Jaesun
Fabulous Ex-Moderator
http://guidohenkel.com/2013/03/going-ahead-with-a-new-game-—-deathfire/
The new game I am working on is called Deathfire… for now. It is kind of a project title currently, but the longer we’ve been using it, the more it grew on us and there is actually a chance we may use it for the final game. We’ll have to wait and see. There’s going to be a lot of water going under there until we cross that bridge.
There are currently three people working on Deathfire. Marian Arnold is the lead artist on the project. Marian used to work for my old company Attic, just after we released Shadows over Riva, and he has a pretty long gaming history himself, working on games, such as the Divine Divinity series. What’s even more important, however, is that he is a complete role-playing buff and immediately jumped at the occasion when I approached him with this idea. Being such an avid role player, he often serves as a sounding board for me, too, while I design the game and bounce ideas off him. Oftentimes he comes back to me with comments, such as “We could do this and then do that on top of it, making it work even better.” So, all in all, I feel that Marian is a great complement for myself, forcing me to think, re-think and try harder all the time. The many code rewrites I had to do to try out and/or accommodate some of our cumulative ideas are certainly testament to that.
Deathfire is using a first-person 3D role-playing environment, and I am glad that we can rely on the muscle of Unity to make sure that we do not have to limit ourselves because the technology can’t keep up. Unity may not be a bleeding edge engine, but it can sure play ball with the best of them, and the fact that it is so incredibly well thought-through, makes developing with Unity a lot of fun. More importantly, we can focus on creating the game, instead of the technology to run it on.
I know, you may have a lot of questions now, about the game. What, when, where, how… I’ll get to all that some time later down the line. For now, however, I simply want you to let the info sink in, and hopefully you’ll be as excited as we are. Visit this blog regularly. I plan on sharing more of Deathfire with you as time goes on. In fact, after some deliberation, I’ve decided that I will cover the development process like a production diary of sorts, right here on my blog. And also, don’t forget to follow me on Twitter (@GuidoHenkel) for a constant vibe-meter as to what I am up to.