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Guild Saga: Vanished Worlds -now on Early Access

Taka-Haradin puolipeikko

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https://www.guildsaga.com/vw




Enter the Realm of Aarde:
Where an enraged deity threatens his wrath upon humanity in search of vengeance; tensions begin to boil as the kingdoms of man, elf, and beast teeter on the cusp of war; all while a mysterious cabal attempts to resurrect an ancient evil that once tore the world asunder. Though you are but a mere fledgling on your first mission in the name of the Heroes Guild, you will inevitably find yourself entwined in some of these catastrophes...

Classic Turn-based Combat
Guild Saga: Vanished Worlds features a tactical turn-based battle system reminiscent of many old-school RPG classics. Assemble your party and hone your strategy in order to vanquish your enemies.

Endless Customization
Customize your player character and companions to create the perfect party:
• Choose from over a hundred skills spread across ten different schools to learn
• Increase attributes to grow stronger, unlock dialogue options, or gain exploration boosts
• Sift through thousands of items—each with their own flavour texts—to find the perfect fit

CombatGif.gif


Gather-Small.gif

Assemble the Perfect Party
Build your dream party by recruiting heroes, wizards, misfits, and even animal companions scattered throughout the continents of Aarde.

Fully Customizable Companions
Companions have inventories, equipment, and skills separate from yours, allowing you to build them in any way you see fit. Companions may also bring along character-exclusive skills that may allow for alternate, uncanny styles of play.

More Than Friends
Your companions are more than just allies in battle! Each companion is recruited differently and comes with their own unique backstory, side quests, as well as hours of meaningful dialogue. They might even impact the game's story in a major way depending on the choices you make!

Professions-Small.gif

Become a Master of Professions
Mine, fish, cook. Craft, enchant, brew. Or, pick at someone's pocket or locked chest. These are just a fraction of the professions one might acquire while exploring the lands of Aarde.

Gather Resources
Many professions such as fishing, woodcutting, and herbalism allow you to gather materials outside of battle. You could sell your finds to a merchant for silver, or keep them around to craft or use later.

Craft & Enchant Items
Put your accumulated materials to use in various crafting or enchantment-related professions. Give your party a boost in battle with stat-enhancing dishes from Cooking, add elemental buffs to your weapon using Alchemy, forge new equipment with Crafting, and more.

Artisan's Edge
Many of the game's best items—such as Dragonscale or Dragonhide gear—require mastery in one or more professions to process into usable pieces. Plus, certain NPCs will only speak to you once you've levelled certain professions!

StoryMode-Small.gif

Immersive Story Campaign
Experience a thoughtfully-crafted main narrative, alongside countless meaningful character stories through NPCs, side quests, and lore found in items and the environment.

Your Decisions Matter
The choices you make can impact the world around you. Curry favor with certain characters to be rewarded with items or access to their homes; or incur their wrath by brazenly picking their pockets in broad daylight.

Branching Paths
Many puzzles often come with alternative solutions. Explore them during subsequent playthroughs to discover new areas, stories, and perhaps even a missable companion or two. If you're persistent enough, you might even alter the fate of the world...

Demo gameplay:
 
Last edited by a moderator:

Taka-Haradin puolipeikko

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nventory/Level up UI Reworked
A quick overview of improvements made to the inventory and level up UI
Happy Monday!

One of the most commented on and requested features coming out of the Guild Saga: Vanished Worlds demo has been improvements to inventory management and leveling up.

Today, we wanted to highlight some of the improvements that have been made in this regard and that you will find when the game releases in Early Access.

Inventory
  • General visual redesign provides a more pleasant, less cluttered UI
  • Filter toggle buttons added: Armor, Weapons, Crafting, Consumables, Books, Misc
  • Search bar
  • Sort by: recent, type, rarity, value.
Level up UI
  • General visual redesign provides a more pleasant, less cluttered UI
  • Assign and unassign points freely prior to "locking in" selection
  • Tooltips providing written explanation added when hovering over attributes
Watch a quick overview video:
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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Early Access Launch Delay and Roadmap
An important update regarding the Early Access Launch date; plus, check out a release/update roadmap.
Hello everyone,

I would like to share with you an important update regarding the release date of Guild Saga: Vanished Worlds. In order to add more content and features, we have decided to delay the Early Access release until August 8, 2024.

This was not an easy decision, but we wanted to make sure the game is in a state, on Early Access launch, that meets our expectations and is inclusive of the community feedback we received from our demo.

I attached to this announcement a graphic showing a high level overview of our release/update roadmap for Early Access and beyond. I’ve also gone ahead and provided further details on what we’ve been working on and what to expect in terms of features for Early Access that would not have been present in the demo.

As always, we welcome and value all your feedback! Your feedback from the demo was very valuable and tremendously appreciated--we will continue to tailor the game based on your input.


xkIxUcj.png


Early Access
Misc features
  • Advanced AI (includes ability for AI to morph, use advanced movement skills, more intelligent repositioning, more precise decisions)
  • World Map and fast travel system
  • Romance dialogue options; romantic outcomes added to relationship system (romantic outcomes will not be reachable during EA content)
  • Advanced party splitting and battle interaction (have some party members in battle and others outside of battle, merge battles, advanced formation freedom prior to battles, etc.)
  • Reconfiguration of magic skill damage and wand/staff weapon damage
  • Various QoL additions to the settings menu, such as text size, and advanced audio options
  • Localization system, with the goal of having at least full Chinese localization for Early Access, with more to be added on a going-forward basis
  • Pre-battle alternative idle animations for increased immersion
  • Functionality for hybrid hostile or non-hostile areas, allowing for branching paths and passive vs aggressive routes to objective completion
  • Digging mechanic (if you have a shovel, dig anywhere on any map to try find loot)
  • Stash system (item “bank”)
  • Various additional battlefield “objects”, such as barriers, explosive barrels, totems, etc
  • Support for multi-way battles (more than 2 “teams”), and neutral third-parties.
  • Ability to change look direction during turn for 0 AP
  • Added lore to race selection during character creation
  • Recent dialogue history UI
  • Equipment/loot – 1000+ unique items
  • More freedom to use skills, including ally and object targeting
Skill variety – 100+ unique skills (generally around 10-15 per school), including:
  • All new summons, including a shadow assassin and obsidian warrior
  • Battlefield-altering spells that allow the player to summon mechanical turrets and walls of ice
  • New weather conjuring skills, such as thunderstorm and apocalypse, that involve random hazards,
    warned hazards, and summons
Inventory upgrade
  • General visual redesign provides a more pleasant, less cluttered UI
  • Filter toggle buttons added: Armor, Weapons, Crafting, Consumables, Books, Misc
  • Search bar
  • Sort by: recent, type, rarity, value.
  • Expanded space
Level up UI improvements
  • General visual redesign provides a more pleasant, less cluttered UI
  • Assign and unassign points freely prior to "locking in" selection
  • Tooltips providing written explanation added when hovering over attributes
In
Content Update 1
, we will be adding Attack of Opportunity, as well as other features based on feedback received during Early Access. This update will conclude a questline which will see your party traveling to a Respite Island of a bygone era, when Elves ruled over the Mystic Archipelago. Now with all the requirements met (a ship, crew, and protective artifact), the player will be able to set sail to other islands in the Mystic Archipelago, each with their own unique storylines, from hidden gladiators arenas and smugglers dens, to the residence of a mad doctor.

CCueEug.gif
 

Taka-Haradin puolipeikko

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Dev Update - May 19, 2024
A quick overview of various feature and quality of life updates
Hello Guildies!

Today, we wanted to highlight some of the new features and quality of life improvements that have been implemented in the Guild Saga: Vanished Worlds development build, and that you can expect to find in the upcoming demo update as well as Early Access.

New settings
  • New audio customization options for footsteps and ambience volumes
  • Font size slider
Hide equipment:
without actually unequipping, sheathe your weapons in friendly/non-hostile maps, and toggle your helmet visibility.

World Map:
traveling to an exit point now opens the world map, where you can fast travel to any location you have discovered already or a new map that the exit connects to.

Advanced party splitting and battle trigger behaviour:
prepare more effectively for battle now that party members outside battle range are not automatically triggered into battle when another party member starts a fight; also, add additional enemies to the fight by triggering simultaneous battles.

Digging:
if you have the Shovel tool, you can dig anywhere! Find buried treasure and other surprises by solving treasure maps and riddles, or just through thorough exploration.

Watch a quick overview video (NOTE this video contains placeholder/incomplete graphics):
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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Demo Version 0.4.0 is Live
Play the updated demo today! + Chinese Support
G'day Guildies!

We have just updated our demo to version 0.4.0, including various feature and quality of life updates. Many of these improvements have been made (and bugs fixed) thanks to your feedback and bug reports from playing the previous version of the demo. Thank you to everyone who contributed, and we hope that you will continue to do so on our Discussion page if you are going to play the demo again!

Patch notes below for your reference. Oh, and don't forget to wishlist the game if you haven't. Till next time!

Misc features
  • World Map and fast travel system
  • Advanced party splitting and battle interaction (have some party members in battle and others outside of battle, merge battles, advanced formation freedom prior to battles, etc.)
  • Various QoL additions to the settings menu, such as text size, and advanced audio options
  • Localization system, with full Simplified Chinese localization
  • Pre-battle alternative idle animations for increased immersion
  • Functionality for hybrid hostile or non-hostile areas, allowing for branching paths and passive vs aggressive routes to objective completion
  • Digging mechanic (if you have a shovel, dig anywhere on any map to try find loot)
  • Support for multi-way battles (more than 2 “teams”), and neutral third-parties.
  • Added lore to race selection during character creation
  • Recent dialogue history UI
  • Various bug fixes and quality of life improvements

Combat System & Balance Improvements
  • New skill SFX and VFX
  • Misc combat UI updates—damage numbers, health bars, etc
  • Starter skill list updated
  • Major rebalancing around AP cost, damage, level up progression, etc
  • Status effect damage scaling
  • Reconfiguration of magic skill damage and wand/staff weapon damage
  • Ability to change look direction during turn for 0 AP
  • Advanced AI (includes ability for AI to morph, use advanced movement skills, more intelligent repositioning, more precise decisions)
  • Various additional battlefield “objects”, such as barriers, explosive barrels, totems, etc
  • More freedom to use skills, including ally and object targeting

Inventory System Upgrade
  • Hide helmet and sheath weapons option
  • General visual redesign provides a more pleasant, less cluttered UI
  • Filter toggle buttons added: Armor, Weapons, Crafting, Consumables, Books, Misc
  • Search bar
  • Sort by: recent, type, rarity, value.

Character Sheet Upgrade
  • General visual redesign provides a more pleasant, less cluttered UI
  • Assign and unassign points freely prior to "locking in" selection
  • Tooltips providing written explanation added when hovering over attributes

- vult

CCueEug.gif
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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Release Date Announcement + New Trailer
Set sail to Respite Island on October 10!
Good day Guildies!

We've got some exciting news to share: Guild Saga: Vanished Worlds is launching in Early Access on October 10th.

Check out the new trailer:
The dev team cannot wait for you to experience what we've been working on. For those wondering what's in store, here's a little taste of what you'll find on release:

  • A clandestine black market auction
  • Convene with ancient, enigmatic gods
  • Over 100 unique skills across 10 schools
  • A snarky, talking skull
  • Help the folk of Gladeheim
  • And that's just scratching the surface.

Haven't played the demo yet? What are you waiting for, recruit? The Heroes Guild demands your immediate attention! Head to our Steam page and download the demo now – your destiny awaits! Also, please don't forget to wishlist!

Till next time!
 

notpl

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Dec 6, 2021
Messages
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So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
I made this thread into General RPG.
 

cyborgboy95

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Joined
Aug 24, 2019
Messages
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Early Access Roadmap
Good day Guildies!

As we approach release on October 10, we wanted to share with you the Early Access roadmap. The chart below shows a high-level overview of the content planned for EA release, our mid-EA major content update, and the full release.

uBA4Myx.png


In addition to the above content, we also plan to add various features and quality of life improvements during and after the Early Access period, including:
  • Cast skill to initiate battle
  • Attack of opportunity
  • Picking up and placing down objects, such as explosive barrels
  • Switch between allies when their turn is together
  • Inherent skill to swap positions with allies on adjacent tiles
  • Pickpocketing
Of course, this is subject to change based on player feedback received during EA.

We can't wait for you to play Guild Saga: Vanished Worlds when its launches on October 10. Don't forget to wishlist!

-vult
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
Moderators throw everything made by Asians into the disgusting jRPG subforum, no matter how little sense it makes. Action game? jRPG. Turn based tactical game? jRPG. Everything is jRPG if it's by Chinese or other Asian company. 'dex moderators are actual racist retards.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
Moderators throw everything made by Asians into the disgusting jRPG subforum, no matter how little sense it makes. Action game? jRPG. Turn based tactical game? jRPG. Everything is jRPG if it's by Chinese or other Asian company. 'dex moderators are actual racist retards.
There's some Chinese games on GRPG.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
Moderators throw everything made by Asians into the disgusting jRPG subforum, no matter how little sense it makes. Action game? jRPG. Turn based tactical game? jRPG. Everything is jRPG if it's by Chinese or other Asian company. 'dex moderators are actual racist retards.
There's some Chinese games on GRPG.
They just probably haven't noticed yet.
 

Reinhardt

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Messages
32,042
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?
Moderators throw everything made by Asians into the disgusting jRPG subforum, no matter how little sense it makes. Action game? jRPG. Turn based tactical game? jRPG. Everything is jRPG if it's by Chinese or other Asian company. 'dex moderators are actual racist retards.
they are throwing literal brazilian shit here. codex staff is mentally challenged. and jewish.
 

InD_ImaginE

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Messages
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Pathfinder: Wrath
So when Asians make a western medieval sword & board fantasy game like Dark Souls, it goes in jrpg discussion because of its inherent asian-ness, but when westerners make a gross facsimile of a jrpg, it also goes here?

these days JRPG Subforum is basically "anything made by non western dev" and "games that emulates games that's made by non western dev besides Soulslike"

Most of these western indie JRPGs understandably are emulating JRPG of SNES or PSX era and as such is fitting from genre perspective. Even the Pollacks Persona 5 clone is on this sub forum

The big exception I see to this rule is Soulslike. Western Soulslike is still GRPG (LotF, The Surge)

At least that's how I see it
 

Lyre Mors

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Joined
Nov 8, 2007
Messages
5,437
JRPG Subforum is the currently best part of this website - used to be GRPG, but it got turned to shit due to the lack of good western RPGs coming out and the inane focus on politics in nearly every thread - so I'm always happy to welcome a new game into the discussion.
 

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