Historical rpgs:
- Alexander: the Heroes Hour (ancient Greece and Persia during the reign of Alexanderthe Great)
- Teudogar and the alliance with Rome (ancient Germania during Roman attempt of conquest)
- Kingdom Come: Deliverance (medieval Bohemia)
- Sea Dogs (XVI century, era of Carribean piracy)
- Vendetta: Curse of the Raven's Cry (XVII century, era of Carribean piracy)
- Kim (XIX century colonial India)
- Hammer & Sickle (early cold war Germany)
Historical rpgs with mystical/mythical elements:
- Five Guardians of David (hack&slash in Biblical Israel)
- Prince of Qin (ancient China + magic)
- Seal of Evil (prequel to Prince of Qin)
- Unrest (ancient India + magic)
- Theseus: journey to Athens (ancient mythological Greece)
- Rise of the Argonauts (mythical Greece, no actual connection to actual place, for example Delphi is an island)
- Nethergate and Nethergate Ressurection (Jeff Vogel's vision of ancient Britain during the Roman conquest, with magic)
- Expeditions: Viking (medieval Denmark and England)
- Darklands (medieval Germany with witches and demons)
- Bastard of Kosignan (5 module campaign for Neverwinter Nights, medieval Burgundy, Germany and France with some degree of magic)
- Expeditions: Conquisador (XVI century America)
- Age of Pirates: the Carribean Tales, Age of Pirates 2: City of Abandoned Ships (XVI century, era of Carribean piracy, with fantasy elements like the udead)
- Dark Secrets of Africa (XIX century in colonial Africa, search for the mysteries of the pyramids and more)
- Another War 1&2 (2nd World War + occult activities of the nazis+weird humor)
- Grom: Terror in Tibet (2nd World War, nazis searching for ancient artifacts of power in Asia)
Pseudohistorical rpgs with weird shit (aliens, worldwide conspiracy theories, space artifacts):
- Assassin's Creed: Origins (ancient Egypt)
- Assassin's Creed: Odyssey (ancient Greece)
- Assassin's Creed: Valhalla (medieval Scandinavia and England)