This. Xrd is fun and all but it ain't no +R. That fact and the interview mentioned before pushes it firmly into "wait and see" territory for me. Unless they bring back the classic Potemkin look, then it's already GOTY BEST GAEM EVAR!I'm going to reserve my excitement until I see some raw, unedited gameplay.
Well GG could never be acccused of dumbing down or have a lackluster roster. Arc System always new what fighting game players wanted. They even continued this philosophy with the Dragon Ball fighting game. So far they didn't give me a reason to doubt them.I'm not a GG player, but I despise when they try to simplify shit for people that don't even really care on what's being simplified.
Here's the secret to a successful fighting game: a badass roster, good content for single player, good online netcode, attractive art direction.
That's it. There is no casual that has ever picked up a fighting game, saw it dummy'd down and went, "OH GEE, I CAN FINALLY BECOME AWESOME." All you're doing when you strip away complexities and mechanics is fuck over your core audience who will give your game a bad reputation while any casual that picked it up will be gone in two weeks to play the latest new release.
The badass roster, single player content and art direction is your ticket to drawing a casual audience in. But it's the gameplay that will keep people talking about it for decades to come. It's the gameplay that made the "FGC" a thing to begin with.
Except Xrd is already a dumbed down version of AC+R gameplay-wise, with both the overall style and the characters dialing down on the rough edge rock&roll while turning up the anime, moving closer to something like a cartoony BB. That's clearly a step down. Going from Guilty Gear to AC+R has been a steady incline, getting better at what it is with everything getting more refined but also expanded step by step. Even an experiment like Isuka is to be admired. Xrd stopped this trend except for in the GFX department, with the general style still suffering. I stopped getting pathetically butthurt over Xrd a good while ago but it is what it is, decline.Well GG could never be acccused of dumbing down or have a lackluster roster. Arc System always new what fighting game players wanted. They even continued this philosophy with the Dragon Ball fighting game. So far they didn't give me a reason to doubt them.I'm not a GG player, but I despise when they try to simplify shit for people that don't even really care on what's being simplified.
Here's the secret to a successful fighting game: a badass roster, good content for single player, good online netcode, attractive art direction.
That's it. There is no casual that has ever picked up a fighting game, saw it dummy'd down and went, "OH GEE, I CAN FINALLY BECOME AWESOME." All you're doing when you strip away complexities and mechanics is fuck over your core audience who will give your game a bad reputation while any casual that picked it up will be gone in two weeks to play the latest new release.
The badass roster, single player content and art direction is your ticket to drawing a casual audience in. But it's the gameplay that will keep people talking about it for decades to come. It's the gameplay that made the "FGC" a thing to begin with.
Well GG could never be acccused of dumbing down or have a lackluster roster. Arc System always new what fighting game players wanted. They even continued this philosophy with the Dragon Ball fighting game. So far they didn't give me a reason to doubt them.I'm not a GG player, but I despise when they try to simplify shit for people that don't even really care on what's being simplified.
Here's the secret to a successful fighting game: a badass roster, good content for single player, good online netcode, attractive art direction.
That's it. There is no casual that has ever picked up a fighting game, saw it dummy'd down and went, "OH GEE, I CAN FINALLY BECOME AWESOME." All you're doing when you strip away complexities and mechanics is fuck over your core audience who will give your game a bad reputation while any casual that picked it up will be gone in two weeks to play the latest new release.
The badass roster, single player content and art direction is your ticket to drawing a casual audience in. But it's the gameplay that will keep people talking about it for decades to come. It's the gameplay that made the "FGC" a thing to begin with.
Gotta disagree on that one, I think they nailed it for what it is, a fighting game that a 12 year old could pick up and become proficient at, nothing wrong with that.the dragon ball fighting game is the most badly designed game there is.
I know this won't suprise you, but I have no idea what I'm talking about.J_C Would you care to explain what there is to disagree on? The fact that the guy below me nailed down the exact same problems with Xrd, that every GG fanboy most likely would, should show that these aren't opinions as such, they are subjective facts (yes that sounds retarded but I'll assume you get my drift).