Half Life: MMod
Mmod is an overhaul mod that was developed for a long time, and in the late December 2018 the version 1.0 was released. But currently after some more playtesting we have available updated release 1.2. But first to properly enjoy it, we need Half Life 2: Update.
https://store.steampowered.com/app/290930/HalfLife_2_Update/
Half Life 2: Update makes the game lighting effects more natural, there is a lot of fixes regarding the visuals and the gameplay. The reason I'm mentioning it, it's because it can be used along with MMod, since they are compatible. Sadly it's only for the HL2, and not Episodes. But both episode has the support for Mmod, which is a plus and they aged better thanks to the added graphical enhancements from Valve. The short video below will show you how vanilla look has been changed. For me, after seeing this, it was clear that I need to download it. It's not Cinematic Mod, but more faithful and respectful work of the fan, who actually know how to enhance the game without making it worse in the process. Plus, it's not really huge when it comes to size.
After installing HL2:Update we can put Mmod into our X:\Steam\steamapps\sourcemods catalogue. After restarting Steam there should be new entries. One that interest us is Half Life 2 : MMod (Half Life 2 : Update).
The first thing that we should of course do, is to see mod options, and they are divided into three sections:
Visual Settings
Gameplay Settings
Particle Effects Settings
For visual/particle effects settings it depends on the player how much bells and whistles does he want to attach to the updated HL2. I just went for full experience.
As for the gameplay options, I recommend better aim for Combine to be put on. They don't became godlike bots from Unreal Tournament, but it really makes a difference once you start playing. The weapons spread is interesting and should be tested, because some people don't like. For me, it made encounters more realistic and it's now more about accuracy and timing than quick emptying of mags. The flashlight option is useful, since we can force it to be powered independently from the HEV suit, just like in episodes. I recommend turning off hit markers.
Other than that, we are the masters, and the Mmod can be changed to our needs without any problems.
So we have everything installed, and finally playing the game. How does it feel?
Well, for me it felt like a more polished HL2 with added difficulty. The Combine soldiers are more accurate when it comes to aiming, but also they are way more aggressive. They love tossing grenades, when the player tries to flank them or just hides behind the cover. Also, they are moving vertically, which mean jumping up or down. We quickly change our old habits, and when we hear a group marching to our location there is a lot more respect towards the enemy. The encounters are more deadly and they can be finished quicker, but the health/armor attrition is bigger in the later parts and we need to step up our game. It's not F.E.A.R, but still it makes overall HL2 simply more fun and exciting. The resistance NPC's thankfully have been changed as well, and they are more helpful.
The weapons behavior has been changed as well, and they don't feel so underwhelming while being used. They gained "weight" and the bullets are flying all over the screen, making a satisfying sound on impact. While having added weapon spread, and enemies being more aggressive the best tactic are short bursts until emptying the magazines. The only problem for me is the shotgun, which has right now a small delay when being used. It takes some time to adapt. Sometimes you can go full Rambo mode, but it's only at the beginning. The arsenal is bigger, thanks to the ability of actually taking the mounted Combine guns from the stations and the energy weapon from our car. I didn't specially liked the latter one, since it regenerates after attaching it to the vehicle. The Combine stationary gun is cool though, I admit using it whenever I had a chance.
Graphically, it looks great. With Viktor Antonov's design we have everything submerged in more detailed lighting and enhancements that makes it even better. Many times I just was looking at the locations to see how they've been transformed. Now I would call the game Half Life 2: Enhanced Edition.
The only big problem, that I found, was with Episode 1 section. The escorting at the end, where we help resistance to catch a train, has a scripting problem and we can be eternally forced to move a group of them to the destination point. I'm not the only one having that problem, so hopefully with another version it will be fixed. Other than that, there were no problems.
Now it's the time for some screenshots and end this long introduction.