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Half life 2

the_shadow

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Is it just me, or is this game as boring as hell? I've driven through a shitload of sewers in a motorised rubber dinghy, and am trying to figure out why this game was critically acclaimed. Does it get better?
 
Self-Ejected

ScottishMartialArts

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Question: do you generally like pre-Call of Duty 4 first person shooters? If the answer is no, I wouldn't bother playing further. If the answer is yes, then I would. I always loved the initial flight to Black Mesa East, but a lot of people found it overly drawn out, particularly the hovercraft level. The latter levels are generally more intense, i.e. there's a sense of more stuff going on than you merely running away, and likewise there's a greater variety of weapons, and more interesting set pieces, so it might be worth your while to see them, only if you like this sort of game that is.

In my opinion, Half-Life is about above average shooting mechanics in generally well designed encounters, coupled with exploration of detailed, believable settings, encountering environmental puzzles which have a satisfying logic to them, and experiencing non-expository story telling. What I mean by that last bit is that the game never has a character sit down and explain stuff to you verbally; instead, Valve is one of the few developers to recognize that video games are a visual medium and thus words aren't the only way to tell a story in such a medium. Accordingly, much of the narrative of the game is embedded in the level design: the ruins on the horizon aren't just background decoration, that's a place you're going to visit later; graffiti gives oblique details about another place you visit; an old photograph in a lab establishes otherwise unnoticed connections between characters; etc.

One final note: although I do believe the gameplay elements I just described make the game worthwhile for its own sake, a lot of what made this game so impressive when it came out 10 years ago was the technology. Now granted, game tech progress slowed dramatically starting around 2006 or so, so the difference between a game released today and in 2004 isn't as striking as the difference between a game released in 2004 and another in 1994, but that said, a big part of what made Half-Life 2 such a holy-shit experience a decade ago will no longer impress. I was one of the lucky few to actually successfully activate Half-Life 2 through Steam at midnight on release night, and when the intro with the G-Man got started, I was completely floored by how expressive and real the character animation seemed. Same deal when I met Alyx for the first; a big part of what made her likable for me was simply the fact that she moved and emoted like a person, rather than like a video game character. The graphics were similarly impressive, particularly opening the door on the train station to get your first glimpse of the Citadel. Today, these sorts of things just aren't going to have much impact.
 

octavius

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I found HL2 boring as hell when I tried it. It takes ages before there's any action, the gunfights are literally pop-a-mole (enemies lie in ambush, pop up, and Gordon pops them down), and the physics engine does not lead to any emergent gameplay or allow anything clever; instead it's used for simple Adventure game like puzzles.
To me it was a huge disappointment and I quit somehwere in Ravenholm.
 

Gozma

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I played it as a ~2004 tech demo. I had pretty close to no interest in it as a game, rather than a tech showcase and a means of abjuring buyer's remorse for a PC, and playing it didn't help. Never would have considered playing an episode DLC if Portal didn't exist, pretty sure I didn't play more than a a half hour or so of Ep.1 even then.
 
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ScottishMartialArts

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the gunfights are literally pop-a-mole (enemies lie in ambush, pop up, and Gordon pops them down)

CoD is literally popamole; HL2 less so. The early levels suffer from it somewhat as the design intentionally, and to a fault, keeps things simple so as to give players a chance to master basic mechanics before adding anything more complex. In fact that's the basic design of the whole game: introduce a mechanic, train the player in it, give the player a few maps to play with it, then repeat with a new mechanic. The initial waterway level has two weapons available for most of it: crowbar and pistol. A couple of grenades are available in secrets, and you get the submachine gun at the very end of the level, but that's it: 40 minutes with a pistol. That should clue you in that much of what you see in terms of encounter design in that level is intentionally simple, and not indicative of what you see along the coast, in Nova Prospekt or the return to City 17.
 

DalekFlay

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The main thing I liked about it was atmosphere. As an FPS it is pretty lacking compared to a lot of games that came out around the same time, like FEAR.
 

Peter

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If you're not enjoying the atmosphere and world-building, might as well quit. It's what carries the game. The vehicle sections can be seen as drawn out and boring, but they're also one of the things that lend a real sense of scale to the game, in the sense that it feels like an actual journey through an actual world, rather than a string of video game levels. I personally absolutely love the tone and pacing of the game, but I can see how that might not be enough for others.

What I mean by that last bit is that the game never has a character sit down and explain stuff to you verbally

Of course, this is exactly what started doing starting with HL2, and it's only gotten worse since.

so the difference between a game released today and in 2004 isn't as striking as the difference between a game released in 2004 and another in 1994

Oh god, that's right, Half-Life 2 is 10 years old now. That's so weird.

And it still looks better than most games released today. I don't know what it is about the Source engine, everything just looks and feels so naturalistic and right.
 

AN4RCHID

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Half-Life 2 is basically the progenitor of the modern cinematic, overly-linear shooting-gallery FPS. Impressive art direction and some fun physics toys, but very boring as a game. I would rephrase ScottishMartialArt's question as: do you enjoy CoD4-style FPS campaigns? If the answer is yes, HL2 is probably the best there is.
 

Infinitron

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The "journey" aspect mentioned by Peter is a critical differentiator separating Half Life from Call of Duty.

There's a certain...I would call it "grinding", but that sounds like a bad thing, almost a "dungeon crawl" aspect to the Half Life games. You never skip over terrain or get shuttled to your next "mission". You need to make your way through the world, every inch of it. And it feels satisfying.
 

DalekFlay

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Half-Life 2 is basically the progenitor of the modern cinematic, overly-linear shooting-gallery FPS. Impressive art direction and some fun physics toys, but very boring as a game. I would rephrase ScottishMartialArt's question as: do you enjoy CoD4-style FPS campaigns? If the answer is yes, HL2 is probably the best there is.

At least HL2 never takes control away from you, and at least it keeps the cinematic shit to a lower frequency. But... yeah. Kinda.
 

Angthoron

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HL series are actually rather highly scripted, so yes, they are a progenitor of the cinematic shooter. Doesn't mean they are cinematic, but it's the scriptedness that CoD and the likes took and decided to emulate, recalling the general press and public praise regarding it (and there was much of that).

To me, HL2 was a disappointment back in the day. It looked damn good though, and the atmosphere is great, but the gunplay itself is pretty hollow. Gravigun kinda remedied a bit of that, but eh, there's only so many toilets and saw blades that you can shoot.
 

the_shadow

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Question: do you generally like pre-Call of Duty 4 first person shooters? If the answer is no, I wouldn't bother playing further. If the answer is yes, then I would. I always loved the initial flight to Black Mesa East, but a lot of people found it overly drawn out, particularly the hovercraft level. The latter levels are generally more intense, i.e. there's a sense of more stuff going on than you merely running away, and likewise there's a greater variety of weapons, and more interesting set pieces, so it might be worth your while to see them, only if you like this sort of game that is.

I'm not a big fan of FPS in general, so I'm ignorant of the differences between pre-COD 4 and after COD 4 FPS. I enjoyed some of the oldies, particularly Hexen, Shadow Warrior, Unreal, Quake, Soldier of Fortune 2, Star Wars: Jedi Knight, Requiem: Avenging Angel, and Stalker: SoC. I haven't played many recent FPS, because they all feel like the same uninspired garbage. In order to keep my interest in a game, particularly something as simplistic as a FPS, it needs to be out of the ordinary, something which HL 2 isn't. If anything, it is way too linear and scripted. There is only one right way, and it is blatantly obvious when you need to disembark and open yet another gate. Unfortunately, driving around in circles for 10 minutes doesn't help much with my patience.

One final note: although I do believe the gameplay elements I just described make the game worthwhile for its own sake, a lot of what made this game so impressive when it came out 10 years ago was the technology. Now granted, game tech progress slowed dramatically starting around 2006 or so, so the difference between a game released today and in 2004 isn't as striking as the difference between a game released in 2004 and another in 1994, but that said, a big part of what made Half-Life 2 such a holy-shit experience a decade ago will no longer impress. I was one of the lucky few to actually successfully activate Half-Life 2 through Steam at midnight on release night, and when the intro with the G-Man got started, I was completely floored by how expressive and real the character animation seemed. Same deal when I met Alyx for the first; a big part of what made her likable for me was simply the fact that she moved and emoted like a person, rather than like a video game character. The graphics were similarly impressive, particularly opening the door on the train station to get your first glimpse of the Citadel. Today, these sorts of things just aren't going to have much impact.

Your comment about the facial expressions was interesting, because it highlights a point I was going to make. It is all well and good to do something 'new', such as vehicles and facial expressions, but more importantly, is it implemented well? For example, facial expressions in Vampire: Bloodlines added a hell of a lot to the game, mainly because it was more dialogue focused. With Half Life 2, it feels more like bells and whistles. And yeah, controllable 3D vehicles are great, but not when they are used to trawl through miles of canal drainpipes.
 

Infinitron

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Other important elements that differentiate Half-Life from CoD:

1) Loneliness (Alyx segments are an exception to the rule)
2) Relatively large amounts of "downtime" without much action, as opposed to CoD's roller-coaster pacing
3) "Monster"/"horror" segments that are of course completely unlike anything in CoD-style military shooters
 

Baron Dupek

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HL2 is excelent if you analyse every part of the game.
When you want to play - you met boring game.
Played after release and year ago and still boring.
 

Morgoth

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I suppose it's all a matter of priorities that people seek in shooter. Some, even to this day, think Doom 2 or Quake 1 are the apex of FPS design.

Me personally I think the two most influental and memorable FPS' were Unreal and HL1, in their own distinct rights.
 

Darth Roxor

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1) Loneliness (Alyx segments are an exception to the rule)

YOU BETTER RELOAD DOCTOR FREEMAN

HERE, HAVE SOME AMMO

HERE, HAVE A MEDKIT

CPS!!!!!

HERE, HAVE SOME AMMO
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anticitizen One/Follow Freeman is also an exception to the rule (but I agree that it was too long)
 

Admiral jimbob

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Wasteland 2
The "journey" aspect mentioned by Peter is a critical differentiator separating Half Life from Call of Duty.

There's a certain...I would call it "grinding", but that sounds like a bad thing, almost a "dungeon crawl" aspect to the Half Life games. You never skip over terrain or get shuttled to your next "mission". You need to make your way through the world, every inch of it. And it feels satisfying.
Other than the part at the end of the prison where you jump in a convenient teleporter that whisks you back to the city for your next mission, at least.
 

Lyric Suite

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I had tons of fun with Half Life, but Half Life 2 bored me to tears (what a waste of excellent talent). Even from a narrative point of view the original was miles better.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
1) Loneliness (Alyx segments are an exception to the rule)

YOU BETTER RELOAD DOCTOR FREEMAN

HERE, HAVE SOME AMMO

HERE, HAVE A MEDKIT

CPS!!!!!

HERE, HAVE SOME AMMO

BOOKER, CATCH!... oh, sorry Dr. Freeman, kinda spazzed out there for a minute.

...

One aspect of HL2 that hasn't been mentioned is how much entitlement the game gives to the player. The game outright panders to the player about how awesome he is, and how the hot girl instantly takes a liking to him and how he's humanity's last hope and how everyone reveres and worships him EVEN THOUGH HE NEVER SAYS A GODDAMN WORD TO ANYONE! Once this illusion is removed, the game starts to show its bad sides. The Episodes games are more enjoyable mostly due to the fact that they're shorter.
 
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Wasteland 2
1) Loneliness (Alyx segments are an exception to the rule)

YOU BETTER RELOAD DOCTOR FREEMAN

HERE, HAVE SOME AMMO

HERE, HAVE A MEDKIT

CPS!!!!!

HERE, HAVE SOME AMMO

You've forgot:

WOW !!! YOU'VE PRESSED A BUTTON AND SAVED US ALL, WE DON'T KNOW WHAT WOULD WE DO WITHOUT YOU ! YOU'RE SOO COOL DR FREEMAN !

YOU'RE SO SWEET, EVEN THAT CUTE ROBODOG IS JEALOUS OF YOU :oops:

edit:
I was afk for a while, before finished this post and the cat wrote about same thing in the meantime.
That shit was embarasing. I cringed a lot and was checking all the time, if someone by chance didn't enter my room, while I was playing.

I had tons of fun with Half Life, but Half Life 2 bored me to tears (what a waste of excellent talent). Even from a narrative point of view the original was miles better.

Yeah, original was like classic s-f, the second one was like kids cartoon.
 
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skacky

3D Realms
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I love HL2 but it does have several flaws. Yeah, the shooting isn't incredible by any means. Yeah, the talking can get really annoying after a while. I honestly liked the early atmosphere a lot more than the thing we have in the final game (nightmarish cityscapes, noxious air, a more soviet appearence, a more alien-looking Combine with recycled elements). Stuff like the Air Exchange, the Depot and the Weather Control never made it into the game and it's a damn shame. Thankfully we should have this pretty soon, hopefully: http://www.moddb.com/mods/dark-interval

A thing I liked in HL2 (but was better in HL1) is that it has great pacing, with calm moments and intense sections. Linear shooters often have shit pacing and HL2 isn't guilty of that. It also has rather diverse environments and encounters.
 
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