do you like having classes in RPGs? Or rather go the classless system that's been showing up lately in video games? Did you try to make a deep world and lore or just go with the bare-bones approach?
Most importantly, did your group enjoy testing your creations out. Was the campaign a success or faliure?
Lately, I've been trying to formulate a homebrew system myself. However my attempt to be original actually turned into a mediocre modded DnD frankenstein. Needless to say, the lack of inherent reason to justify the Homebrew over the DnD ended the campaign fairely quickly.
Would like to hear some stories of codexer attempts