Black
Arcane
- Joined
- May 8, 2007
- Messages
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Yeah, that's pretty good but what about https://wiki.guildwars.com/wiki/Feedback:Game_updates/20240212
Yeah, that's pretty good but what about https://wiki.guildwars.com/wiki/Feedback:Game_updates/20240212
That's a really pleasant surprise; I hate the entire EotN soundtrack (no idea how Jeremy Soule did such a terrible job considering how good all his other work is - I suspect nuAnet was very particular about how they wanted it to sound) and having it as the login music for so many years was somewhat annoying. I never thought they'd change it, and now - since it seems to play them in order - I'll never have to hear that shitty EotN motif when I'm hopping into the character select screen for a moment.
GW1's necro has the only satisfying minion-based build in video gaming as a whole. The idea to have the minions constantly decompose is genius.
GW1's necro has the only satisfying minion-based build in video gaming as a whole. The idea to have the minions constantly decompose is genius.
Was there ever a time where you could control unlimited amounts of minions? Death Magic's whole shtick is that it increases the amount of minions you can have (the cap is 12).GW1's necro has the only satisfying minion-based build in video gaming as a whole. The idea to have the minions constantly decompose is genius.
I remember how great it was before they introduced the minion limit (10?).
It's still great, but it was beyond awesome before.
"As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one. Additional minions summoned beyond this limit cause your minion with the fewest hitpoints remaining to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem)."Was there ever a time where you could control unlimited amounts of minions? Death Magic's whole shtick is that it increases the amount of minions you can have (the cap is 12).GW1's necro has the only satisfying minion-based build in video gaming as a whole. The idea to have the minions constantly decompose is genius.
I remember how great it was before they introduced the minion limit (10?).
It's still great, but it was beyond awesome before.
But playing a summoner in D2 was extremely dull, like it is in basically all hack and slashers, unlike in GW1.Diablo II did summoning better imo. Low/no maintenance, quicker, more gory and satisfying corpse exploits. In GW, I'd much rather do curses or spam wells of power all over the place with blood magic and outsource summoning to the npcs. It's less busywork.
It was still fairly limited since there was no way to heal them other than heal area at the time iirc. Past a point the minions just wouldn't group up under your aoe. You could get more at once through bone minions ( summon 2 at a time) though.GW1's necro has the only satisfying minion-based build in video gaming as a whole. The idea to have the minions constantly decompose is genius.
I remember how great it was before they introduced the minion limit (10?).
It's still great, but it was beyond awesome before.
Perhaps, but it's more powerful and the minion AI is better. If I'm doing summons on a Necro in any game, chances are I'm wanting to play a class that can be played mostly on auto-pilot so I don't mind the simplicity. The added steps of applying death nova and putrid bile are the only place I see added complexity in GW1 that isn't just more tedium. Some of the features would be less bothersome in isolation, but altogether disrupt the flow of gameplay.But playing a summoner in D2 was extremely dull, like it is in basically all hack and slashers, unlike in GW1.
At that point I might as well just play a spammer rit. No corpse req, fewer clicks to drag them around with summon spirits rather than maintaining masochism and botm. Better left for the party AI to fuss with.Degen is capped at -10 (20 DPS), so with 20 Death Magic you only need to use BotM roughly once every 7 seconds (140 healing).
This is not a serious solution because you'll still be the one tripping aggro and potentially getting nuked, unless you're flagging heroes. Either way it falls into the category of cumbersome gameplay that I'd rather not bother with.And you can turn around to get the minions to be "in front" (closest to the enemy).
So let me get this straight...The sale on the website is cheaper and has more content than the Steam one? Steam one is $7.49 and seems to be missing Eye of the North. Can anyone confirm if the GuildWars website just gives you a steam key or whatever?Game's on heavy discount now- https://store.guildwars.com/en-gb
Now's your chance to play one of the very few actual 10/10 games for nothing.
No, it isn't a Steam key. You DL the client from the official website then put the keys in, and yes the official store is the way to go if it's also on sale there.Can anyone confirm if the GuildWars website just gives you a steam key or whatever?
Interesting. I see. It is only 4 niggabytes so that's nice. Thanks.No, it isn't a Steam key. You DL the client from the official website then put the keys in, and yes the official store is the way to go if it's also on sale there.Can anyone confirm if the GuildWars website just gives you a steam key or whatever?
Other way around, in my opinion. I found skeleton necromancer in Diablo 2 a lot more fun than GW MM builds. Especially because of the whole "minions decompose over time" shit which is just balance by tedium. In both cases you're mostly just watching your minions engage in combat while you fire off one or two combat skills periodically, but in GW you also have the whole problem that you have to either keep casting Blood of the Master all the time, or enter combat with most/all of your minions dead and you have to wait until the enemy is already dying to get more of them. I like spirit builds a lot better in that regard because you can get your spirits up at the start of combat.But playing a summoner in D2 was extremely dull, like it is in basically all hack and slashers, unlike in GW1.Diablo II did summoning better imo. Low/no maintenance, quicker, more gory and satisfying corpse exploits. In GW, I'd much rather do curses or spam wells of power all over the place with blood magic and outsource summoning to the npcs. It's less busywork.