G4 TV said:If you're already wary of Japanese strategy RPGs, then be sure to stay even further away from Gladius. It's got as many menus, and its battles are slower and less rewarding. LucasArts clearly tried to make everything look and feel good, but Gladius is ultimately done in by the leaden gameplay.
40/100
Yes. Initial name of the game was just "The Arena". Halfway through they decided to do an Ultima Underworld meets Might and Magic type thing, added "TES" to it (with some extremely silly reason why Tamriel is called an "arena") and that was that. They did have lots of action game experience and none with RPG's after all.Crispy said:So TES: Arena was supposed to be a game where you play the role of Russell Crowe and not a freeform, open-world RPG?
Clockwork Knight said:PS2's Colosseum: Road To Freedom is an awesome gladiator game.
Admiral jimbob said:Gladius might be your best bet. PS2/Gamecube tactical RPG that was apparently surprisingly deep and good for a console game, and runs fine on PS2 emulators. I tried to find links for the Gamecube version to play on my Wii a while back, but couldn't find any working download.
oscar said:Though tactical purists may object that some of attacks, if I remembered correctly, used one of those golf game "try and hit x on the sweet spot" mechanisms.
In Coliseum players will get the chance to become manager to mighty gladiators. You'll guide three young warriors and with rigorous training, careful use of potions, and judicious use of magic transform them into champions!
Gameplay is resolved using an extremely detailed text based simulation engine. Every aspect of being an Arena manager is covered, from the basics of training your warriors (and perhaps even enhancing their performance with body altering potions) to dealing with disease and injury. Warriors will age over time, and even run the risk of getting in trouble outside the Arena with our unique "personality" factor.
With combat taking place with a real-time, second by second accounts drawn from literally hundreds of thousands of vivid descriptions, no two games will ever play the same. Factor in all the other elements (hundreds of diseases and injuries, the realistic aging system, budget constraints, outside events, free agents, contracts) and you have a game with infinite possibilities!
Peter said:By that I mean, a game where you have a team of gladiators and go to different cities and fight in tournaments and shit? Seems like a neat idea.
Didn't know if this should go in RPG or General Gaming.